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Star Panzer

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The ship graphics will be sleek and streamlined, as opposed to the clunky view ... This display will also show the status of each weapon on the ship. ... – PowerPoint PPT presentation

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Title: Star Panzer


1
Star Panzer
  • Proposed by
  • Eric Nelson

2
Story Introduction
  • The year is 2492. The peoples of earth have
    taken to the stars and explored the near reaches
    of the galaxy. With its strength united, the
    earth has established many colonies. Two days
    ago, unknown ships were sighted near the newly
    formed colony of New Brazil, on Oberion II.

3
Story Introduction
  • The United Earth Space Navy has an orbital base
    at Persius, the third moon of Oberion IV. You
    are an Admiral stationed here. Command has
    selected you to investigate the occurrence. You
    are to select your force and make best speed to
    the planet within the hour.

4
Mission 1
  • The player shows up at the colony with their
    fleet. A small enemy force is bombarding the
    planet. They immediately break off and attack
    the player. When the battle is concluded, the
    survivors abandon the colony and return with the
    player to the Persius orbital base.

5
Mission 2
  • The player is briefed that they will be scouting
    some of the nearby systems in force. As their
    squadron is launching, a medium sized enemy heavy
    strike force jumps in. The player engages the
    enemy, only controlling their fleet. A friendly
    force that just left on a mission returns a few
    minutes into the fight to aid the Earth forces.
    The player must defend the base while it launches
    the warships that are still docked.

6
Mission 3
  • Reinforcements from Earth arrive. The player
    gets orders to go with them to attack an enemy
    installation. The combined fleet gets pulled out
    of hyperspace en route to the target and is
    ambushed. After this battle, the players force
    continues to the supply depot. After a small
    skirmish with enemy defenders, the player strips
    and destroys the supply depot.

7
Resolution ( The End )
  • With this task completed, the sector is secure
    from further attacks. The player is recalled to
    Central Command on the Lunar Base to give a
    briefing on the enemy.

8
Appearance A
  • The ship graphics will be sleek and streamlined,
    as opposed to the clunky view of spaceship design
    with function taking priority over looks.
  • Ships will have full freedom to move in any
    direction on the x, y, z axes.

9
Appearance B
  • A heads up display will show the hull damage for
    each compartment of the players ship. This
    display will also show the status of each weapon
    on the ship.
  • Another display will show which attack method is
    set for orders given to the other ships.

10
Appearance C
  • In between missions, the player can navigate
    displays to upgrade their ship and add additional
    ships to their fleet. The quality and amount of
    these will increase with the completion of each
    mission.

11
Player Roles
  • The primary roll of the player is to exert total
    command over their ship, and give orders to the
    rest of the ships in their fleet.
  • A ship given orders will carry them out based on
    AI coding.

12
Orders
  • The player may order one or more ships to attack,
    defend, move to, or form up on another ship.
  • Ships told to attack will do so in one of three
    methods, based on the option selected in the
    Attack Method Display.
  • The options are standoff, charge, or flank the
    enemy.

13
Flagship Destruction
  • Should the players personal flagship be
    destroyed, a command class escape pod will be
    launched.
  • The player may then select to dock with the
    nearest ship, or the strongest ship left in the
    fleet.
  • Traveling will take a small amount of time, but
    going a shorter distance will be significantly
    quicker.

14
Influence Points
  • The player may spend influence points earned
    during each mission on personal ship upgrades and
    on adding additional ships to their fleet.
  • Possible ship upgrades will include thicker armor
    plating, engine upgrades, and adding a selection
    of additional weapons.

15
Strategy
  • A series of levels with increasing difficulty
    will take the player through the storyline. The
    story will be linear, but the player can choose
    which ships are added to their fleet at the start
    of each level.

16
Ship Selection
  • Ship selection is the primary strategy component,
    as the player may choose to deploy a weak but
    agile fleet, or a smaller fleet of juggernauts
    that will have to cope with being outmaneuvered.

17
Specifications
  • Hardware Standard Computer Workstations
  • Software C compiler, graphics program, writing
    application
  • Algorithms Focused on implementing artificial
    intelligence aspects.

18
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