Entertainment Marketing

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Entertainment Marketing

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The New York Times ... The New York Times Company (TNYT plus The Boston Globe and the Worcester ... 3. New York Times. 4. Los Angeles Times. 5. Washington Post ... – PowerPoint PPT presentation

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Title: Entertainment Marketing


1
Entertainment Marketing
  • Chapter 6-- Publishing The Printed Word
  • Books, Newspapers, Magazines, Games
  • Nicole Howatt

2
How It Works
  • More than 30,000 publishers operate in the U.S.
  • Three main industry products
  • Books
  • Newspapers
  • Magazines
  • Common features of all three products
  • Labor intensive
  • Circulation and advertising
  • Production
  • Distribution
  • Seasons?

3
Books
  • Book publishing encompasses a wide variety
  • Fiction and non-fiction (greatest books sold?)
  • Trade books, examples?
  • general bookstore sales and library circulation
  • Mass-market
  • reprints and original fiction and non-fiction
    sold same channels that distribute magazines
  • Hardback vs. Paperback
  • Tradition released in hardback first, then
    followed with paperback in a year
  • Now
  • Many authors must first develop a following
    through paperback and must earn the right to be
    published in hardcover

4
Forecasting
  • Main challenge of forecasting
  • Non-predictable size of market segment (unlike
    educational market)
  • What must the publisher consider before extending
    a contract?
  • Overhead costs
  • Physical costs (PPB)
  • Royalties
  • Marketing costs
  • Discounts to retailers and wholesalers
  • Potential sales (will it meet or exceed sales
    goals to cover costs?)

5
Marketing Books
  • The Classic Approach
  • Sales reps call on bookstores/chains before book
    is released
  • Direct Marketing-expensive but can be effective
  • How to get a good list
  • Magazine subscription lists, organizations and
    special interest groups
  • Backlist Sales
  • Re-release of authors previous books upon release
    of new book
  • No one can see or read everything when it is
    first available.
  • The Release
  • Major releases resemble movie releases

6
Marketing Books
  • Reviews
  • Cranes
  • Advance version of book sent to newspapers,
    magazines, Internet review sites, etc
  • The New York Times
  • although many other review lists exist, this one
    still receives a larger proportion of cranes
  • Populist reviews reviews posted by actual
    readers of the book (amazon.com)
  • Talk Show Circuit
  • Tends to work mostly with a publishers top
    authors
  • towards daytime talk-shows
  • Radio Interviews
  • Audiences for radio fills particular niches
  • Book Awards
  • Awards can increase sales of an authors entire
    stream of books

7
New Approaches in Book Marketing
  • The author as a marketer
  • Book-singing tours
  • Web sites
  • Promotional events
  • Branding
  • Who/what is normally branded? (Genre? Author?
    Imprint/Publisher? Character?)
  • Character as the Brand- Harry Potter
  • unselling a brand
  • Dont confuse your fans by contributing to
    different genres
  • To avoid this many authors use a pen name
  • More movie tie-ins
  • Placing star of the movie version on the cover of
    the book

8
Growing Trends in the Book Market
  • Print on Demand (POD)
  • Printing books only as they are ordered
  • Electronic Publishing-issues?
  • Used book sales
  • Used book stores
  • Online retailers

9
Newspapers
  • Fairly concentrated among the largest news
    groups
  • Gannet Co., Inc. (USA Today plus about 100 daily
    papers and more than 500 non-daily publications)
  • Dow Jones (The Wall Street Journal and many
    community papers)
  • Cox Enterprises, Inc. (17 daily newspapers and
    about 25 weeklies and shoppers)
  • The New York Times Company (TNYT plus The Boston
    Globe and the Worcester Telegram Gazette, the
    International Herald Tribune and 15 smaller US
    newspapers)
  • Tribune Company (14 daily newspapers, including
    the Chicago Tribune, Newsday, and the Los Angeles
    Times )

10
Top Ten Daily Newspapers
  • 1. USA Today
  • 2. Wall Street Journal
  • 3. New York Times
  • 4. Los Angeles Times
  • 5. Washington Post
  • 6. New York Daily News
  • 7. Chicago Tribune
  • 8. New York Post
  • 9. Newsday
  • 10. Houston Chronicle

11
Extra, Extra Read All About it
  • Changing competitive market
  • Niche markets being reached (morning papers,
    evening papers, Sunday papers, content papers,
    tabloids, etc)
  • Above the fold
  • Different content
  • Where do most revenues come from?
  • Sales generated from ad space-
  • Circulation- 15
  • Newspapers command about 23 of all advertising
    dollars spent in US
  • News online

12
Magazines
  • Approximately 20,000 consumer and business
    magazines were published last year
  • Niche marketing at its finest!!!
  • However, approximately 160 magazines account for
    85 of industry revenues
  • Online magazines (zines)
  • Eliminates many industry challenges
  • Offers own benefits
  • Animation, audio clips, 3D/virtual images,
    extension of brand at fraction of cost (brand
    loyalty), new advertisers, extra content

13
Revenue and ROI
  • Some of the most important revenue streams
  • Circulation and subscriptions
  • Advertisements and advertorials
  • Mailing list rental
  • Why are circulation numbers important?
  • Generating advertising rates
  • Measurement of success
  • Cost Per Thousand (CPM)
  • Total magazine circulation divided by cost of
    full-page black-and-white ad

Nations top circulated magazine?
14
The TV Guide Empire
  • The nations top circulated magazine
  • The Cable Guide
  • 2.8 million are circulated weekly
  • The TV Guide Channel
  • 55 million subscribers and 28 million weekly
    viewers
  • TV Guide Interactive
  • on-screen listing for digital-TV users
  • TV Guide online

15
Growing Popularity of Games
  • Only a Game?
  • Accounted for 6.1 billion dollars in 1999
  • Industry grew 11 in one year alone (even
    following huge negative press)
  • 36 of all U.S. households list computer and
    video games as a primary source of entertainment
  • New Game Frontiers
  • Product placement
  • Games designed as promotions
  • Internet interactive offerings and wireless
    components
  • Alliances are formed to provide online gaming
  • Cell phone games

16
Targeting the Game Market
  • The Market (who purchases games?)
  • Most games purchased by young adults, ages 18-24
  • Adults 25-40 close behind
  • 43 of sales to women
  • Partnerships and licensing
  • Partnerships between software, cable/connectivity
    suppliers, and hardware suppliers
  • Books and magazines
  • Movies and TV programs
  • Sports franchises/leagues
  • Marketing Hurdles
  • Violence
  • Piracy
  • New Channels of Distribution
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