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SURVIVOR

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SURVIVOR. Shannon. Bart. Emi. Amanda. Heidi. Central Assertion ... Rodger & Elizabeth. Susan and Kelly. Stratification. Jenna single mom ... – PowerPoint PPT presentation

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Title: SURVIVOR


1
SURVIVOR
  • Shannon
  • Bart
  • Emi
  • Amanda
  • Heidi

2
Central Assertion
  • As a postmodern reality TV game show, Survivor
    attains mass media entertainment status because
    it influences spectator pleasure and habits of
    thought in North American culture.
  • Survivor is highly comparable to media sports.

3
Topics to be Discussed
  • Introduction
  • Reality TV and Game Shows
  • Postmodernism
  • Spectator Pleasure
  • Habits of Thought
  • North American Culture and Survivor
  • Survivor Compared to Sport and Kinesiology
  • Conclusion

4
Characteristics of Survivor
  • A color TV show
  • Aired once a week for one hour
  • Season duration is approximately 14 weeks
  • Game lasts 39 days
  • Produced by CBS
  • Produced by Mark Burnett

5
Television Today
  • TV is a mass entertainer, informer, persuader,
    and educator
  • Is the dominant leisure-time activity in our
    society
  • It is the mass medium that reaches society the
    most frequently

6
The Audience
  • Composed of individuals who are likely to have
    shared experiences
  • Tends to be large
  • Is heterogeneous
  • Tends to be relatively anonymous
  • Physically separated from the communicator

7
Theories of Mass Communication
  • Individual Differences Perspective
  • Social Categories Perspective
  • Social Relationships Perspective

8
Reasons for Watching
  • For personal identity
  • Integration and social interaction
  • Entertainment

9
Networks
  • Organizations that provide TV programming
  • Local stations can produce their own local
    programs
  • Two types of stations
  • 1) Network stations
  • 2) Network Affiliate stations

10
CBS Standards (Survivor)
  • A CBS Television program is a guest in the
    home
  • Is intended to conform to generally accepted
    boundaries of public taste including
  • Language
  • Nudity and Sexuality

11
What is Reality Television?
  • Definition of real is Actually existing not
    fictitious, true, genuine
  • Survivor is as remote from reality as its
    setting Caryn James of the New York Times

12
Survivor as Reality
  • Not the first in the Reality Series
  • The environment is real
  • The situation is simulated
  • Uses regular people
  • Unscripted

13
Filming
  • Producers get one shot for every shot
  • Cannot show re-runs

14
PerceptionFiltered Abstraction
  • Content is edited
  • First Survivor was pre-recorded

15
Survivor as a Game Show
  • What is a game show?
  • Challenges Immunity and Reward
  • Game show regulations

16
Postmodernism
  • Hybrid TV
  • Reflexivity
  • The Game
  • The Players
  • The Camera

17
Spectator PleasureAdvertising
  • Theory of TV
  • Commercials
  • Product Placements

18
Spectator PleasureVoyeurism
  • Defined Pleasure of illicit looking or
    watching some object (usually another person)
    without being invited or allowed to
  • -Carlisle Duncan
  • Experience without risks
  • Sexually motivated

19
Spectator PleasureNarcissism
  • Defined in looking at representations of the
    human body, or part of it, the spectator
    identifies with himself
  • -Carlisle Duncan
  • Character development
  • Representations of the body

20
Spectator PleasureFetishism
  • Defined Pleasure of fascination directed
    towards a spectacle, an object of frank, even
    invited viewing pleasure
  • -Carlisle Duncan
  • Survivor Craze
  • Survivor Parties

21
Spectator PleasureEscapism
  • Mass Media and escapism
  • Survivor and escapism- how much farther from
    reality can you get?!

22
Habits of Thought
  • As kinesiologists we value the aesthetic art of
    human movement and experience. Survivor
    satisfies this intrinsic value of beauty by
    integrating fluid images of what is displayed on
    the TV screen and seduces our minds to manipulate
    time and space creating habits of thought.
  •  
  • WHAT DO I MEAN BY THIS?

23
  • The media and the audience share a logic that
    is used to make sense of social phenomena. The
    audience develops a media consciousness.
  • Ideal Norms
  • HARD WORK
  • HONESTY
  • MODESTY
  • FIDELITY
  •  
  •         LOP - Least Objectionable program
  • Ideal norms represent the sacred traditions
    of society. (Snow, 1983)

24
Media Personalities
  • That Jenna sure reminds me of the value of
    family. Maybe I should pay more attention to my
    children. Who knows how many times I will have
    to hug them and kiss them?

25
WHY DOES THE AUDIENCE ORGANIZE THEIR MINDS TO
TAKE ON THE MEDIAS PERSPECTIVE?
  • TV is powerful, hypnotic and requires little self
    reflexivity.
  • Tool for socialization
  • Erodes boundaries once respected between
    generations, genders, and other social
    institutions
  • As a result our habit to think beyond our daily
    lives and integrate into the social ambiance of
    survivor takes us to a new level of consciousness
    and aesthetic activity.

26
Entrancement
  • Networks controlling this perspective have 5
    things in common
  • 1) making profits
  • 2) shaping values
  • 3) providing public service fantasy
  • 4) building own reputations
  • 5) expressing themselves in artistic form.
  • 98 of all American families have at least one
    TV

27
North American Culture and Survivor
  • Culture involves a sense of how people ought to
    live and how a group can be distinguished through
    artifacts.
  • WHAT VALUES DOES SURVIVOR PROMOTE AND WHAT
    PRACTICES DO WE PARTICIPATE IN?
  • Statistics show that sleeping is the only
    activity in which the average American indulges
    more than television viewing. (Downing,
    Mohammadi, and Sreberny-Mohammadi, 1995)

WE LIKE OUR TV TIME!
28
Cultural Practices
  • We distrust differences of taste and we assume
    that because others like what we do not like that
    their tastes point towards undesirable social and
    behavioral consequences.
  • - American Dream
  • - Social and cultural movement has been built
    upon to display distinct behavior
  • - Roles and Behavior
  • - Order and Disorder
  • - Evolution of Human Societies

29
Material Cultural Artifacts
  • Board games and other paraphernalia
  • If television is more believable and more
    desirable than everyday life, and if television
    personalities and characters are more acceptable
    in face-to-face encounters, cultural change is
    bound to occur. (Snow, 1983)
  • North American Culture is Popular Culture

30
Survivor and Sports
  • Why is Survivor a game?
  • Pre-lusory goal Outwit
  • Outplay
  • Outlast
  • How is Survivor like sport?
  • Physical challenges

31
Escapism and Competitor Identification
  • Escapism binary opposition
  • Winning versus losing
  • Team versus individual competition

Identification sharing the quest to win
32
Role Models
  • Colby Donaldson
  • Age26
  • Career Custom Auto Designer
  • Hometown Dallas, Texas
  • Single and sexy!

33
Liminality
  • Judges
  • in sport are defined
  • in Survivor are also players

Physical Game Space - in sport the arena - in
Survivor, lack of physical boundaries
34
Kinesiology and Survivor
  • Not just physical ability
  • Outwit psychological
  • Outplay physical
  • Outlast sociological

35
Sociology as a Discipline
  • Found in Outlast component
  • The study of human organization and social
    relationships.
  • Human beings social beings.

Rodger Elizabeth
Susan and Kelly
36
Stratification
Rich and Rudy- differences in sexuality and age
Jenna single mom
Gervase African American
Sean the funny guy
37
Survivor Strengths and Weaknesses
  • Strengths
  • show consumers what they want
  • TV shows spurred by Survivor
  • Highly effective due to escapism
  • Weaknesses
  • becoming repetitive
  • Content has replaced quality
  • No real deeper meaning
  • Reality aspect is diminishing

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