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Literacy, Identity

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shifts in these are closely linked to broader social/cultural/political changes ... 10 and under Neopets (45m), BarbieGirls (12m), Webkinz (5m), Club Penguin (17m) ... – PowerPoint PPT presentation

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Title: Literacy, Identity


1
Literacy, Identity culture in an increasingly
digital world
Victoria Carrington University of South Australia
2
My starting position
  • New Literacy Studies
  • literate practices are socially situated
  • literate practices, texts and technology are
    closely linked
  • shifts in these are closely linked to broader
    social/cultural/political changes

3
Crises are interesting
4
(No Transcript)
5
participatory culture
Jenkins et al 2006
6
Digital futures The Internet in Australia
  • 8 out of 10 Australians have used the Internet
    72.3 are current users
  • 95.1 of 18-24 year olds use internet
  • 25.3 of internet users use mobile devices (under
    an hour a week)
  • 8 out of 10 (and growing) home internet
    connections are broadband
  • (ARC Centre of Excellence for Creative Industries
    and Innovation (CCI)
  • Kaiser Foundation/Pew Internet/MacArthur
    Foundation
  • 83of kids play video games
  • 53 have created media content
  • millions of kids are active on social networking
    sites
  • by 2011, 50 of kids will be visiting virtual
    worlds

7
(No Transcript)
8
web 1.0
9
web 2.0 blogs
researching/evaluating/compiling/ disseminating
audience
120,000 new blogs/day 1.5 million posts/day 17
posts/second 37 Japanese 33 English 8
Chinese Italian 3 (Technorati 2007)
navigation
Chinese internet 72.8 million blogs 29 million
active 47 million bloggers (CNNIC 2007)
10
Blogging
507,000 English language posts/day
11
bebo.com
12
7th July 2005 - London bombing
  • BBC News received
  • 20,000 emails
  • 3,000 images
  • 1,000 email videos and stills
  • 3,000 text messages

Targeted Londons public transport system. 3
bombs in the Tube network, 1 bomb on bus. 52
commuters 4 suicide bombers killed, more than
700 injured
13
Trappedunderground.jpg One of Time Magazines
Best Photos of 2005
14
2.0 textual practices
  • multimodal, dynamic, mix/mash
  • construction, rehearsal of social identities via
    production of texts
  • uses of text to participate - creating,
    interacting, mentoring, learning, networking,
    collaborating, collective intelligence
  • New spaces to socialize

15
Virtual worlds - Web 3.0
16
(No Transcript)
17
How popular?
  • Tipping point already reached 6.2 million kids
    aged 6-12 have been in a virtual world in last 12
    months 50 new virtual worlds are due for
    release by 2009 by 2011 more than half of all
    kids will be visiting virtual worlds regularly
  • 10 and under Neopets (45m), BarbieGirls
    (12m), Webkinz (5m), Club Penguin (17m)
  • 20 and under WeeWorld (21m), Habbo
    (90m), Gaia (12m), Club Penguin (17m), Whyville
    (3m)

18
whyville (3 million)
Launched 1999, developed by CalTec 10-16 year
olds Specifically educational Linked to sponsors
- NASA, Scholastic, Toyota, Disney Avatar - head
only
19
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20
Gaia (12 million)
  • Anime-influenced
  • High customization - avatar and home
  • Social gaming
  • Forum focused - guilds

21
Following target market online Virtual world as
a toy 25 of site is open access - remainder
requires purchase Usage (April 2008) under 6 -
2 7-8 - 12 9-10 - 35 11-12 - 30 13-15 -
18 30,000 new registrations/day
BarbieGirls (13 million)
22
Virtual worlds
  • Diverse educational, mirror, branded, role
    playing
  • Opportunities for new social spaces,
    interactions, customization, practices with a
    variety of texts, informal learning
  • Culturally significant social spaces and
    activities for young people
  • Value laden gender, consumption, economic model,
    family life, race, cultural practices, role/uses
    of technologies

23
Why is this relevant?
  • Embedding of digital technologies
  • Unstoppable diversification
  • Emergence of cultural momentum towards
    participation
  • Information and expertise
  • Powerful practices with text and technology
  • Ongoing pressure around access and skill

24
Literacy skills for participation in a diverse,
digital world?
Reading skills/strategies word recognition,
comprehension, scanning text in order to retrieve
information, familiarity with different text
organization/structure authors viewpoint,
purpose and overall effect of the text on the
reader Writing skills/strategies spelling,
punctuation, syntax, adapting range of forms,
using language for effect, writing for
known/unknown audiences, using text to negotiate
and collaborate read Jackie Marsh at
http//digitalbeginnings.blogspot.com/
25
victoria.carrington_at_unisa.edu.au
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