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Computer Game Development

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Nintendo 64 - 1996. 94MHz R4300 64bit CPU. Reality Co-Processor SGI ... Nintendo Wii - 2006. 729MHz PowerPC. 88MB RAM. The Evolution of Game Hardware. The PC ... – PowerPoint PPT presentation

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Title: Computer Game Development


1
Computer Game Development
  • Dr. Scott Schaefer

2
Course Information
  • Instructor Dr. Schaefer
  • Office HRBB 527B
  • Office Hours by appointment
  • Website http//courses.cs.tamu.edu/schaefer/489_S
    pring2009

3
Grading
  • Website 5
  • Proposal 10
  • Status Reports/Presentations 5 (6 total)
  • Final Report/Presentation 10
  • Final Project 30
  • Originality, completion of milestones, polish,
    difficulty
  • Participation 10

4
The Course Project
  • Build a team
  • Tell me your team members ASAP
  • If you cant find a group, Ill help
  • Build a game
  • Settle on a game idea (1/26)
  • Website (1/30)
  • Formal Game Proposal/Design (1/30)
  • Progress Reports/Presentations (every 2 weeks)
  • Final Report/Presentation (5/12)

5
Building a Team
  • Games are made up of lots of areas of CS
  • Graphics, networking, AI, physics, etc
  • Consider building a diverse team
  • Come up with a name
  • Id like groups formed by 1/23!!!
  • Start after this lecture

6
Game Ideas
  • Think small
  • You dont have
  • Experience
  • Years of time
  • Millions of dollars

7
Game Ideas
  • Try to do one thing well
  • Good graphics/animation
  • Cool physics
  • Excellent sounds
  • Clever puzzles
  • Dont do a mediocre job in everything
  • One of everything
  • You wont design hundreds of levels

8
Game Website
  • Create a website for your game (send me the URL)
  • Team name/members
  • Description of game
  • Proposal link
  • Status reports
  • Final report
  • Download for final game

9
Game Proposal
  • Description of game
  • Unique features of game
  • Screen mockups?
  • Development schedule
  • Functional minimum
  • (I expect the minimum done before Spring break)
  • Low target
  • Desirable target
  • High target
  • State who will be responsible for each part

10
Proposal Presentation
  • 10 minutes 1/30
  • Describe your game
  • State whats unique about your game
  • Development schedule

11
Progress Reports (Group)
  • Every two weeks (2/11,2/25,3/11,4/1,4/15,4/29)
  • State work done over past two weeks
  • Describe difficulties encountered
  • Oral presentation to class

12
Progress Reports (Individual)
  • Send in an email to me
  • Assign a percentage effort to each team member
  • Describe what YOU think each team member did over
    the past two weeks (including yourself)
  • RMS of scores will make up part of your
    participation grade

13
Final Report (Group)
  • Due on date of final exam (5/12)
  • Describe
  • what went right
  • what went wrong
  • what changes if any you made to your original
    design and why
  • what you would have done had you more time
  • Oral presentation demonstrating final game

14
Final Report (Individual)
  • Send in an email to me
  • Assign a percentage effort to each team member
    including yourself
  • Write a justification for your assignments
  • RMS of scores will make up part of your
    participation grade

15
(No Transcript)
16
The Evolution of Game Hardware
  • Atari 2600 - 1977
  • 1.18MHz 6507
  • 128 bytes RAM
  • 4KB ROM
  • Atari 5200 - 1982
  • (incompatible cartridge with 2600)
  • 1.8MHz 6502
  • 16KB RAM

17
The Evolution of Game Hardware
  • Nintendo Entertainment System - 1985
  • 1.79MHz
  • 256x240 pixels
  • 2KB RAM
  • Mario Bros!

18
The Evolution of Game Hardware
  • Sega Genesis - 1988
  • 7.6MHz
  • 64KB RAM
  • Game Boy -1989
  • 8-bit 4.2 MHz
  • 8KB RAM
  • Tetris!

19
The Evolution of Game Hardware
  • Super NES - 1990
  • 3.58Mhz 65C816 16bit CPU
  • 128KB RAM
  • Playstation - 1994
  • 34 MHz R3900 32bit CPU
  • 2MB RAM (CPU), 1MB RAM (Video)
  • Nintendo 64 - 1996
  • 94MHz R4300 64bit CPU
  • Reality Co-Processor SGI
  • 4MB RAM

20
The Evolution of Game Hardware
  • Playstation2 - 2000
  • 295MHz R12000 CPU
  • 32MB RAM
  • XBox - 2001
  • 733MHz Celeron
  • 64MB RAM
  • nVidia GeForce4
  • GameCube - 2001
  • 485MHz PowerPC
  • 43MB RAM

21
The Evolution of Game Hardware
  • Playstation3 - 2006
  • 3.2GHz Cell CPU
  • 256MB RAM 256MB Video RAM
  • XBox360 - 2005
  • 3.2GHz PowerPC
  • 512MB RAM
  • Nintendo Wii - 2006
  • 729MHz PowerPC
  • 88MB RAM

22
The Evolution of Game Hardware
  • The PC
  • Different processors
  • Different GPUs
  • Different amounts
  • of RAM

23
Game Genres
  • Action
  • 1st Person Shooter
  • Sports
  • Fighting
  • Puzzle
  • Racing
  • Role-Playing
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