Title: Making Learning a Game by Making Learning Games
1Making Learning a Game by Making Learning Games
May 2, 2009 Tim Harrington Assistant
Dean Professor, Game and Simulation Programming
2Table of Contents
- Learning Paradigms in Middle School Education
- GAMES Active Learning and Participation
- Blended Learning Models
- Games for Learning
- Learning Game Links
- Teaching Students how to build Learning Games
- Game Engines for Students
31. Learning Paradigms in Middle School
- Engaged Students are Active Learners
- Students not actively engaged are easily
distracted and disruptive - Adolescence and Puberty dictate much of a
students actions in Middle School - Middle School students are the largest
teen/pre-teen body of video game players - Middle School age children want to engage adult
figures and are curious about everything yet do
not know how best to talk about it - Middle School age children have a high need for
problem-solving and critical thinking - Low Achieving students have high anti-social and
negative behavior patterns - School Environment has a large effect on
perceived interest in engagement and learning - Peer perception and pressure out weighs desire
for self-perception
41. Learning Paradigms in Middle School
- Teachers all have horns!!
- Schools were designed to give parents a break!!
NOT REALLY!
51. Learning Paradigms in Middle School
- However according to a 2004 RAND report, Focus on
the Wonder Years Challenges Facing the American
Middle School - US Middle School students have
- The highest level of emotional and physical
problems - Fare worst among peers in Western nations
considering their school climate - Feel more isolated than their Western peers
- Have less positive peer culture at school
- So Whats good about Middle School and Middle
School Age Children - Generally believe their teachers are supportive ,
encouraging, and fair - Find Parents and Guardians generally helpful and
encouraging - Feel less pressure to do well from teachers and
parents
62. GAMES Active Learning and Participation
G Games A Are a M Means for E
Engaging S Students
72. GAMES Active Learning and Participation
Motivation
- Social interaction
- Physical seclusion
- Competition
- Knowledge
- Mastery
- Escapism
- Addiction
- Therapy
- Exercise
- Creative expression
8PsychographicsVALS (Values, Attitudes
Lifestyles Survey)
2. GAMES Active Learning and Participation
93. Blended Classroom Model
- Active Learning Classroom
- Students are always engaged with purpose
- Focused on outcomes
- Outcomes demonstrate Learning Results
- Group focused w/ individual criteria emphasiszed
- Blended Classroom Model
- Planning Sessions
- Learning Sessions
- Application Sessions
- Demonstrate Repeatability/Sustainable Learning
- Measurement and Assessment
104. Games for Learning
- Brief History
- Broderbund
- Lucas Learning
- Leapfrog
- New Initiatives
- Discovery Channel / Hasbro Partnership
- Nickelodeon TV and Nick Games
- Disney and ABC recent stake in Hulu
- Games such as the Ethics Game from eFactory
- The Internet
115. Links to Learning Game Sites
http//www.quia.com/web http//www.ixl.com/ ht
tp//www.funbrain.com/ http//www.primarygames.c
om/science.htm http//www.flashbangstudios.com/a
moeball/amoeball_nomusic.htm http//www.fun-moti
on.com/list-of-physics-games/ http//www.coolmat
h-games.com/0-bloxorz/index.html http//www.cool
math-games.com/0-number-twins/index.html http//
www.quia.com/rd/8113.html?AP_rand1066290424
126. Building Learning Games
- Game Design Elements
- Rules Define the Win/Loss Conditions of the
Game - Player Mode single player or multi-player
- Game Theory
- Challenges (implicit/explicit)
- Game Goals Objectives
- Static Dynamic Balance
- Storylines
- Learning Strategies
- Advancement
- Race
- Puzzles
- Exploration
- Conflict (competition)
- Capture
- Chase
- Organization
- Escape
- Break the rules (taboo)
- Construction
- Solution
- Outwit
13Building Learning Games
- Genres in Learning Games
- Branching Stories
- Hypertext Books
- GameBooks
- PowerPoint
- Interactive Spreadsheets
- Microsoft Excel
- Game-Based Models
- Role Play Games
- Strategy Games
- Simulations
- Games of Choice vs Games of Chance
- Virtual Labs/Virtual Products
- Specific Simulators
- ClockWorks
14 7. Game Engines for Students
- Adobe Flash
- Most Popular Game Applications on the Web
- Quick to learn
- Lots of resources
- Moderately Priced
- Java (O O O O)
- Object Oriented (C and C syntax)
- Open Source (became free in 2007)
- Owned by Sun Microsystems
- Owned by Oracle (well soon to be)
- GameMaker
- Managed Game Engine
- Inexpensive
- Easy to Learn
- www.Yoyogames.com
15 8. Game Resources and Examples
Hangman Level Design Math Magic MorphosX Lau
nch GameMaker
End Slides
16Quia.com
17IXL.com
18FunBrain.com
19Primarygames.com
20Flashbang Studios Ameoball
21Fun-motion.com
22Coolmath-games.com
23yoyogames.com
24Thank You
25We major in careers.