Title: CABANCALAN NATIONAL HIGH SCHOOL
1PHILIPPINES
- CABANCALAN NATIONAL HIGH SCHOOL
- Teacher Mrs. Janeth Seno
2SHOULD
VIDEO GAMES
BE
BANNED?
3 DEFINITION OF VIDEO GAMES
- 1. any of various games played using a
microcomputer with a keyboard and often joysticks
to manipulate changes or respond to the action or
questions on the screen. 2. any of various games
played using a microchip-controlled device, as an
arcade machine or hand-held toy. Also called
COMPUTER GAMES.
4Examples of Video Games
- 1.Counter Strike 8.GunBound
- 2.Duta 9.Commondo
- 3.Hearts 10.Half -life
- 4.Super Mario 11.RAN online
- 5.MU 12.Tomb Raider
- 6.Ragnarok 13.Dragon Ball Z
- 7.Tantra 14.Pokemon
5 Results of the gathering data
- There are four participants in the learning
circle who answered our focus question. Three of
them disagreed to ban video games and only one
participant agreed . The participating countries
are , Thailand, Ghana, Vietnam and Myanmar.
6ADVANTAGES DISADVANTAGES
We are able to keep pace with developments in technology. It helps in understanding the culture of some other parts of the world. We turn to develop a high sense of curiosity. It makes learning enjoyable than reading books all the time. Some of the games especially, those that teach how to use weapons are creating problems in our society. Some of our colleagues are eager to stimulate and experiment what they saw in the video games. The games are so attractive that they consume all their time playing.
7COUNTRY YES NO
THAILAND(P1) GHANA(P6) MYANMAR(P11) VIETNAM(P9) / / / /
8 REFLECTIONS
In joining learning circle, we
experience tellecollaboration with other nations
sharing ideas at a certain topic. This marvelous
learning experience is helping us learners to
know what are their ideas and opinions with our
focus questions and at the same time, knowing
their cultures and beliefs . We are also gaining
many new friends everytime we do the
tellecollaboration.
9The pillars of the output
- John Nino
- Ma. Theresa
- Carolyn
- Williem
- Marve