Virtual environments, MOOs and Virtual agents - PowerPoint PPT Presentation

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Virtual environments, MOOs and Virtual agents

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Bilingual English-Japanese Online dictionary. Online Writing Lab. Online Thesaurus ... Create a nickname (and adopt an online persona ? ... – PowerPoint PPT presentation

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Title: Virtual environments, MOOs and Virtual agents


1
Virtual environments, MOOs and Virtual agents
2
Virtual Environments
  • Readings for this week
  • Peterson 1998 (VLE)
  • Peterson 2004 MOO
  • Morton and Jack 2005 Virtual agents
  • Development of technology

3
Virtual environments
  • Learning environment (Peterson 1998)
  • Very familiar one these days
  • Does not now seem novel

4
Construction of the learning environment
  • Select a learning theory
  • Cognitive processing model (Bialystock)
  • Identify learner needs
  • Needs analysis (questionnaire) (??)
  • Choose website design tools
  • Netscape Navigator Gold
  • Browser/editor
  • Hand-coding
  • Dreamweaver etc.

5
Construction of the learning environment
  • Instructional design/HCI (human-computer
    interface) issues
  • Choice of number of links, font type and size,
    use of colour, arrangement of the page
  • Links -- page 1
  • Cutting edge CALL Resources
  • SchMOOze University
  • Online English Grammar
  • ESL Café

6
Construction of the learning environment
  • Links -- page 2 Technical Writing Page
  • Bilingual English-Japanese Online dictionary
  • Online Writing Lab
  • Online Thesaurus
  • The Elements of Style etc.
  • Links -- page 3 Presentation Resources
  • The Virtual Presentation Assistant
  • Briefing Notes on Giving Short Talks
  • Giving a Scientific Talk

7
Virtual Learning Environment
  • Site Evaluation
  • Student feedback
  • Lost in space -- Frames-based site
  • More interactive materials needed
  • More visual metaphors for navigation
  • Online feedback link (email)
  • Wider range of sites
  • Site redesign

8
Many VLEs available
  • Individual sites, like Petersons
  • CMS sites (Course Management System) Moodle, Web
    CT
  • Intuto.com -- local online learning company

9
Virtual Learning Environment
  • Too static ??
  • Should be possible to create an individualised
    VLE
  • Student types in requirements
  • Web-page is generated based on those requirements

10
MOO
  • MOOs and MUDs
  • MOO -- multi-user object-oriented domain
  • MOOs are virtual environments designed to
    facilitate synchronous text-based communication
    among users
  • More permanent than chat rooms

11
SchMOOze University
  • http//schmooze.hunter.cuny.edu/
  • Users log on (to a virtual domain such as a
    university)
  • Create a nickname (and adopt an online persona
    ??)
  • Users then interact, navigate and manipulate
    virtual objects
  • Series of virtual rooms and objects

12
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13
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14
Advantages of MOOs
  • Increased communication
  • Reduced stress
  • Anonymous user
  • New persona
  • Easy to make a contribution

15
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16
Chatbots
  • Original program -- Eliza
  • Conversation with a psychiatrist (Rogerian type
    psychiatry)
  • Designed to show that dumb programs could appear
    to be intelligent
  • Eliza and chatbots
  • http//www.cmr.fu-berlin.de/mck/courses/lv00ss/Pe
    KMan/team7/eliza.html

17
Chatbots
  • Turing test -- a test to see if a computer is
    intelligent.
  • Loebner prize -- annual competition for chatbots

18
Chatbot plus voice
  • http//www.daden.co.uk/chatbots/pages/000067.html
  • http//www.alicebot.org/

19
Visual agents
  • Morton Jack reading
  • Avatars -- virtual beings -- extensions of humans
    in the virtual world. An avatar may be an virtual
    you
  • Visual agents -- other beings in a virtual world

20
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21
Spoken Electronic Language Learning
  • SPELL -- Morton Jack
  • Includes speech recognition
  • How good is speech recognition?
  • How good is it with language learners
  • Goal in this system is not to improve
    pronunciation, but to understand what the student
    says

22
Semantic representations
  • My guess is that the system uses representations
    of meaning based on verbs and their arguments
  • Eat (I, hamburger)
  • Want (I, (Eat (I, hamburger))
  • Want (I, (Eat (I, ??))
  • See (I, You)

23
Semantic representations
  • Dialogue
  • Question What do you want to eat?
  • Learner Id like a pizza
  • Speech recognition has to decode the speech well
    enough to recognise hamburger or pizza etc. and
    create the meaning representation
  • Want (I, (Eat (I, pizza))
  • This can then be used to continue with the
    dialogue -- what kind of pizza would you like
  • Is the goal to have a dialogue or give feedback??

24
Desirable characteristics of speech interactive
CALL
  • Wachowicz and Scott 1999
  • Adopted by SPELL

25
Interactions in SPELL
  • Learner and computer interact -- no learner
    input, no dialogue
  • Constrained environment -- so that the learner
    contribution can be understood
  • Scenarios
  • Observational scenario
  • One-to-one scenario
  • Interactive scenario

26
Observational scenario
27
Observational scenario
  • Clear situation
  • Students listen to the interaction
  • Subtitles available
  • Stop/start/replay the dialogue
  • Access to other materials

28
One-to-one
29
One-to-one
  • Virtual tutor agent asks the learner some
    questions
  • About themselves
  • About the dialogue
  • What foods did the virtual people like?
  • What foods does the learner like?
  • Agents use pre-recorded audio files

30
Interactive scenario
31
Interactive scenario
  • Learner enters the scene
  • If he orders water, the waitress will bring
    water.
  • Constrained environment limits what the learner
    is likely to say
  • Recognition grammar -- range of utterances that
    the customer might use

32
Interactive scenario
  • Recognition grammar developed for each stage of
    the dialogue
  • Possible learner errors are added to the
    recognition grammar
  • The grammar is loaded into the program for each
    stage

33
Interactive scenario
  • For each stage, there are assumed to be four
    types of response

34
Recasts
35
Recognition Grammar
36
Help for the learner -- reformulation
37
Error analysis
  • Errors for each learner are logged

38
Prototype system
  • Technical developments -- speech recognition of
    pronunciation
  • Students want more affective behaviour from the
    visual agents
  • (Eliza effect)

39
Virtual Reality
  • MOOs are VR environments
  • Text-based
  • Active Worlds -- http//www.activeworlds.com/
  • Education programs

40
Active Worlds
41
MOOs, Avatars,CMC
  • Where is the learning?
  • Issues?
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