Infinitely repeated games

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Infinitely repeated games

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In this interpretation every play of the ... Trigger or Grim Strategy. A famous and simple strategy ... Called 'Grim strategy' because punishment lasts forever ... – PowerPoint PPT presentation

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Title: Infinitely repeated games


1
Infinitely repeated games
  • Game Theory, Fall 2006/07
  • Steffen Hoernig, FEUNL

2
Why infinitely repeated games
  • Players often do not foresee the end of their
    relationship
  • Discount factor can be interpreted as probability
    of continuing
  • In this interpretation every play of the game is
    finite, but length is unknown!
  • Players actually play as if there was no end
  • Here discount factor has usual interpretation

3
Strategies and Information structures
  • Open-loop only repetitions of stage game NE
  • Closed-loop any function of history!
  • Can obtain very complicated strategies
  • In practice only simple ones are used
  • Repetitions of stage game NE are still SPE

4
Trigger or Grim Strategy
  • A famous and simple strategy
  • Start by cooperating and continue to cooperate
    if there has been no deviation
  • After a deviation punish forever
  • Called Trigger strategy because deviation
    triggers punishment
  • Called Grim strategy because punishment lasts
    forever
  • There will be many other SPE, but this strategy
    is really simple!

5
Infinitely repeated prisonners dilemma
  • Trigger strategy
  • Play n if noboday has played c before
  • Play c otherwise
  • Check
  • deviation from cooperation
  • deviation from punishment
  • do both assuming that players follow strategies
    in the future (one-deviation principle)

6
IRPD (2)
  • Result Trigger strategy for both players is SPE
    if ? is high enough
  • gt Players fear punishment because they are
    patient!
  • Any other SPE?
  • Try tit-for-tat start with n, and then copy
    the other players previous action
  • check deviation from copying
  • if other player has played n
  • if other player has played c
  • gt is not SPE!

7
The Folk Theorem
  • Result on the sustainability of cooperation in
    infinitely repeated games
  • Many different versions by many people, and known
    before formal proof appeared
  • Three concepts first
  • Feasible vector of payoffs
  • Reservation utility or minmax value (know!)
  • Individually rational vector of payoffs

8
Concepts, and the theorem
  • Feasible vector of payoffs
  • Some convex combination of stage game payoffs
  • Individually rational vector of payoffs
  • Every payoff is above reservation utility
  • Folk theorem (roughly)
  • Every feasible and individually rational payoff
    vector can be supported in an SPE if ? is close
    enough to 1.

9
Intuition
  • Can define all kinds of individually rational
    behavior cycles, which produce convex
    combinations of payoffs
  • These can be supported by punishment
  • Good lots of possibilities for cooperation!
  • Bad Infinitely many SPE!
  • Even worse bootstrap nature of SPE

10
How to choose between SPE?
  • Focal points
  • symmetric game consider symmetric SPE
  • consider Pareto frontier
  • Repeated PD
  • symmetric Pareto optimum (3,3)
  • supportable by trigger strategy!

11
Formal Folk Theorems
  • Nash Threat Folk Theorem
  • Friedman (1971)
  • SPE based on NE as threat
  • Minmax Folk Theorem
  • NE based on minmax payoff as threat
  • Perfect Folk Theorem
  • Fudenberg und Maskin (1986)
  • SPE based on minmax payoff as threat

12
Readings and Exercises
  • Readings Dutta, ch. 17, 18
  • Exercises Dutta, 15.13-15.19, assuming that the
    action space is 1,,6
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