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SuperHero

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Neitzsche's Overman, a vision of the Superior Being transcending human ... Spiderman (2002 & 2004) Wonder Woman (1976) Hulk (2003) Smallville (2001-present) ... – PowerPoint PPT presentation

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Title: SuperHero


1
SuperHero Movies
Text by Jon Smajda Tom Dolan Images Clip by
Tom Plante PowerPoint by John Filek
2
ORIGINS
  • The Superhero genre may have origins in
  • Neitzsches Overman, a vision of the Superior
    Being transcending human moralities (twisted into
    support of their political agenda by the Third
    Reich)
  • Philip Wylies Hugo Danner (created in 1907),
    and then Gladiator, which mayve inspired the
    creation of Superman
  • American teenagers Jerry Seigel and Joe Shuster,
    who created the first superhero comic as we know
    it in 1933
  • And other comic book publishers who hurriedly
    copied their idea to profit from the explosive
    success of DCs new Action Comics spin-off title,
    Superman.
  • The Superhero genre then expanded and further
    defined itself in comic strips, early television
    and movies, starting with Superman, reflecting
    and feeding upon the commercialism, sexism,
    militarism and racism of the time.

3
TV FILM
  • Superhero films/television series we are most
    familiar with include
  • Superman (1978---) X-men (2000,
    2002, 2003) Spiderman (2002 2004)
    Wonder Woman (1976) Hulk (2003)
    Smallville (2001-present)
  • Batman (1966---) Daredevil
    (2004---) Unbreakable (2000)
  • Hellboy (2004) and The
    League of Extraordinary Gentlemen (2003)
  • Others Captain America (1944 1991), Punisher
    (1989 2004), Crow (1994), Catwoman (2004),
    Vampirella (1996), Supergirl (1984), Mystery Men
    (1999), and many more.

4
CHARACTERS
  • THE GENERIC SUPERHERO
  • Superheroes
  • are usually male, white, with extraordinary
    powers and an occasional vulnerability
  • live a relatively solitary life in an urban
    setting,
  • devote themselves to fighting crime or evil, and
  • are alone capable of defeating whatever criminals
    or forces of evil are presented.
  • GENERIC MAIN CHARACTERS
  • Like most genre, the Superhero genre is peopled
    by predictable characters
  • a hero with extraordinary powers, dedicated to
    fighting crime,
  • a sidekick (Robin),
  • a villain or two (Joker or Penguin),
  • a damsel in distress (sometimes Vicki Vale) and
  • secondary, usually ineffectual characters
    (criminals, police, press, public).

5
GENERIC ELEMENTS OF PLOT
  • The Superhero genres plot-lines usually involve
  • a normal person who becomes a hero, often with
    extraordinary powers
  • a romantic interest rescued by and/or endangered
    by hero but seldom learning the truth
  • a powerful villain planning to do evil but
    temporarily thwarted by the hero
  • a hero forced to choose between extraordinary
    obligations and a need for love and a normal
    life
  • the villain learning the heros secret identity
    and
  • forcing a decisive confrontation and the heros
    triumph.

6
GENERIC ELEMENTS OF THEMATIC MORAL DISCOURSE
  • The genres thematic and moral discourse, which
    supports the action and conflict, may include
  • the possibility of transformation beyond what
    most of us are capable of
  • endowment with extraordinary powers, including a
    sometimes fatal weakness which prevents hubris
  • a story establishing a myth of origins,
    legitimizing the exercise of ones powers
  • unavoidable dilemmas wherein the hero must choose
    between a normal life and the heroic role
  • tensions between realitys complexities and a
    comics vision that is usually black-and-white,
    good-and-evil
  • facing the injunction that with great power
    comes great responsibility, which poses
    questions about the extent of ones power and
    ones responsibilities
  • living the phenomenon of the misunderstood
    outsider, sometimes driven by a passion to better
    the world
  • the necessity of lies, secrecy, secret or dual
    identities, costumes, significant symbols, to
    make the heroic role easier to realize and an
    occasionally normal life possible.

7
ASSUMPTIONS ABOUT THE WORLD
  • Superhero stories often make similar assumptions
    about the nature of our world. Here are two
    examples of the types of assumptions they make
  • Assumptions about the Nature of our Problems
  • Our fate is in the hands of a single, heroic
    individual.
  • We lack supernatural powers, so we cannot solve
    our own problems.
  • Women, in particular, are weak and require saving
    by the superhero.
  • Assumptions about Morality
  • Everyone even superheroes have to obey moral
    rules and responsibilities.
  • Although some rules can be violated (lying about
    identity) in pursuit of higher morals (saving the
    planet).
  • Some people, like the villains, are pure evil.
  • Physical confrontation is the only way to deal
    with such villains.

8
  • The previous assumptions provide some insights
    into limitations of the genre
  • It plays into our fascination with crime and evil
  • However, it offers no realistic messages about
    how to deal with our problems given that we dont
    actually have supernatural powers.
  • For example, negotiation or compromise cannot
    solve the problems in the story. (Image if they
    could youd have characters with skills like
    supernatural negotiation skills that would
    not fascinate or sell!)
  • It commonly perpetuates stereotypes about women
    and minorities.
  • Oversimplifies problems of crime and good vs. bad.

LIMITATIONS TO THE GENRE
9
CHANGES OVER TIME
  • Like any genre, the Superhero genre changes as
    the times change
  • (note these could each get a slide with pictures
    of each comparison case maybe?)
  • Early adaptations to television were much less
    violent than their comic book equivalents. For
    example, the Justice League of America became
    Super Friends. By the 1990s television
    adaptations such as Foxs Batman was more dark,
    complicated and geared towards older audiences as
    well.
  • Early televisions adaptations of Batman and
    Superman featured superheroes who looked like men
    with plain, ordinary bodies in brightly colored
    tights. Later adaptations, such as the Batman
    movies of the 1990s, featured a muscular
    character dressed in a darker costume and
    environment.
  • In recent years, film adaptations such as The
    Hulk and Spiderman have tried to incorporate more
    elements of the comic book into the movie.
    Technological advances have helped spur these
    efforts.

10
TWISTS
  • Of course, there are many
  • variations to the generic
  • superhero story outlined
  • above
  • Sympathetic Villains (Villains in Spiderman)
  • Normal Guy superhero Unbreakable
  • Women as superhero Catwoman, Wonder Woman
  • Anti-heroes The Punisher, Wolverine, Hellboy
  • Out-of-control Superhero The Hulk

11
TEACHING IDEAS
  • Fan Fiction.
  • Discuss changes over time, tying them to social
    context.
  • Analyze critique values, morals, themes in one
    particular comic.
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