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AIBO : lets play

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www.hamster.dk/~purple/robot/aibo.ppt. What's your favorite robot? R2D2 & C3PO. Kubricks HAL2000. Replicants from ... Disgust / (Discontent) Fear. Raising AIBO ... – PowerPoint PPT presentation

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Title: AIBO : lets play


1
AIBO lets play!
  • Sidsel Jensen
  • (purps_at_diku.dk)
  • The talk can be found at
  • www.hamster.dk/purple/robot/aibo.ppt

2
Whats your favorite robot?
  • R2D2 C3PO
  • Kubricks HAL2000
  • Replicants from Blade Runner
  • Terminator
  • Robocop
  • Teddy from AI
  • See more at http//www.androidworld.com/

3
The term robot ?
  • The word 'robot' was coined by the Czech
    playwright Karel Capek (pronounced "chop'ek")
    from the Czech word for forced labor or serf. The
    use of the word Robot was introduced into his
    play R.U.R. (Rossum's Universal Robots) which
    opened in Prague in January 1921.

4
Laws of Robotics
  • Law Zero A robot may not injure humanity, or,
    through inaction, allow humanity to come to harm.
  • Law One A robot may not injure a human being,
    or, through inaction, allow a human being to come
    to harm, unless this would violate a higher order
    law.
  • Law Two A robot must obey orders given it by
    human beings, except where such orders would
    conflict with a higher order law.
  • Law Three A robot must protect its own existence
    as long as such protection does not conflict with
    a higher order law.
  • - Asimov

5
AI Categories
  • Expert and Knowledge Systems
  • Natural Language Processings
  • Sensory Capabilities and Digital Processing
  • Robotics
  • Artificial Neural Networks
  • Data Mining
  • Machine Learning in General
  • See http//www.generation5.org for more info

6
Timeline
  • 1992 Apertos / Aperios (SONYs Real-Time OS
    born)
  • ca. 1993 SONYs Digital Creatures Laboratory
    start working on commercial entertainment
    robot
  • Jun 1998 Announcement of entertainment robot
    architecture OPEN-R
  • May 1999 1.generation AIBO (18 DOF) ERS-110
  • Nov 1999 relaunch of 1.generation AIBO
    ERS-111
  • Oct 2000 2. generation AIBO (20 DOF)
    ERS-210
  • Nov 2000 Small Biped Entertainment Robot (24
    DOF) SDR-3X
  • Sep 2001 3. generation AIBO (15 DOF)
    ERS-311 / ERS-312 LATTE MACARON
  • Nov 2001 4. Generation AIBO (16 DOF)
    ERS-220
  • Mar 2002 Prototype of Biped Robot (28 DOF)
    SDR-4X

7
AIBO family
8
AIBO Explorer - ERS-320
9
SONY Dream Robot - SDR
10
SDR-4X Prototype
11
What is AIBO ?
  • AIBO stands for "Artificial Intelligence RObot
  • - it also means friend in Japanese
  • AIBO's (generation 1) exterior is designed by the
    Japanese artist Sorayama Hagime (also known from
    Playboy magazine)
  • AIBO was the first of its kind
  • at least commercially

12
AIBO before design !
13
The style of Sorayama Hagime
14
What is AIBO ? (continued)
  • AIBO is designed to interact with humans.
  • After the Gold Rush of Internet and cyberspace,
    people will eagerly seek real objects to play
    with and touch. Robot Entertainment provides
    tangible physical agents and an undoubted sense
    of reality.
  • Robot Entertainment requires that motions and
    behaviors of a robot must be complex and
    unexpected so that people keep an interest in
    watching or taking care. (1997) Masahiro Fujita
    Koji Kageyama

15
AIBOs hardware
  • 64-bit RISC processor
  • 16Mb main memory 8Mb program memory
  • Aperios operating system
  • Open-R architecture with learning and growth
    capabilities
  • 250 programmed movements
  • 180,000-pixel colour CCD camera
  • stereo microphone (both ears)
  • heat sensor
  • infra-red range finder spatial acceleration
    finder
  • touch sensors (head and each leg)
  • dimensions 156x266x274mm (not including tail),
    weight 1.6kg,
  • powered by two Lithium-ion batteries, giving a
    maximum waking time of three hours

16
What does AIBO ?
  • AIBO goes through 5 development levels
  • - newborn
  • - baby
  • - child 2 variants lazy or rumble
  • - young 3 variants lazy, bad or good
  • - adult 4 variants lazy/rumble cat or
    lazy/rumble dog
  • These levels are affected by interaction with
    AIBO and quality time.

17
AIBOs sense of color
  • AIBO can detect 5 different color intervals, and
    is able to respond in 3 different ways.
  • The 5 colors are
  • ORANGE AIBO hate this color
  • PINK color of the ball will try to kick pink
    stuff
  • YELLOW act the same way as pink
  • BLUE AIBOs favorite color
  • GREEN isnt used - neutral
  • - propably because the football field of RoboCup
    is green!
  • The 3 reactions are "BALL", "FAV" og "UNFAV".

18
AIBOs sense of color (cont.)
19
AIBOs feelings
  • Instincts
  • Exercise
  • Affection
  • Appetite
  • Curiosity
  • Emotions
  • Joy (Happiness)
  • Sadness
  • Anger
  • Surprise
  • Disgust / (Discontent)
  • Fear

20
Raising AIBO
  • AIBOs character is affected by positive and
    negative feedback
  • it works through a reinforcement theory
  • You can pat AIBO or
  • You can punish AIBO

21
About RoboCup
  • The Robot World Cup Initiative
  • Initiative started in 1994 by Hiroaki Kitano
    (from SONY Corp) and others.
  • Vision By the year 2050, to develop a team of
    fully autonomous humanoid robots that can win
    against the human world soccer champions.
  • 2002 is the first year with a humanoid league!

22
The future ?
  • Introduction video of SDR-3X at Robodex...
  • SDR-3X has speech syntheses and can walk 15
    meters per second! It has a built-in real-time
    balance system.
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