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NGJA National Course 20002001 edited by Ken Achiron

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All information here is based on 'work in progress' by the FIG MTC. There will be changes. ... See Slide 110 (notes) for a complete list of changes. 10/8/09 ... – PowerPoint PPT presentation

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Title: NGJA National Course 20002001 edited by Ken Achiron


1
NGJA National Course2000-2001edited by Ken
Achiron
2
Major Contributors
  • Ken Achiron
  • Mike Cook
  • Butch Zunich

3
WARNING !
  • All information here is based on work in
    progress by the FIG MTC. There will be changes.
  • Slides that have been updated. See Slide 110
    (notes) for a complete list of changes.

4
Basis For Scoring
  • Difficulty 2.8
  • Special Requirements 1.0
  • Presentation 5.0
  • Start Score 8.8
  • Bonus Points 1.2
  • Total Score 10.0

5
Organization
  • FIG A and B Panel Judging
  • A panel - sets the Start Value
  • B panel - presentation deductions
  • B panel Range
  • 0.2 for deductions of 0.00 0.50
  • 0.3 for deductions of 0.55 1.00
  • 0.4 for deductions of 1.05 2.00
  • 0.5 for deductions of gt 2.00

6
Difficulty Values
  • 4 A parts _at_ 0.1 each 0.4
  • 3 B parts _at_ 0.3 each 0.9
  • 3 C parts _at_ 0.5 each 1.5
  • 0 D parts
  • 10 parts Total 2.8
  • Higher values may replace lower
  • There is no partial replacement

7
Difficulty Bonus
  • D parts 0.1
  • E parts 0.2
  • Super E 0.3
  • FX Combined Super E 0.3
  • FX Listed Super E 0.4
  • FX Listed Super EB 0.5

Always without a large deduction
8
Bonus for Connections
  • D D 0.1
  • D E 0.2
  • E E 0.2

Always without a large deduction
9
Special Requirements
  • Each event has 5 element groups.
  • Must include at least a B skill from each.
  • 5 element groups x 0.2 each 1.0 total.
  • PH, SR, PB, HB have a dismount group.
  • Dismount must be at least a C.
  • B Dismount - 0.1
  • A Dismount - 0.2
  • No Dismount - 0.3

10
Missed Dismounts
  • If a fall or large deduction takes place on the
    dismount
  • 0.3 or 0.5 for large deduction or fall
  • No Bonus
  • No Recognition of the element
  • 0.3 for No Dismount
  • 0.2 for missing dismount element group (except
    Floor Exercise)

11
Missed Dismounts
  • A missed dismount may not be repeated.

12
A Panel Deductions
  • Missing Special Requirement 0.2
  • Non Commensurate Dismount
  • no dismount or not recog 0.3
  • A dismount 0.2
  • B dismount 0.1
  • Repetition (3 in a row) 0.2
  • Prohibited elements
  • (e.g. Straddled strength hold) 0.2
  • and non-recog

13
NCAA Rules 2001
  • Straight FIG Rules except
  • Judges will evaluate both A and B
  • Use last years ranges
  • No Partial Replacement
  • Dark Pants allowed (5 year grace)
  • 0.05 can be used at all levels
  • No time limit on FX

14
NCAA Rules 2001Bonus
  • 0.1 Extra Bonus for stuck D or higher value
    dismount (except PH)
  • FX must be a natural D for dismount bonus (not
    CB)
  • Start value may rise above 10.0 with additional
    bonus
  • Max score 9.95 with visible error

15
Causes for Non-Recognition
  • Repeated elements
  • Assistance by spotter in completion
  • Holding less than 1 second
  • Pushing off with feet first dismount
  • Straddled strength/other prohibited
  • Strength hold gt30 from position
  • So poorly done as to be non-recognizeable

16
Causes for Non-Recognition
  • FX element performed after 70 sec.
  • FX element performed outside the area
  • PH skew more than 45
  • SR element controlled by feet on cables
  • V Repeating 1st vault group in Finals
  • V Invalid vault
  • HB element from the feet on the bar

17
Difficulty and Execution I
  • An element that is not recognized by the A panel
    is not eligible for bonus. A legitimate dismount
    that does not have its difficulty recognized will
    receive NO CREDIT for the Dismount requirement.
  • (Article 15.4)

18
Difficulty and Execution II
  • An element will not be recognized by the A Jury
    if it significantly deviates from the prescribed
    execution
  • An element will not be recognized if it is
    completed with a large error or fall
  • (Article 15.5.a)

19
Final Score Deductions
  • Behavior Violations
  • Non-permitted spotter 0.2
  • Improper attire 0.2
  • Not acknowledging before/after 0.2
  • Over 30 sec. before starting 0.2
  • Remounting the podium after 0.2
  • Coach speaking w gymnast during 0.2
  • Other undisciplined/abusive 0.2
  • Over 30 sec after fall exercise over

20
Final Score Deductions
  • Apparatus Violations
  • Over 25 meter run (Vault) 0.3
  • No vault board safety collar on Round Off Entry
    zero score
  • Illegal board placement (PB) 0.3
  • Illegal Mat situation 0.3
  • Raising apparatus w/o permission 0.3

21
Final Score Deductions
  • Team Deductions
  • Team gymnast(s) compete in wrong order on an
    apparatus 1.0
  • Other undisciplined or abusive behavior by
    coach 1.0

22
Presentation - I
  • Small error 0.1
  • (Slight deviation / bending)
  • Medium error 0.2
  • (Distinct deviation / strong bending)
  • Large error 0.3
  • (Severe Deviation / extreme bending)
  • Fall 0.5

23
Presentation - II
  • Deviation During Holds
  • Small error - up to 15 0.1
  • Medium error - 16 to 30 0.2
  • Large error - 31 to 45 0.3 (and
    non-recognition)
  • Over 45 non recognition 0.3

24
Presentation - III
  • Deviation During Swing to HS or other endings in
    strength positions
  • Up to 15 0.0
  • Small error - 16 to 30 0.1
  • Medium error- 31 to 45 0.2
  • Large error Over 45 0.3 non
    recognition of the difficulty

25
Presentation - IV
  • Salto w legs apart
  • less than shoulder width 0.1
  • more than shoulder width 0.2
  • Atypical Straddling 0.2
  • Duration of hold parts - 2 sec
  • held betw one two sec 0.1
  • held one second 0.2
  • held less than 1 sec 0.3
  • and non recognition

26
Presentation - V
  • Intermediate Swings
  • 1/2 intermediate swings 0.2
  • full intermediate swing 0.3
  • Touch Apparatus/floor 0.1 0.2
  • Hitting apparatus or floor 0.2 0.3
  • Interruption w/o fall 0.3
  • Fall from or onto apparatus 0.5

27
Presentation - VI
  • Assistance by the spotter 0.5 and non recog of
    difficulty
  • Walking in Handstands 0.1 per step - no
    limit
  • Interrupt upward move 0.1, 0.2, 0.3
  • Two or more attempts hold 0.2, 0.3
  • Unsteadiness or Fall from HS
  • swing or big disturbance 0.2
  • fall over 0.3

28
Presentation - VII
  • Incomplete twists up to 30 0.1
  • 31 to 60 0.2
  • 61 to 90 0.3
  • Lack of height or amplitude
  • in salto or flight elements 0.1 or 0.2
  • Addl intermediate hand support 0.1

29
Landings
  • Lack of extension in preparation for
    landing 0.1 or 0.2
  • Legs apart on landing lt shoulder width 0.1 gt
    shoulder width 0.2
  • Landing
  • small steps or hops 0.1 ea, 0.3 max
  • touch mat 1 or 2 hands 0.2
  • large steps or hops 0.2, 0.3 max
  • support w 1 or 2 hands 0.3, non-rec
  • Fall during landing 0.5, non-rec

30
General - I
  • Supplementary Rule Judges' of the B-juries on
    all apparatus are entitled to adjust the total
    deduction they have taken by 0.05 points if the
    circumstances of the performance do not make a
    definitive determination of the total deduction
    possible. That means that if a B-judge has, for
    example, deducted a total of 0.6 or 0.7, he may
    apply a total deduction of 0.65.

31
Repetition Rule
  • No repetition of elements.
  • Rings final strength hold position may be shown
    at most twice.
  • Repeated elements may not count towards the start
    value but are still evaluated for presentation.

32
Body Positions
  • Tuck
  • Pike
  • Layout

33
Body PositionsTuck
  • Perfect tuck is with knee bend and hip flexion of
    90.
  • Knee bend of less than 90 or a hip flexion of
    less than 90 are errors.

34
Body PositionsPike
  • Perfect pike is straight knees and hip flexion of
    gt90.
  • Hip flexion of lt 90 is an error.
  • Knee flexion gt 45 at any time tuck.

35
Body PositionsLayout
  • Layout perfectly straight for static, slightly
    bent for swing.
  • Hip flexion gt45 at any time Pike.
  • Stretched with backward knee flexion of 90 is
    stretched, but with large error and non
    recognition.

36
Floor ExerciseElement Groups
  • I Balance, Strength, Flexibility
  • II Leaps, Jumps, Circles
  • III Acro forward
  • IV Acro backward
  • V Acro side or Arabian

37
Floor Exercise
  • No Minimum Time 70 sec MAX
  • Connection bonus available only for acrobatic
    elements
  • Listed super E's 0.4 bonus
  • Combined super Es 0.3
  • Listed super E B 0.5

38
Floor ExerciseConnection Saltos and Value Raising
  • Connection of 2 acrobatic saltos creates a single
    value as follows
  • BBC
  • BCD
  • CC, BD, CDE
  • BE, CE Super E
  • Value Raising of saltos The first 2 connected
    saltos are combined, the 3rd and subsequent
    saltos are value raised if at least "C" value.

39
Floor ExerciseMore on Connecting Saltos
  • Only two passes of combination tumbling allowed
    for connection bonus. A third is allowed, but
    credit awarded only for independent elements.
  • Additional two salto connections are permitted as
    long as one of the elements is at least of D
    value.

40
Floor ExerciseElement Group IBalance, Strength,
Flexibility
  • VB, Split to Press B
  • Straddle L Press B, MannaC,
  • V Press C, Manna Press D.
  • Straddle Planche A PlancheB
  • 180 scale B

41
Floor ExerciseElement Group IILeaps, Jumps,
Turns Circles
  • Jump or 1 leg double turnB, triple turnC
  • Flair to HSB, HS to flairB, GogoladzeD
  • Flair spindleB, Flair spindle 1/1 HS gt2 flair
    C
  • Flair 1/1 spindle lt 2 flair to HS lower to flair
    D
  • Russian 360 to 540 B
  • Russian 720 - 900 C
  • Fedorchenko D

42
Floor ExerciseElement Group IIIAcrobatic
Element Forward
  • Tuck and Pike are same box, Stretched is separate
    box, even while value is the same
  • Salto forward (t, p, str) B
  • Salto forward to prone (t, p) B, str C
  • Salto forward tucked1 1/2 tw C , str C
  • Salto fwd str with 2/1 tw D, 5/2 tw E
  • Front 1 3/4 C (t,p), strD,
  • Double front tuck D, pike E

43
Floor ExerciseElement Group IVAcrobatic Element
Backward
  • Salto backward (t p together, str is separate)
    B
  • Tempo salto (whip back) B (different box)
  • Salto backward 1/1 tuck, str B
  • Salto backward 3/2 tuck, str C
  • Salto backward 2/1 tuck, str C (different box)
  • Double back tuck, pike (different boxes) C
  • Double 1/1 tuck D
  • Double double tuck E
  • Double layout D
  • Double 1/1 str E, Double 2/1 str Super E

44
Floor ExerciseElement Group VAcrobatic Element
Sideward
  • Aerial A, Side Salto B
  • Jump 3/2 dive roll B
  • Arabian Double Tuck C, Pike D
  • Arabian 1 3/4 (t or p)C, str D
  • Thomas D, Stretched Thomas E
  • Double side D
  • 1 3/4 side (LiYuejiu) C
  • Lou Yun E

45
Floor ExerciseImportant Information
  • Skills done completely outside the area do not
    get value (including dismounts).
  • NO 3/2 salto with repulsion on off hands.
  • Circle and flair elements same value and box
    unless stated. No straddled wendeswings.
  • No strength hold with straddled legs
    exceptionJapanese HS regular straddle L.

46
Pommel HorseElement Groups
  • I. Single leg work
  • II. Circles, spindles
  • III. Travels
  • IV. Kehres and Wendeswings
  • V. Dismounts

47
Pommel HorseGeneral
  • Elements with legs together same difficulty as
    flaired (exception spindle in side support)
  • Elements performed on leather same value as on
    pommels

48
Pommel HorseFlops and Circles I
  • Counting Flops You must do at least 3 flops to
    get credit for combined skills
  • Only 1 flop sequence (DSB Pommel loops) is
    allowed
  • 3 flops on the pommel D
  • 4 flops on the pommel E

49
Pommel HorseFlops and Circles II
  • You may not do more than 2 DSBs or more than 2
    Circles in succession in a flop sequence.
  • D flops performed in flair E, E in flair SE.
  • Except in flops, circles are credited only 1x
    for the first and nothing for the second.

50
Pommel Horse Counting Hand Placements
  • 1 Circle 2 or 3 hand placements
  • 2 Circles 4 or 5 hand placements

51
Pommel Horse - Cross Travels
  • L-P-P-L C
  • Only two 3/3 cross travels for bonus are allowed.
  • All other 3/3 cross travels are values at D.
  • (L-P-L-P-L L-L-L)
  • one hand or two hand support same travel.
  • A half turn breaks a travel (no more Buckeye)

52
Pommel HorseHandstands
  • Handstand - straddled or legs together, dismount
    or staying on the horseB
  • Lower to circle or flared circle or into scissor
    upgrades one letter
  • Stockli into element to HS up 1 letter
  • 360 pirouette upgrades one letter

53
Pommel HorseSpindles
  • Any 1/2 spindle in side support B
  • 1/1 Spindle flared side sup 2 circles C (1/2
    spindle flared 2x)
  • 1/1 Spindle flared in side sup 1 circle D
  • 1/1 Spindle in cross support 2 circles D
  • 1/1 Spindle legs together in 1 circle E (side
    or cross support)

54
Pommel Horse Russians
  • 270 A
  • 360- 540 B
  • 720- 900 C
  • 1080 D
  • on 1 pommel upgrades one letter

55
Pommel Horse DSB/Circles (up to 2) followed by
Russian wendeswings allowed separately from flop
sequence.
  • (1 circle or DSB to pommel Russian)
  • 360 or 540 D
  • 720 or 900 E, 1080SE
  • (2 flops (1 must be a DSB) to pommel Russian)
  • 180 or 270 D
  • 360 or 540 E 720 or 900SE

56
Pommel HorseElement Group I Single leg work
  • Scissors A, fwd bwd scissor 1/2A
  • Fwd scissor hop travel (or with 1/2) B
  • Double Scissor Fwd/Back (1/1) B
  • Double Scissor Fwd/Back hop side C
  • Belenki down B
  • Scissor HS C, BryanC

57
Pommel HorseElement Group II Circles, Spindles
  • Circle on one pommel (cross or side) B
  • Circle with hands outside pommels B
  • Circle cross sup w hands betw pommels B
  • Circle cross support rearways on end A
  • 2x any circle removed from code

58
Pommel HorseElement Group II
  • Any 1/2 spindle in SIDE SUPPORT B
  • 1/1 side support spindle 2 circles C,
  • Cross support 1/1 spindle within 2 circles D.
  • 1/1 flair spindle in one circle D
  • 1/1 Spindle with legs closed (1 circle) E.
  • Handstand Rule the same
  • HS lower to leg cut B
  • HS lower to circle C, HS 1/1 turn lower to
    circle D

59
Pommel HorseElement Group III Travels
  • All 3/3 cross travels D. except lppl C
  • 3/3 cross travel over both pommels (1 step) E
  • Maximum of two cross support travels for bonus
    allowed per routine (forw and/or bwd)
  • Magyar with 1/2 eliminated.
  • Cross travel 1/3 A, Cross travel 1/2 or 2/3 B
  • Rear hop travel sideward A

60
Pommel HorseElement Group IV Kehres and
Wendeswings
  • Kehre A, Kehre 1/1 E
  • Molguilny, Tong Fei D
  • Russian 720 with 3/3 travel E
  • Russian skills (See separate page)
  • Reverse Stockli B
  • Direct Stockli A or B
  • Flops (see separate page)

61
Pommel HorseElement Group V Dismounts
  • Russian 180 A
  • Russian 360 or 540 to wende B
  • 720 or 900 C
  • 1080 D
  • Handstand 1/1 turn and 3/3 travel D
  • Other HS dismounts same.

62
Still RingsElement Groups
  • I. Kip and swing elements
  • II. Swing to handstands
  • III. Swing to strength holds
  • IV. Strength and hold elements
  • V. Dismounts

63
Still RingsGeneral Principles I
  • Connection ONLY for strength to strength.
  • Same final strength hold position may be shown at
    most twice regardless of how the position was
    achieved.
  • Even though the final strength hold position may
    be shown twice, a repeated element (same box) is
    not given credit.

64
Still RingsGeneral Principles II
  • No Crossing of the ropes allowed.
  • Deductions are taken both for the initial entry
    position (gt15) and for the actual hold position.
  • A false grip on strength parts is a deduction
    (-0.1).

65
Still RingsGeneral Principles III
  • Presses are recognized only if the beginning
    strength part was recognized and end position is
    held at least 1 sec.
  • If the arm bend is greater than 45, then the
    felge to handstand is not recognized

66
Still RingsGeneral Principles IV
  • If a gymnast performs a felge to inverted cross
    between 31 and 45 above horizontal and lowers
    to a inverted cross 10 degrees above horizontal
    deduct 0.2 for the felge coming in too high, and
    0.1 for the position on the hold.

67
Still RingsWhat is a Maltese?
  • Everything is a Planche unlessit is a Maltese!

68
Still RingsGeneral Principles V
  • A Maltese is recognized as such when the
    shoulders and hips are at the level of the rings.
    Anything higher is recognized as a planche.
  • The correct arm position on a Maltese is with the
    hands flat to the ground. If the hands are turned
    in, there is a deduction. If the body is resting
    on the arms, there is non recognition.

69
RingsElement Group IKip and swing elements
  • Kip to L support B
  • Tuck Guczoghy C pike D stretched E.
  • Yamawaki tuck B pike C stretched D.
  • Felge through HS B
  • Honma B Honma stretched C
  • Back uprise straddle L B

70
RingsElement Group IISwing to Handstands
  • Backward swing or giant to HS C
  • Forward swing or giant to HS C
  • From support, swing bwd to HS B
  • Honma swing to HS C
  • Honma stretched swing to HS D

71
RingsElement Group IIISwing to strength elements
  • Backuprise, felge, back kip to planche D
  • Backuprise, felge, frontuprise, back kip to
    Maltese E
  • Backuprise, felge, back kip to Inverted Cross D
  • Kip, backuprise, felge to cross C
  • Honma CrossD

72
RingsElement Group IVStrength elements
  • Stiff-Stiff or Hollowback press to HS B
  • Cross B inverted cross C
  • Straddle planche B Planche C Maltese D
  • Azarian D felge slowly to Maltese SE
  • Maltese press to planche D
  • Planche press to inverted D
  • Maltese press to inverted E

73
RingsElement Group IVStrength elements
  • Cross pull to L seat C
  • Cross pull to maltese E
  • L press to inverted C
  • L cross press to inverted D
  • L cross press with straight body to invert SE
  • Inverted cross press to HS C

74
RingsElement Group VDismounts
  • Double back 1/1 turn C
  • Double Back stretched C
  • Double Front salto tuck w 1/2 tw C
  • Double Front salto piked w 1/2 tw D
  • Double back 1/1 turn stretched D
  • Double back 2/1 Stretched Super E
  • Triple back Super E

75
Vaulting
  • Vaulting is Quick!
  • Start Value
  • Maximum Run 25 meters
  • Preflight execution
  • Postflight execution
  • Distance deductions are gone
  • Landing

76
Vaulting - Distance Axis
  • One vault in prelims, team, AA finals
  • Two vaults in apparatus finals from different
    vault groups
  • RO Entry vaults require safety collar around
    board
  • Axis zone- 50 cm

0.2 (XX) 0.0 0.2 (XX)
0.1 (X X) (X X) 0.1
100 cm
77
Vaulting - FIG
  • Salto vaults must display a distinct opening
    phase in preparation for landing.
  • A landing that is not prepared is a sign of an
    error in technique and will usually result in a
    technical execution deduction as well as a
    landing deduction.

78
VaultingElement Groups
  • I. Direct Vaults
  • II. Full turns in preflight
  • III. Front handsprings
  • IV. Tsuks, Kasamatsus
  • V. Round-off entry vaults

79
VaultingGroup IIIFront Handsprings
  • Handspring front 8.4 Cuervo 8.6
  • Handspring front piked 8.6 pike Cuervo 8.8
  • Handspring front str9.2 w1/2 turn9.3
  • Handspring front str w3/2 9.6
  • Handspring double front tuck 9.8 w1/2 t10.0

80
VaultingGroup IVTsukahara Kasamatsu
  • Tsuk 8.4 Tsuk 1/1 8.8 Tsuk 2/19.2
  • Tsuk double back 9.8
  • Tsuk piked 8.5 pike with 1/1 turn 8.9
  • Tsuk Stretched 8.9 1/2 turn9.1
  • Tsuk stretched 1/1 turn9.3 3/2 turn 9.5
  • Tsuk Stretched with 2/1 9.7
  • Tsuk Stretched 5/2 turn 9.9 3/1 turn 10.0

81
VaultingGroup VRoundoff Entry Vaults
  • Yurchenko vaults have same values as tsuks.
  • RO 1/2 on to HS salto fwd piked 8.8
  • RO 1/2 on HS salto fwd piked w1/29.0 (Nemov)
  • RO 1/2 on to HS salto fwd str 9.4 w1/2 9.5
  • RO 1/2 on to HS salto fwd str w 3/2 9.8
  • RO 1/1 on to salto bwd stretched 9.1 (Sherbo)
  • Sherbo w 1/1 turn9.5 Sherbo w 2/1 turn9.9

82
Parallel BarsElement Groups
  • I. Support on bars
  • II. Upper arm on bars
  • III. Hang on bars
  • IV. Strength, leg swing elements
  • and elements on one rail
  • V. Dismounts

83
Parallel BarsGeneral Principles I
  • Bonus for connection only when skills follow in
    same direction.
  • Only listed strength elements permitted
  • Saltos and dismounts in side hang not permitted
  • Regrasp in bent arm upper arm finish
  • Start in bent arm start from support

84
Parallel BarsGeneral Principles II
  • Most skills defined to handstand
  • Swinging skills to handstand need not be held
  • There should be no pause between skills that
    receive connection bonus
  • Skills in unusual grip skill in normal grip

85
Parallel BarsGeneral Principles III
  • Connections must be without pause to earn bonus
    points.
  • Pauses of less than one second may prevent
    connection bonus but do not rise to the level of
    an A part between.

86
Parallel Bars ConnectionSkills which connect
eitherforward or backward
  • Pirouette 1/1 turn or hop 1/1 turn
  • Diamidov 1 1/4 1/4 turn
  • Peach HS with 1/2 turn to HS
  • All can connect in either direction(Forward or
    Backward)

87
Parallel Bars Skill Definitions
  • Giant with a 1/1 turn (continuously) performed
    so you see either stomach/ back or back/stomach
    with no pause D
  • Giant with a 1/1 turn performed as follows Giant
    with 1/2 turn followed by immediate pirouette in
    the opposite direction as the 1/2 turn in the
    giant , or with a significant pause "CA"

88
Parallel Bars Skill DefinitionsPresses and
Straddling
  • Any straddled press on Parallel Bars receives the
    value of the press without the straddle, but with
    a .2 deduction for atypical straddling. This
    includes the basic press from support and the
    stoop through on 1 bar to handstand (group IV box
    3).

89
Parallel Bars Skill Definitions Swing to
Strength
  • Swinging elements will not be combined with
    strength elements even when achieving the
    strength position immediately.
  • Therefore, a Moy, directly to a Manna will be
    evaluated as two elements, and receive a BC
    value.

90
Parallel BarsElement Group ISupport on both
bars
  • Stutz to one rail (cross) C
  • Stutz with 1/4 turn to one rail (side) D
  • Toss to one rail (side/cross) D
  • Tumilovich C, Suarez D
  • Double back tuck to upper arm D pike E
  • Diamidov with 1/4 to one rail C
  • Diamidov with 1/2 turn to HS D

91
Parallel BarsElement Group ISupport on both
bars
  • Back Stutz A
  • Healy to support C
  • Healy to support from 1 rail D
  • Hop Pirouette (1/2 turn) to HS B
  • Hop 3/4 to one rail C
  • Gatson D
  • Double front tuck C piked D

92
Parallel BarsElement Group IIupper arm support
  • Front uprise reverse cut to handstand B
  • Front uprise stutz Handstand D
  • Front uprise double back E piked Sup E
  • Back uprise straddle cut to support A
  • Roll bwd to HS w straight arms (streuli) B
  • Backuprise to HS (or with 1/2 turn) B
  • Backuprise hop 1/2 turn to HS C

93
Parallel BarsElement Group IIupper arm support
  • Backuprise hop 3/4 to 1 rail D
  • Backuprise with 1/2 turn and straddle backward
    (Markelov) C
  • Backuprise to salto fwd piked
  • (whippit) B
  • Backuprise to 5/4 salto fwd tucked/piked
    (Yamawaki) C

94
Parallel BarsElement Group IIIHang on both bars
  • Moy to support B
  • Tippelt D
  • Glide kip reverse cut to HS C
  • Glide rearward to handstand C
  • Peach to HS C
  • Peach from HS to HS D

95
Parallel BarsElement Group IIIHang on both bars
  • Giant Bwd to handstand C
  • Giant Bwd with 1/1 turn D
  • Giant bwd with inlocate grip (Wells) D
  • Giant bwd to double back (Belle) E
  • Giant bwd to double back piked Sup E

96
Parallel BarsElement Group IVStrength, Leg
swings, elements sideways on one bar
  • Glide through straddle L to HS (1 rail) B
  • Glide kip stoop to HS (1 rail) C
  • Press on two rails to HS B
  • Glide on 1 rail kip to HS skills eliminated

97
Parallel BarsElement Group IVStrength, Leg
swings, elements sideways on one bar
  • Manna (crossw) C, Manna (sidew) C
  • 1 circle or flair on end facing in A
  • 1 circle / flair in center or facing out C
  • Flair to handstand C, with 1/2 turn C

98
Parallel BarsElement Group VDismounts
  • Pike double back D
  • Tuck double front D
  • Tuck double front with 1/2 turn E
  • Roethlisberger tucked or piked D

99
Horizontal BarElement Groups
  • I. Long hang swings
  • II. Flight elements
  • III. In bar
  • IV. El-grip
  • V. Dismounts

100
Horizontal BarGeneral Principles
  • Can group releases
  • CC D
  • CD E
  • CE Super E
  • 3rd release upgrades minimum C.
  • Elements with turns must show the turns as an
    integral part of the element being performed and
    the turn must be initiated on the way up.

101
Horizontal BarGeneral Principles
  • Unless otherwise indicated, hop elements have the
    same value as analogous elements performed with
    out a hop. But different boxes.
  • Elements fulfill the element group requirement
    for only those groups that the element is listed
    in. e.g. Elgrip endo is listed in 4, not 3.

102
Horizontal BarElement Group ILong Hang Swings
  • Blind turn A Cal hop A
  • backuprise 1/1 turn to HS B
  • From overgrip backuprise 1/1 turn to HS C
  • Fwd giant and 1/1 or 3/2 turn B
  • Fwd giant and 1/1 or 3/2 turn with hop C
  • Fwd giant and 1/1 or 3/2 to elgrip C
  • Zou Li Min D

103
Horizontal BarElement Group ILong Hang Swings
  • Bwd giant with 1/1 turn B
  • Quast (bwd giant hop1/1 turn) C
  • Quast with 1/2 turn to ug or mixed g. C
  • Bwd giant with 1/1 turn to elgrip B
  • Bwd giant hop with 3/2 turn to elgrip E

104
Horizontal BarElement Group IIFlight Elements
  • CarballoC
  • MarkelovC Yamawaki D
  • Tkatchev C pikedC (different box)
  • Tkatchev stretched D 1/1 turn E
  • StalderTkatchev (Piatti)C Piatti Stretched D
  • Jager pikedC Jager piked from elgripC
  • Jager StretchedD with 1/1 turnE

105
Horizontal BarElement Group IIFlight Elements
  • Gaylord D Gaylord with 1/2 turn (Pegan) E
  • Gienger C Gaylord 2 D Pineda Sup E.
  • Deff E
  • Kovacs D
  • Kovacs Piked E
  • Kovacs Stretched E
  • Kovacs 1/1 turn Super E

106
Horizontal BarElement Group IIIIn Bar elements
  • Free hip half turn, free hip hop A
  • Free hip cal hop or hop 1/2 turn to HS A
  • Free hip 1/1 or 3/2 to HS B
  • Free hip hop 1/1 or 3/2 turn B

107
Horizontal BarElement Group IIIIn Bar elements
  • Endo B
  • Endo 1/1 or 3/2 turn C
  • Endo 1/1 or 3/2 turn to elgrip D
  • Stooped Endo C
  • Stooped Endo 1/2 turn C
  • Stooped Endo with 1/1 or 3/2 D
  • Stooped Endo with 1/1 turn to elgrip E

108
Horizontal BarElement Group IIIIn Bar elements
  • Stalder B Stalder 1/2 turn B
  • Stalder 1/1 or 3/2 turn C
  • Stalder hop to elgrip C
  • Stalder hop 1/1 or 3/2 turn to elgrip D
  • Stoop Stalder C Stoop Stalder 1/2 C
  • Stoop Stalder hop 1/2 to HS C
  • Stalder 1/2 turn to elgrip C
  • Stoop Stalder 1/2 turn to elgrip D

109
Horizontal BarElement Group IVEl-grip elements
  • Jam B
  • Jam to HS C
  • 1/2 Tak to HS D
  • 1/1 tak above horiz B to HS E
  • Elgrip giant B invert C
  • Elgrip hop to ug or 1/2 turn B
  • Elgrip giant hop 1/1 turn (mixed grip) C
  • Elgrip Endo C elgrip stooped Endo D

110
Horizontal BarElement Group VDismounts
  • Double Back tuck or pike B
  • Double Back Stretched C
  • Double back tucked with 1/1 turn C
  • Double back stretched with 1/1 turn D
  • Double back stretched with 2/1 turn E
  • Double front tuck or pike or w 1/2 turn C
  • Double front with 3/2 turn D

111
Horizontal BarGeneral Principles
  • Back uprise 1/1 turn HS is evaluated based on the
    following
  • Skill must start in overgrip
  • Skill must be executed on the way up and finish
    in overgrip for C value
  • One arm Giants B
  • No more than 2x through the bottom

112
Horizontal BarGeneral Principles
  • Jam to Handstand
  • 90 - 75 (gt horiz) C value skill
  • 75 - 45 (gt horiz) B, no deduction
  • 30 - 45 (gt horiz) B, deduct 0.1
  • 15 - 30 (gt horiz) B, deduct 0.2
  • below 15 (gt horiz) Non recognition deduct
    0.3
  • There is no A jam

113
NGJA National CoursePresentation Updates
  • Nalcr01f.ppt is the base version.
  • See the Notes for version updates, beginning with
    nalcr01g.ppt
  • Latest Version is nalcr01j.ppt

114
NGJA National Course2000-2001
  • THE END
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