Title: Chapter 13: IO Systems 6th ed
1Chapter 13 I/O Systems- 6th ed
- I/O Hardware
- Application I/O Interface
- Kernel I/O Subsystem
- Transforming I/O Requests to Hardware Operations
- Streams
- Performance
Review Chapters 2 and 3, and instructors notes
on Interrupt schemes and DMA This chapter
gives more focus to these chapters and
topics. Instructors annotations in blue Updated
12/5/03
2I/O Hardware
- Incredible variety of I/O devices
- Common concepts
- Port - basic interface to CPU - status, control,
data - Bus (daisy chain or shared direct access) - main
and specialized local (ex PCI for main and SCSI
for disks) - Controller (host adapter) - HW interface between
Device and Bus - an adapter card or mother board
moduleController has special purposes registers
(commands, etc.) which when written to causes
actions to take place - may be memory mapped - I/O instructions control devices - ex in, out
for Intel - Devices have addresses, used by
- Direct I/O instructions - uses I/O instructions
- Memory-mapped I/O - uses memory instructions
3A Typical PC Bus Structure
4Device I/O Port Locations on PCs (partial)
Various ranges for a device includes both control
and data ports
5Polling
- Handshaking
- Determines state of device
- command-ready
- busy
- Error
- Busy-wait cycle to wait for I/O from deviceWhen
not busy - set data in data port, set command in
control port and let er rip - Not desirable if excessive - since it is a busy
wait which ties up CPU interferes with
productive work - Remember CS220 LABs
6Interrupts
- CPU Interrupt request line (IRQ) triggered by I/O
device - Interrupt handler receives interrupts
- Maskable to ignore or delay some interrupts
- Interrupt vector to dispatch interrupt to correct
handler - Based on priority
- Some unmaskable
- Interrupt mechanism also used for exceptions
- Application can go away after I/O request, but is
til responsible for transferring data to memory
when it becomes available from the device. - Can have nested interrupts (with Priorities)
- See Instructors notes Use of Interrupts and
DMA - Soft interrupts or traps generated from OS in
system calls.
7Interrupt-Driven I/O Cycle
Go away do Something else gt
8Intel Pentium Processor Event-Vector Table
Interrupts 0-31 are non-maskable - cannot be
disabled
9Direct Memory Access
- With pure interrupt scheme, CPU was still
responsible for transferring data from controller
to memory (on interrupt) when device mad it
available. - Now DMA will do this - all CPU has to do is set
up DMA and user the data when the DMA-complete
interrupt arrives. Interrupts still used - but
only to signal DMA Complete. - Used to avoid programmed I/O for large data
movement - Requires DMA controller
- Bypasses CPU to transfer data directly between
I/O device and memory - Cycle stealing interference with CPU memory
instructions during DMA transfer. - DMA takes
priority - CPU pauses on memory part of word.
10Six Step Process to Perform DMA Transfer
11Application I/O Interface
- The OS software interface to the I/O devices (an
API to the programmer) - Attempts to abstract the characteristics of the
many I/o devices into a few general classes. - I/O system calls encapsulate device behaviors
in generic classes - Device-driver layer hides differences among I/O
controllers from kernel - Devices vary in many dimensions
- Character-stream or block
- units for data transfer bytes vs blocks
- Sequential or random-access - access methods
- Synchronous (predictable response times) vs
asynchronous (unpredictable response times) - Sharable or dedicated - implications on deadlock
- Speed of operation - device/software issue
- read-write, read only, or write only - permissions
12A Kernel I/O Structure
System calls gt user API
gt Example ioctl() generic call (roll your
own) in UNIX (p. 468), and other more specific
commands or calls open, read, ...
Fig. 13.6
13Characteristics of I/O Devices
Device driver must deal with these at a low level
Use of I/O buffering
14Block and Character Devices
- Block devices include disk drives
- example sectors or sector clusters on a disk
- Commands/calls include read, write, seek
- Access is typically through a file-system
interface - Raw I/O or file-system access - binary xfr of
file data - interpretation is in application
(personality of file lost) - Memory-mapped (to VM) file access possible - use
memory instructions rather than I/O instructions
- very efficient (ex swap space for disk). - Device driver xfrs blocks at a time - as in
paging - DMA transfer is block oriented
- Character devices include keyboards, mice, serial
ports - Device driver xfrs byte at a time
- Commands include get, put - character at a time
- Libraries layered on top allow line editing - ex
keyboard input - could be beefed up to use a line at a time
(buffering) - Block character devices also determine the two
general device driver catagories
15Network Devices
- Varying enough from block and character to have
own interface - OS makes network device interface
distinct from disk interface - due to significant
differences between the two - Unix and Windows NT/9i/2000 include socket
interface - Separates network protocol from network operation
- Encapsulates details of various network devices
for application analogous to a file and the
disk??? - Includes select functionality - used to manage
and access sockets - returns info on packets
waiting or ability to accept packets - avoids
polling - Approaches vary widely (pipes, FIFOs, streams,
queues, mailboxes) you saw some of these!
16Clocks and Timers
- Provide current time, elapsed time, timer
- If programmable, interval time used for timings,
periodic interrupts - ioctl (on UNIX) covers odd aspects of I/O such as
clocks and timers - a back door for device driver
writers (roll your own). Can implement secret
calls which may not be documented in a users or
programming manual
17Blocking and Nonblocking I/O
- Blocking - process (making the request blocks -
lets other process execute) suspended until I/O
completed - Easy to use and understand
- Insufficient for some needs
- multi-threading - depends on role of OS in thread
management - Nonblocking - I/O call returns as much as
available - User interface, data copy (buffered I/O)
- Implemented via multi-threading
- Returns quickly with count of bytes read or
written - ex read a small portion of a file
very quickly, use it, and go back for more, ex
displaying video continuously from a disk - Asynchronous - process (making the asynch
request) runs while I/O executes - Difficult to use - can it continue without the
results of the I/O? - I/O subsystem signals process when I/O completed
- via interrupt (soft), or setting of shared
variable which is periodically tasted.
18Kernel I/O Subsystem
- See A Kernel I/O Structure slide - Fig 13.6
- Scheduling
- Some I/O request ordering via per-device queue
- Some OSs try fairness
- Buffering - store data in memory while
transferring between devices - To cope with device speed mismatch - de-couples
application from device action - To cope with device transfer size mismatch
- To maintain copy semantics - guarantee that the
version of data written to device from a buffer
is identical to that which was there at the time
of the write call - even if on return of the
system call, the user modifies buffer - OS copies
data to kernel buffer before returning control to
user. - Double or ping-pong buffers - write in one and
read from another - decouples devices and
applications idea can be extended to multiple
buffers accesses in a circular fashion
19Sun Enterprise 6000 Device-Transfer Rates
20Kernel I/O Subsystem - (continued)
- Caching - fast memory holding copy of data
- Always just a copy
- Key to performance
- How does this differ from a buffer?
- Spooling - a buffer holding output/(input too)
for a device - If device can serve only one request at a time
- Avoids queuing applications making requests.
- Data from an application is saved in a unique
file associated with the application AND the
particular request. Could be saved in files on
a disk, or in memory. - Example Printing
- Device reservation - provides exclusive access to
a device - System calls for allocation and deallocation
- Watch out for deadlock - why?
21Error Handling
- OS can recover from disk read, device
unavailable, transient write failures - Most return an error number or code when I/O
request fails - System error logs hold problem reports
- CRC checks - especially over network transfers of
a lot of data, for example video in real time.
22Kernel Data Structures
- Kernel keeps state info for I/O components,
including open file tables, network connections,
character device state - used by device drivers in manipulating devices
and data transfer, and in for error recovery - data that has images on the disk must be kept in
synch with disk copy. - Many, many complex data structures to track
buffers, memory allocation, dirty blocks - Some use object-oriented methods and message
passing to implement I/O - Make data structures object oriented classes to
encapsulate the low level nature of the device
- UNIX provides a seamless interface such as this.
23UNIX I/O Kernel Data Structure
Refer to chapter 11 and 12 on files
Fig. 13.9
24Mapping I/O Requests to Hardware Operations
- Consider reading a file from disk for a
processHow is connection made from file-name
to disk controller - Determine device holding file
- Translate name to device representation
- Physically read data from disk into buffer
- Make data available to requesting process
- Return control to process
- See the 10 step scenario on pp. 479-481
(Silberschatz, 6th ed.) for a clear description.
25Life Cycle of An I/O Request
?Data already in buffer Ex read ahead
26STREAMS (?)
- STREAM a full-duplex communication channel
between a user-level process and a device - A STREAM consists of
- - STREAM head interfaces with the user process
- - driver end interfaces with the device- zero
or more STREAM modules between them. - Each module contains a read queue and a write
queue - Message passing is used to communicate between
queues
27The STREAMS Structure
28Performancesect 13.7
- I/O a major factor in system performance
- Places demands on CPU to execute device driver,
kernel I/O code - resulting in context switching
- interrupt overhead
- Data copying - loads down memory bus
- Network traffic especially stressful
- See bulleted list on page 485 (Silberschatz, 6th
ed.) - Improving Performance See bulleted list on page
485 (Silberschatz, 6th ed.) - Reduce number of context switches
- Reduce data copying
- Reduce interrupts by using large transfers, smart
controllers, polling - Use DMA
- Move proccessing primitives to hardware
- Balance CPU, memory, bus, and I/O performance for
highest throughput
29Intercomputer Communications- omit for now
30Device-Functionality Progression
Where should I/O functionality be implemented?
Application level device hardware Decision
depends on trade-offs in the design layers