Nintendo The Launch of Game Boy Color PowerPoint PPT Presentation

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Title: Nintendo The Launch of Game Boy Color


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NintendoThe Launch of Game Boy Color
  • Anna Montanana
  • Rosemary Nocito
  • Deena Vezo
  • Maggie Wu

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Nintendo History
  • 1889 Nintendo was founded by Fusajiro Yamauchi
    as a manufacturer of 'Hanafuda - Japanese
    playing cards.
  • The name 'Nintendo' actually means 'leave luck to
    heaven
  • 1970 first field of video entertainment after
    creating the Beam Gun with opto-electronics
  • 1980 launched Game Watch which was an LCD
    based platform that had 59 games
  • 1983 introduced first home console, Nintendo
    Entertainment System (NES)
  • 1989 released Game Boy, a smaller portable
    version of Game Watch that had great potential
    in terms of graphics and interchangeable games

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Nintendo History
  • Since the release of Game Boy, Nintendo has also
    introduced, Super Nintendo, Nintendo 64, and Game
    Boy Advance to the market
  • 1997 it was estimated that more than 40 of U.S.
    households owned a Nintendo game system
  • Nintendo is the worldwide leader in home gaming
    systems.

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Game Boy History
  • 1989 Game Boy was initially released coupled
    with the addictive puzzle game Tetris for 169
  • 1993 Original Game Boy was offered in various
    colors including, blue, yellow, and red
  • 1993 Game Boy Pocket introduced to the market
  • 1994 Super Game Boy was launched enabling gamers
    to play Game Boy games on TV through the Super
    Nintendo system
  • 1996 Original Game Boy was released in a new and
    improved slimmer version
  • 1997 Game Boy Pockets released in six new colors
  • July 1998 expected launch of Game Boy camera and
    printer additions that will turn Game Boy into a
    digital camera with printable pictures and
    stickers
  • November 23 1998 Anticipated launch of Game Boy
    color in North America and Europe

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SWOT
Strengths
Opportunities
Weaknesses
Threats
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Strengths
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Strengths
  • Game Boy is the most successful gaming platform
    in history
  • sold more than 70 million units during its almost
    10-year life
  • Nintendo was the leader in the worldwide US15
    billion retail video game industry.
  • Nintendo manufactured and marketed hardware and
    software for its game systems
  • Nintendo 64 is named Time Magazines Machine of
    the Year for 1996.
  • Control of the games that ran on its game
    machines, keeping its third-party software
    providers under tight control
  • Improvements
  • In 1994, an add-on for the Super Nintendo
    Entertainment System was launched, enabling
    gamers to play Game Boy games on that system.
  • In 1996, Game Boy was relaunched in a slimmer
    housing with further improvements in screen
    clarity.
  • In 1997, Game Boy Pocket was introduced in six
    new colors..
  • The new Game Boy color would display sharp and
    vivid color graphics. Game Boy Colors screen
    was also not backlit, which meant two AA
    batteries would last about 12 hours.
  • Nintendo Canada would have access to a broad
    selection of ads from the US that could appeal to
    all the target segments being considered for
    their launch plan.

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Weaknesses
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Weaknesses
  • Both Game Boy hardware and software sales had
    declined steadily from 1992 to 1996 on a
    worldwide basis.
  • By 1998, support of third-party developers for
    Game Boy was waning. Many viewed it as a spent
    force in the market and were reluctant to invest
    the US200,000 to US300,000 to develop a new
    Game Boy cartridge, when there were more
    attractive opportunities in the much larger
    console market.
  • The marketing communications budget for Nintendo
    in Canada was only a small fraction of the
    Nintendo budget in the US. Also, Nintendo Canada
    selected its ads from the pool developed by
    Nintendo in the US.
  • When the original Game Boy was launched in 1989,
    it had been priced slightly higher in Canada than
    the US, attributing to Game Boys proportionately
    greater sales in the US.

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Opportunities
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Opportunities
  • On November 23, 1998, a color version of
    Nintendos Game Boy would be released
    simultaneously in North America and Europe, one
    of the most important launches in Nintendos
    history.
  • Game Boy Camera and Game Boy Printer were
    scheduled to be released in July 1998.
  • Retailers had open to buy dollars that could be
    shifted around during the year to support the
    hot products.
  • Sega and other competitors lacked new exciting
    software for their handheld hardware. Handheld
    users seemed to want exciting, current software.
  • Six new games, specifically developed to take
    advantage of the 56-color palette on Game Boy
    Color, were expected to be available at the
    launch date.

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Threats
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Threats
  • In 1998 Nintendo began to lose momentum as some
    of the third-party developers began focusing more
    of their development effort on Sony Playstation,
    which was viewed as an easier platform on which
    to develop games, and the Sony business model was
    viewed as being a more profitable one.
  • Sega had been much more aggressive in promoting
    its console business in Canada than in the US.
  • Third-party developers were spending fewer
    marketing dollars in Canada due to the relatively
    small size of the Canadian market. Canada
    represented only about 3 percent of the global
    Game Boy software market, whereas the US
    accounted for between 35 percent to 40 percent.
  • As sales velocity slowed in the mid to late
    1990s, retailers shifted more of their shelf
    space to Nintendo consoles and competing
    platforms and reduced their advertising and
    promotional support for Game Boy.
  • In the late 1990s, a number of specialty stores
    had delisted Game Boy because they felt that they
    were not achieving competitive returns on their
    sales of Game Boy hardware and software.
  • Competition
  • Atari Lynx, the worlds first color handheld
    video game system.
  • TurboExpress
  • Segas Game Gear
  • Segas Nomad

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Issue Identification
  • Issue 1 Choosing the right target market and
    the right positioning
  • Issue 2 Choosing the right market approach
  • Issue 3 How to price Game Boy
  • Color in Canada
  • Issue 4 Product

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Issue 1 Target Market and Positioning
  • Alternative 1 Focus on teens who were more
    likely to already own a Game Boy
  • Alternative 2 Focus on new kid/tween users

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Issue 2 Marketing approach
  • Alternative 1 In-store interactive display
  • Alternative 2 Mall tour
  • Alternative 3 Cross Canada tour

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Issue 3 Pricing
  • Alternative 1 Price Game Boy Color according to
    the mid-1998 exchange rate conversion of U.S.
    price
  • U.S. 79.95 Cdn 120
  • Alternative 2 Price Game Boy Color at a lower
    cost of Cdn 100

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Issue 4 Product
  • Alternative 1 Continue to offer the Black and
    White version of the product
  • Alternative 2 Stop offering the black and white
    version Game Boy
  • Alternative 3 Bundle a game cartridge with the
    Game Boy Color
  • Alternative 4 Do not bundle a game cartridge
    with the Game Boy Color

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Group Discussions
  • Issue 1 Choosing the right target market and
    the right positioning
  • Issue 2 Choosing the right market approach
  • Issue 3 How to price Game Boy
  • Color in Canada
  • Issue 4 Product

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Issue 1. TM and Positioning
  • Alternative 1Focus on teens who were more
    likely to already own a Game Boy
  • PROs
  • If successful in getting teens to adopt, this
    might spur sales among kids and particularly
    tweens, who often aspired to use the same
    products as teens
  • Teens tended to purchase machines with their own
    money, making their purchases all year round, not
    just at holiday times
  • If teens already owned a Game Boy we know that
    they are interested in this type of handheld
    device, and we know how to target them because
    we have reached them in the past
  • CONs
  • If Nintendo Canada targeted teens that had used
    Game Boy in the past, they might view the Game
    Boy as a product that was great when they were
    younger but not sophisticated enough to meet
    their current gaming needs
  • If Nintendo was unsuccessful in getting teens to
    adopt, then perhaps kids and tweens would avoid
    it as well
  • Many in this segment already had a black and
    white Game Boy and a library of five or six games
    and viewed the product as old technology
  • Many teens appeared to have moved past the
    handheld machines to consoles, which offered
    greater speed and game complexity
  • Only represent 6.7 of the total population of
    Canada

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Issue 1 TM and Positioning
  • Alternative 2 Focus on new kid/tween users
  • PROs
  • If Nintendo targeted kids and tweens and was able
    to convince kids/tween nonusers of Game Boy that
    Game Boy Color was a cool product, it could
    become a gotta have for the younger set
  • This younger audience was less likely to already
    own a Game Boy product
  • Kid/Tween users represent 19.9 of the total
    population of Canada
  • CONs
  • The difference between being cool or not cool
    with the younger set was a very fine line
  • If focused on the kids and tweens, it might turn
    off the teens because Game Boy Color was a kids
    toy
  • Game Boys were typically purchased for kids and
    tweens by their parents as gifts, resulting in
    peak sales occurring in November and December for
    holiday gift giving and in June as a graduation
    or great report card present

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Issue 2 Marketing approach
  • Alternatives 1 low-cost interactive display
  • Pros
  • generate brand/product awareness when
    teens/kids/tweens visit the stores
  • Estimated in store interactive displays would be
    used approximately 20 of store hours for an
    average of 3 min/use.
  • No sales staff required to monitoring the
    displays ( easy to operate)
  • 1000 potential outlets and Nintendo could achieve
    an 80 placement rate
  • Low Cost
  • Cons
  • No one is there to explain the new product or the
    benefits of the product if kids/tweens/teens have
    questions
  • Most sales clerks knew little about Game Boy
    Color hardware or software
  • Competitors have similar displays ? Direct
    Competition

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Issue 2 Marketing approach
  • Alternative 2 Mall Tours
  • Pros
  • Nintendo reprehensive is highly knowledgeable
    gamers, and would show game insights and tricks
    that kiosk visitor could use to improve their
    scores on popular games
  • Incentives encourage trial among
    teens/tweens/kids ? Mall tour visitors can enter
    contests for Nintendo products and would receive
    a temporary Nintendo tattoo when they left
  • 6-8 minutes on the product ( more than store
    displays which lasts only 3 minutes)
  • Teens/kids/tweens spend a lot of time in the mall
  • Cons
  • Expensive 10,000 per Mall visit, means only 25
    mall tours per year
  • Mall selection problems
  • staff is limited/place is limited

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Issue 2 Marketing approach
  • Alternative 3 Cross-Canada tour
  • Pros
  • Most likely to generate buzz/PR
  • Automatically high awareness due to scale of the
    events
  • More freedom to promote in a bold manner
  • Bigger kiosks, more staff to promote the new
    product
  • High reach due to the size of audiences attending
    each event ---80
  • Cons
  • costly 150,000 per year for major regional or
    national events CNE, Klondike Days, and the
    Calgary Stampede
  • Events only take place in summer months

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Issue 3 Pricing
  • Alternative 1 Price Game Boy Color according to
    the mid-1998 exchange rate conversion of U.S.
    price
  • Pros
  • Remain consistent with pricing in the US
  • Nintendo Canada wouldnt experience
    proportionately lower sales than the US similar
    to when the original version had been launched in
    1989
  • Prevent black market trafficking and sales from
    the US to Canada because of the cheaper price
  • produce a retail margin of 20 on Game Boy
    consoles
  • Cons
  • Hardware price would be too high to drive-high
    volume sales in Canadian market
  • Higher cost make it unaffordable for kids/tweens
    market
  • Could lose business to competitors because of
    high cost of gaming system

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Issue 3 Pricing
  • Alternative 2 Price Game Boy Color at a lower
    cost of Cdn 98
  • Pros
  • Lower price makes the gaming system more
    attractive and affordable to buy, especially for
    kids/tween market segment
  • Retailers could make more profitable returns per
    square meter
  • Lowest sale price of Game Boy to date
  • Cons
  • Could lead to black market exporting of product
    to other markets
  • Nintendo Canada would only receive a gross margin
    of 5 instead of the past 6
  • With a lower margin received from each Game Boy
    sold, retailers might chose to spend their money
    on carrying and aggressively marketing other game
    systems

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Issue 4 Product
  • Alternative 1 continue to offer the black and
    white version of the product
  • Pros
  • Low price ? Cdn 49
  • Backward compatibility of game boy color games
    mean that consumers could buy the black and white
    version and then trade up at a later date with
    out making their games obsoletes.
  • Cons
  • With the low price, the black and white version
    would not generate any profits
  • Cannibalizing sales of Game Boy color

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Issue 4 Product
  • Alternative 2 do not continue to offer the
    black and white version of the product
  • Pros
  • Avoid losing money producing the black an white
    version
  • Avoid cannibalizing sales of Game Boy color
  • Cons
  • Excludes consumers looking for a more affordable
    option

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Issue 4 Product
  • Alternative 3 Nintendo Canada should bundle a
    game cartridge with Game Boy color at Launch
  • Pros
  • Incentive to purchase
  • Teens/Tweens/Kids can see the difference between
    color and black and white gamesand if they think
    color is superior, they would keep purchasing the
    color games instead of just keep using their
    old/already owned black and white games
  • History could repeat itself with Game Boy having
    the same success it experienced when packaging
    Tetris with the original Game Boy
  • Increased perceived value of game system
  • Cons
  • A high price will be charge??
  • Lose revenue from independent game sales

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Issue 4 Product
  • Alternative 4 Nintendo Canada should not
    bundle a game cartridge with Game Boy color at
    launch
  • Pros
  • Avoid higher retail prices
  • Higher profits from the individual game sales
  • Cons
  • Less incentive to buy
  • Consumers may expect Game Boy to come with a game
    cartridge because that is what they have
    experienced in the past

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Recommendations
  • Focus on both teens already own a Game Boy and
    new kid/tween users
  • The best marketing approach is a cross-Canada
    tour because we felt this is the best way to
    generate buzz and increase brand awareness and
    same time it is the most informative way to
    educate users on the new product. We also felt
    the other two approaches can be carried along
    after the launch of Game Boy Color
  • PR
  • we also recommended what has been stated in the
    case
  • Sales Reps visit leading magazine/web
    publications three month before product launch
    and let the writers to play the game for 5-6
    hours
  • We decided to price Game Boy Color at Cdn 120 to
    best satisfy factors such as profitability,
    consumer price sensibility and sufficient
    motivation for retailers to carry the product.
  • Lastly, we have decided that Nintendo should stop
    offering the black and white version Game Boy and
    bundle a game cartridge with Game Boy Color.
    This will not only encourage users to try new
    Game Boy Color but also make them adopt to the
    new product faster.

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Expert Choice
  • See printouts

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Implementations
  • short-term
  • focus advertisements and literature on the 120
    price, which includes a game cartridge, and
    towards both teen and new kid/tween user markets
  • begin research and creation of the cross-canada
    tour
  • gather information about consumer response and
    satisifaction
  • advertise aggressively in the beginning to
    promote the new Game Boy Color to both target
    markets with separate campaigns focused at each
    market individually
  • long-term
  • execute the cross-canada promotions tour
  • sign a young celebrity as a spokesperson for Game
    Boy Color to appeal to the young target markets

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  • Thank You
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