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Video Games

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Games Extend Into Larger Cultural Phenomenon. PacMan. SuperMario. Pokemon. Mortal Kombat. TombRaider. Games are Social. Children talk about games in school ... – PowerPoint PPT presentation

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Title: Video Games


1
Video Games Virtual Worlds vs. Texts as
Teaching Materials
  • Intro Video

2
Games In Culture
  • Games Extend Into Larger Cultural Phenomenon
  • PacMan
  • SuperMario
  • Pokemon
  • Mortal Kombat
  • TombRaider

3
Games are Social
  • Children talk about games in school
  • Social aspect creates fads in gaming
  • Individual response to fads in gaming define the
    young student

4
Games Model Academic Life
  • Looking at a computer screen for hours on end
    (work)
  • Gamers get together to play (meetings)
  • Gamers talk shop about gaming strategies (social
    interaction)
  • Game websites have insider information concerning
    game completion and secrets (research)

5
Classroom v.s Games
  • Classroom
  • Visually Sedating
  • Slow Feedback
  • Paced to the Group
  • Success or Failure are Final
  • Games
  • Visually Stimulating
  • Immediate Feedback
  • Paced to the Individual
  • Success and Failure are a Restart Away

6
Edutainment
  • Drill and Skill in digital form
  • Fail to capture excitement/frustration of "real"
    video games
  • America's Army
  • Military has seen benefits from games and
    simulations for years.
  • Recently there has been crossover of military
    sims into popular gaming

7
Morality
  • Grand Theft Auto III
  • Steal Cars, Kill Police, Frequent Brothels
  • Ultima
  • Good behavior necessary to attain "virtues" to
    complete quest
  • Morrowind
  • Multiple paths good or bad behavior results in
    different responses good and bad by game
    characters

8
Games Cross Seed
  • There is a dialogue of conventions between games
  • Classics are venerated and emulated
  • Mistakes are ridiculed
  • In-Jokes exist across time
  • Successful novelty is the goal

9
Games are Everywhere
  • Steve Wozniak and Steve Jobs of Apple fame
    started working at Atari
  • Experience with user interfaces and overlaid
    colors influenced the way they viewed computers
    contributing to the Graphical User Interface we
    take for granted today
  • College students have games as part of their
    unconscious development (they like PowerPoint)

10
What to do?
  • Be aware of the cultural shift
  • Help create digital media which leverages the
    best of the classical academy and videogames
  • Go have fun with your children, grandchildren,
    nephews, neices
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