Title: Multimedia Research Viewpoint and vision
1Multimedia Research Viewpoint and vision
- Sid Ahuja
- VP Converged Networks and Services Research
2What is Multimedia?
- Not just another medium (media type)?
- Audio, video, data, ..
- Aggregation of two or more different medium?
- Integration of multiple medium in common
applications - Multimedia mail (includes voice, data and images)
- Real time experience in multiple media around a
common event (people centric.. Not machine
centric)
3Real Time Multimedia Experience
- Daughters Birthday Party
- Screaming kids everywhere (rich interactive
multipoint audio) - Colorful and messed up clothes (rich multipoint
video) - Kisses and hugs (rich tactile feedback)
- Getting hit by an errant pie (VERY rich tactile
feedback) - Going on a Space Mountain ride at Disney
- The world rushing by (high speed audio, video)
- Hanging on to dear life on a huge drop (g-forces)
- Losing your hat on the third turn (air whizzing
by ) - These are IMMERSIVE experiences
- Being hit at the same time in many different
senses - Produces a feeling of being there
4Multimedia in Entertainment
- Multimedia Presentations (multimedia content)
- DVD Movies .. Limited to big production houses
- Business presentations (data A/V clips)
- Multimedia mail
- Audio and Video attachments to email
- MMS .. Multimedia messaging in wireless
- Video clips on the Internet
- Asynchrounous use of Multimedia content
5Networked Multimedia
- Real time multimedia collaboration (why are we
not using it?) - Systems being built since late 80s .. No common
standards - Confusion about the experience (document sharing,
Video conferencing) - Lack of common signaling and bandwidth
- Multimedia Books /classrooms
- No standard today
- Mostly one-to-many videocast of a lecture
- Can be truly interactive (from each users point
of view) - Interactive Video Games
- Shared mulitmedia experience
- Virtual video, audio and other media (tactile
feedback) - Networked video games .. No shared audio, local
video - No tools for the consumer
6Challenges .. Vision
- Billions of sources (every person a consumer and
producer) - Cheap devices for capture and interface
- Tools for representation, storage and movement
- Network for movement
- Already happened to the Text world
- Trillions of experiences
- Representation and indexing
- Not just one kind of video any set of pixels
..any rate - New media types .. Tactile, temperature, etc.
- Content identification and ownership
- Encryption
- Watermarking
- Easy sharing with multiple people
- Multicasting
- Group communication support
7Push-to-view (Always-On)
8Users rich video world
- User has a personalized selection of
low-bitrate, AlwaysOn, interactive video
channels -
- The Always-On video channels can be sourced from
- Entertainment broadcast stations
- Roving reporters .. e.g. an embedded reporter in
Iraq - Monitoring sources traffic intersection, kids
room, factory floor,etc. - Instantaneous person to person video connection
(like Push-to-talk to limited set) - Personal Video mailbox
- Video channels are MPEG4 .. based
- Quick set-up is required for providing Video
channels from millions of sources - Network infrastructure required to manage
totality of Video sources - Bandwidth per user can be from 64 Kbits/sec to 1
Mbits/sec based on quality and number of
Always-On channels. -
9VideoPhone Architecture Overview
- Current Cell Performance
- For Voice only cells
- 180 Simultaneous users at 13.3 kbps, 2.4 Mbps
per cell - Occupancy to be 90 seconds per call (1.2 Mbits /
call) - For Data only cells
- 30 Simultaneous users at 100Kbps, 9 Mbps per
cell - Occupancy unknown at this time
10Access Independent Subscriber Services
Softswitch
XML
Portals, Messaging, Other App Server
Parlay, SIP
SS7
PSTN
XM/C
IPDC/H.248
IMT/PRI
Service Provider IP Network
LMRS
Universal Gateway
Circuit PBX
PRI
Wireless
RNC
SIP H.323
DSLAM
Splitter
SIP H.323
SIP H.323 MGCP
IP PBX
FTTP
VoDSL
ONT
IAD
11Anytime Anywhere Group Communication across the
Network of Networks Connection Example
New Applications
PSTN
PSTN user accessible through Voice
Offline / Busy user, accessible through email
MMS, Voice, Video
Voice Call
E-mail
2.5/3 G User
Online User accessible through Voice / Video /
Messaging
Data Networks Internet, Corporate, Home etc.
Multi-modal communication
SMS
Enable group member communication
Network Enabled User reachability to an ad-hoc
group
2G User
12New Research Directions
- Rich definition and representation of mulitmedia
content - Identification and copying
- Tools for masses for creating and sharing content
- Next generation network infrastructure
- New signaling infrastructure (SIP)
- Enough capacity for end points
- New group support
- QOS for real time
- Persistence .. How to save for posterity
13SIGMM .. Take the Lead
- Wireless world 3GPP / 3GPP2
- Wireline world .. W3C , IETF, TV Industry
- Multimedia Books standardize content
- Tools for the masses
- Facilitate multimedia forums
- Hold next retreat as a virtual retreat