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Wireless Usability Issues in wireless phones deviceservice usability

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Title: Wireless Usability Issues in wireless phones deviceservice usability


1
Wireless Usability Issues in wireless phones
device/service usability
  • Hyun Joo LEE
  • LIS 385 T.6 Software Usability Engineering
  • February 20, 2003

2
Contents
  • Introduction
  • Wireless phone services and networks
  • Wireless connectivity
  • Web-enabled mobile phone usability
  • An insight for the wireless usability testing
  • Conclusion

3
Introduction
  • What is Wireless Usability?
  • the users perception of the quality of
    wireless device/service, which is based on the
    users ease of use, ease of learning and
    relearning (Barnum, 2002)
  • the device/services intuitiveness for the
    user, and the users appreciation of the
    usefulness of it
  • Why Wireless?
  • Portability (Mobility), Flexibility, etc.

4
Wireless phone services and networks
  • 1 G first generation cell phones, analog
    technology
  • handled only voice
  • 2 G second generation cell phones, digital,
  • offer data services (text messaging
    and Web access)
  • 2.5 Ga transitional generation of phones,
  • higher speed data (40 Kbps
    144Kbps) access.
  • General Packet Radio Service (GPRS)
    networks
  • 3 G third generation networks, packet switching
  • much higher speed connectivity
    (384Kbps 2 Mbps)
  • - SK Telecom IMT 2000, KOREA(ROK)
  • - NTTdocomo, Japan

5
Devices and 3G
PAGERS
Mobile phones
COMMUNICATORS
Built-in CCD camera Packet data
transmission images as e-mail attachments
PDAs
6
3G mobile-multimedia phone
  • 1. i-mode
  • i-mode has transformed the mobile phone from a
    tool for voice communication into an all
    encompassing information tool.
  • i-mode was developed as a packet-switched
    high-speed (9600) system.
  • Unlike voice calls, which are
    circuit-switched connections requiring dial up,
    i-modes data connections are packet switched,
    meaning the data connection is always on

7
2. WAP (Wireless Application Protocol)
  • Standard in Europe, North America
  • WAP architecture

Mobile phones
WAP gateway
Communication tower
Internet
Web server
http//www.useit.com/alertbox/20001210.html
8
Connectivity
  • Connectivity of wireless devices depend on
    network reliability, power supplies such as
    battery life and so on.
  • Always-on connections

9
Web-enabled mobile phone usability
  • 1.Consumer issues
  • -Display screen, input devices
  • -Transport
  • -Battery life
  • -Communication
  • -Peripherals and Expansion (Elden, C.R.)

10
2. focus group
  • novice and savvy,
  • Internet savvy,
  • teenager or senior,
  • phone savvy,
  • everyday consumer,
  • physically challenged,
  • complex application user,
  • online transaction user,
  • high-income and high net worth
  • geo-specific

11
3.Device and user interface elements
  • Mechanism (selection v. typing )
  • User-centered
  • Consistency
  • GUI (graphical user interface)
  • -Menus, Popup Menus, Text entry fields,
    Check boxes, Radio buttons, Icons and push
    buttons
  • Readability- Anti-Glare

12
4. Device checklist example
  • Is the screen legible under both good and poor
    lighting?
  • Are the controls intuitive for both voice and WWW
    use?
  • Can they have be used by people of varying hand
    size and fingernail length?
  • Can they be one-handed?
  • Do they have a minimum of 6 lines of text
    visible?
  • Is the screen legible to older users?
  • Is the speaker volume loud enough?
  • rapid-chargers available for road warriors?

13
5. Service checklist examples
  • Is there adequate service to employees
    offices,
  • travel routes, and homes?
  • Check both voice and web access coverage
    areas.

14
An insight for the wireless usability testing
  • Ease of use and ease of learning
  • Reliability
  • Situated environment

15
Conclusion
  • Case studies and developing usability procedure
    are necessary for designing and testing for the
    wireless devices/services.
  • In the usability study, effectiveness,
    efficiency, satisfaction of the wireless devices
    and services based upon users perspectives are
    the three major components to be considered.
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