Title: Wireless Usability Issues in wireless phones deviceservice usability
1Wireless Usability Issues in wireless phones
device/service usability
- Hyun Joo LEE
- LIS 385 T.6 Software Usability Engineering
- February 20, 2003
2Contents
- Introduction
- Wireless phone services and networks
- Wireless connectivity
- Web-enabled mobile phone usability
- An insight for the wireless usability testing
- Conclusion
3Introduction
- What is Wireless Usability?
- the users perception of the quality of
wireless device/service, which is based on the
users ease of use, ease of learning and
relearning (Barnum, 2002) - the device/services intuitiveness for the
user, and the users appreciation of the
usefulness of it - Why Wireless?
- Portability (Mobility), Flexibility, etc.
4Wireless phone services and networks
- 1 G first generation cell phones, analog
technology - handled only voice
- 2 G second generation cell phones, digital,
- offer data services (text messaging
and Web access) - 2.5 Ga transitional generation of phones,
- higher speed data (40 Kbps
144Kbps) access. - General Packet Radio Service (GPRS)
networks - 3 G third generation networks, packet switching
- much higher speed connectivity
(384Kbps 2 Mbps) - - SK Telecom IMT 2000, KOREA(ROK)
- - NTTdocomo, Japan
5Devices and 3G
PAGERS
Mobile phones
COMMUNICATORS
Built-in CCD camera Packet data
transmission images as e-mail attachments
PDAs
63G mobile-multimedia phone
- 1. i-mode
- i-mode has transformed the mobile phone from a
tool for voice communication into an all
encompassing information tool. - i-mode was developed as a packet-switched
high-speed (9600) system. - Unlike voice calls, which are
circuit-switched connections requiring dial up,
i-modes data connections are packet switched,
meaning the data connection is always on
72. WAP (Wireless Application Protocol)
- Standard in Europe, North America
- WAP architecture
Mobile phones
WAP gateway
Communication tower
Internet
Web server
http//www.useit.com/alertbox/20001210.html
8Connectivity
- Connectivity of wireless devices depend on
network reliability, power supplies such as
battery life and so on. - Always-on connections
9 Web-enabled mobile phone usability
- 1.Consumer issues
- -Display screen, input devices
- -Transport
- -Battery life
- -Communication
- -Peripherals and Expansion (Elden, C.R.)
102. focus group
- novice and savvy,
- Internet savvy,
- teenager or senior,
- phone savvy,
- everyday consumer,
- physically challenged,
- complex application user,
- online transaction user,
- high-income and high net worth
- geo-specific
113.Device and user interface elements
- Mechanism (selection v. typing )
- User-centered
- Consistency
- GUI (graphical user interface)
- -Menus, Popup Menus, Text entry fields,
Check boxes, Radio buttons, Icons and push
buttons - Readability- Anti-Glare
124. Device checklist example
- Is the screen legible under both good and poor
lighting? - Are the controls intuitive for both voice and WWW
use? - Can they have be used by people of varying hand
size and fingernail length? - Can they be one-handed?
- Do they have a minimum of 6 lines of text
visible? - Is the screen legible to older users?
- Is the speaker volume loud enough?
- rapid-chargers available for road warriors?
13 5. Service checklist examples
- Is there adequate service to employees
offices, - travel routes, and homes?
- Check both voice and web access coverage
areas.
14An insight for the wireless usability testing
- Ease of use and ease of learning
- Reliability
- Situated environment
15Conclusion
- Case studies and developing usability procedure
are necessary for designing and testing for the
wireless devices/services. - In the usability study, effectiveness,
efficiency, satisfaction of the wireless devices
and services based upon users perspectives are
the three major components to be considered.