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Another Example: Let's make sure basic concepts are clear. Recap Uninformed Search ... no dirt at all locations. path cost? 1 per action. CPSC 322, Lecture 6. Slide 5 ... – PowerPoint PPT presentation

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Title: Uniformed Search cont'


1
Uniformed Search (cont.) Computer Science
cpsc322, Lecture 6 (Textbook finish
3.4) January, 18, 2008
2
Lecture Overview
  • Another Example Lets make sure basic concepts
    are clear
  • Recap Uninformed Search
  • Uninformed Iterative Deepening
  • Search with Costs

3
Example vacuum world
4
Vacuum world state space graph
  • states? Where it is dirty and robot location
  • actions? Left, Right, Suck
  • goal test? no dirt at all locations
  • path cost? 1 per action

5
Vacuum world problem solving
Start state Solution?
6
Lecture Overview
  • Example Lets make sure basic concepts are clear
  • Recap Uninformed Search
  • Uninformed Iterative Deepening
  • Search with Costs

7
Recap Graph Search Algorithm
Input a graph, a set of start
nodes, Boolean procedure goal(n) that tests if
n is a goal node. frontier ?s? s is a start
node while frontier is not empty select and
remove path ?n0, n1, , nk? from frontier if
goal(nk) return ?n0, n1, , nk? for every
neighbor n of n_k add ?n0, n1, , nk, n? to
frontier end while
In what aspects DFS and BFS differ when we look
at the algo? Why are they uninformed?
8
Analysis of Breadth-First Search
  • Is BFS complete?
  • Yes (but it wouldn't be if the branching factor
    for any node was infinite)
  • In fact, BFS is guaranteed to find the path that
    involves the fewest arcs (why?)
  • What is the time complexity, if the maximum path
    length is m and the maximum branching factor is
    b?
  • The time complexity is ? ? must examine
    every node in the tree.
  • The order in which we examine nodes (BFS or DFS)
    makes no difference to the worst case search is
    unconstrained by the goal.
  • What is the space complexity?
  • Space complexity is ? ?

9
Using Breadth-first Search
  • When is BFS appropriate?
  • space is not a problem
  • it's necessary to find the solution with the
    fewest arcs
  • although all solutions may not be shallow, at
    least some are
  • there may be infinite paths
  • When is BFS inappropriate?
  • space is limited
  • all solutions tend to be located deep in the tree
  • the branching factor is very large

10
Recap Comparison of DFS and BFS
11
Lecture Overview
  • Example Lets make sure basic concepts are clear
  • Recap Uninformed Search
  • Uninformed Iterative Deepening
  • Search with Costs

12
Iterative Deepening
How can we achieve an acceptable (linear) space
complexity maintaining completeness and
optimality? Key Idea lets re-compute elements
of the frontier rather than saving them. Look
for solutions at depth 0, then 1, then 2, then 3,
etc. If a solution cannot be found at depth D,
look for a solution at depth D 1. You need a
depth-bounded depth-first searcher. Given a
bound B you simply assume that paths of length B
cannot be expanded.
13
depth 0 depth 1 depth 2 depth 3
14
(Time) Complexity of Iterative Deepening
Complexity of solution at depth k with branching
factor b
How many times you create the nodes at that
level?
Total of nodes generated bk 2 bk-1 3 bk-2
.. kb bk (1 2 b-1 3 b-2 ..k b1-k )
?
15
Lecture Overview
  • Example Lets make sure basic concepts are clear
  • Recap Uninformed Search
  • Uninformed Iterative Deepening
  • Search with Costs

16
Example Romania
17
Search with Costs
  • Sometimes there are costs associated with arcs.

Definition (cost of a path) The cost of a path is
the sum of the costs of its arcs
18
Lowest-Cost-First Search
  • At each stage, lowest-cost-first search selects a
    path on the frontier with lowest cost.
  • The frontier is a priority queue ordered by path
    cost.
  • We say a path'' because there may be ties
  • When all arc costs are equal, LCFS is equivalent
    to ? ?
  • Example
  • the frontier is ?p1, 10?, ?p2, 5?, ?p3, 7?
  • p2 is the lowest-cost node in the frontier
  • neighbors of p2 are ?p9, 12?, ?p10, 15?
  • What happens?
  • p2 is selected, and tested for being a goal.
  • Neighbors of p2 are inserted into the frontier
    (does it matter where they go?)
  • Thus, the frontier is now ?p1, 10?, ?p9, 12?, ?
    p10, 15?, ?p3, 7?.
  • ? ? is selected next.
  • Etc. etc.

19
Analysis of Lowest-Cost Search (1)
  • Is LCFS complete?
  • not in general a cycle with zero or negative arc
    costs could be followed forever.
  • yes, as long as arc costs are strictly positive
  • Is LCFS optimal?
  • Not in general. Why not?
  • Arc costs could be negative a path that
    initially looks high-cost could end up getting a
    refund''.
  • However, LCFS is optimal if arc costs are
    guaranteed to be non-negative.

20
Analysis of Lowest-Cost Search
  • What is the time complexity, if the maximum path
    length is m and the maximum branching factor is
    b?
  • The time complexity is O(bm) must examine every
    node in the tree.
  • Knowing costs doesn't help here.
  • What is the space complexity?
  • Space complexity is O(bm) we must store the
    whole frontier in memory.

21
What have we done so far?
GOAL study search, a basic method underlying
many intelligent agents
AI agents can be very complex and
sophisticated We have focused on a very simple
one, the deterministic, goal-driven agent for
which the sequence of actions and their
appropriate ordering is the solution
  • We have looked at uninformed search strategies
  • To understand key properties of a search space
    and of search strategies
  • They represent the basis for more sophisticated
    (heuristic / intelligent) search

22
More Summary
  • Problem formulation usually requires abstracting
    away real-world details to define a state space
    that can feasibly be explored
  • Variety of uninformed search strategies
  • Key conclusion Iterative deepening search uses
    only linear space and not much more time than
    other uninformed algorithms

23
Next Class
Assign1
  • Will be posted tonite (or tomorrow). It is due in
    two weeks. Start working on the questions up to
    2.1 (included)
  • Start Heuristic Search
  • (textbook. start 3.5)
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