Title: Infinitely repeated games
1Infinitely repeated games
- Game Theory, Fall 2006/07
- Steffen Hoernig, FEUNL
2Why infinitely repeated games
- Players often do not foresee the end of their
relationship - Discount factor can be interpreted as probability
of continuing - In this interpretation every play of the game is
finite, but length is unknown! - Players actually play as if there was no end
- Here discount factor has usual interpretation
3Strategies and Information structures
- Open-loop only repetitions of stage game NE
- Closed-loop any function of history!
- Can obtain very complicated strategies
- In practice only simple ones are used
- Repetitions of stage game NE are still SPE
4Trigger or Grim Strategy
- A famous and simple strategy
- Start by cooperating and continue to cooperate
if there has been no deviation - After a deviation punish forever
- Called Trigger strategy because deviation
triggers punishment - Called Grim strategy because punishment lasts
forever - There will be many other SPE, but this strategy
is really simple!
5Infinitely repeated prisonners dilemma
- Trigger strategy
- Play n if noboday has played c before
- Play c otherwise
- Check
- deviation from cooperation
- deviation from punishment
- do both assuming that players follow strategies
in the future (one-deviation principle)
6IRPD (2)
- Result Trigger strategy for both players is SPE
if ? is high enough - gt Players fear punishment because they are
patient! - Any other SPE?
- Try tit-for-tat start with n, and then copy
the other players previous action - check deviation from copying
- if other player has played n
- if other player has played c
- gt is not SPE!
7The Folk Theorem
- Result on the sustainability of cooperation in
infinitely repeated games - Many different versions by many people, and known
before formal proof appeared - Three concepts first
- Feasible vector of payoffs
- Reservation utility or minmax value (know!)
- Individually rational vector of payoffs
8Concepts, and the theorem
- Feasible vector of payoffs
- Some convex combination of stage game payoffs
- Individually rational vector of payoffs
- Every payoff is above reservation utility
- Folk theorem (roughly)
- Every feasible and individually rational payoff
vector can be supported in an SPE if ? is close
enough to 1.
9Intuition
- Can define all kinds of individually rational
behavior cycles, which produce convex
combinations of payoffs - These can be supported by punishment
- Good lots of possibilities for cooperation!
- Bad Infinitely many SPE!
- Even worse bootstrap nature of SPE
10How to choose between SPE?
- Focal points
- symmetric game consider symmetric SPE
- consider Pareto frontier
- Repeated PD
- symmetric Pareto optimum (3,3)
- supportable by trigger strategy!
11Formal Folk Theorems
- Nash Threat Folk Theorem
- Friedman (1971)
- SPE based on NE as threat
- Minmax Folk Theorem
- NE based on minmax payoff as threat
- Perfect Folk Theorem
- Fudenberg und Maskin (1986)
- SPE based on minmax payoff as threat
12Readings and Exercises
- Readings Dutta, ch. 17, 18
- Exercises Dutta, 15.13-15.19, assuming that the
action space is 1,,6