Title: rendered worlds
1rendered worlds
- animation indexicality
- 04.11.18
2virtual week duties
- details of requirements for virtual week are in
the lecture notes for the previous class. I will
emphasize that they are requirements.
3final project
- http//dmedia.ucsc.edu/FDM20C-Fall-2004/assignment
s.html
4animating screen space
- the pixel
- (picture element)
- the smallest addressable picture element
- discrete, rectangular elements of a TV/computer
screen - patterned in terms of color or shades of gray to
produce an image
5color RGB
- red green
blue color - 0 0
0 black - 0 0
1 blue - 0 1
0 green - 0 1
1 cyan - 1 0
0 red - 1 0
1 magenta - 1 1
0 yellow - 1 1
1 white
6pixel bitmapped vector
- bitmapped graphics
- (really pixelmapped)
- screen pixels (physical pixels) correspond
directly to stored values (logical pixels) - a stored value for every displayed pixel
- painting programs
- vector graphics
- image stored as mathematical equation of lines,
curves - computation interprets model
- generates display of pixels
- extrapolating an line from end points
7foundations
- Ivan Sutherland
- MIT, later NSA/DARPA, later Utah
- Sketchpad (1963)
- interactive graphical interface pen/screen
- w/ Dave Evans UC Berkeley, pioneered computer
animation
8foundations
- Bell Labs
- early 1960s
- innovations in computer graphics, animation,
music - Ken Knowlton creates Beflix animation system
(1963)
9frame from Edward Zajac film (satellite orbit)
- Bell Labs, 1961 (?) demonstrating satellite orbit
10Michael Noll, Computer composition with lines
(Mondrian approximation)
11frame from Stan VanDerBeek/Ken Knowlton, Poem
Field film
123-D Cartesian space
-
Y - Z
X - convention for giving the illusion of realistic
space
13creating objects in Cartesian space
- CAD (computer-aided design)
- modeling
- wire frames skeletal structures linear
framework - polygons (polys) creating an outer shape 3-D
volume - more polys, more complex shape
- decorating
- color
- texture mapping
- giving objects skins
14creating objects in Cartesian space
- lighting
- shadows
- reflections
- animating
- making objects move or behave
- rendering
- translation of information (modeling, decorating,
lighting) into an actual image - time consuming for high-quality images
15Turner Whitted, ray-traced ball
- reflection of light off curved surface now a
standard exercise
16Turner Whitted, ray-traced ball
- simulation of optical properties optical
illusions
17Lev Manovich
- Digital image is no longer indexical
- Cinema is the art of the index
- points to something
- pro-filmic event/reality
- referential
18Lev Manovich
- Logic of the digital moving image
- subordinates the photographic and the cinematic
to the painterly and the graphic, destroying
cinemas identity as a media art
19Lev Manovich
- implications of this
- painting is key way to understand digital image
- troubles idea of digital a progress toward the
future - digital technology does not move us toward
greater realism - (especially if realism means reference to
external phenomena)
20archaeology of moving pictures
- procinematic devices Thaumatrope
21archaeology of moving pictures
22archaeology of moving pictures
23Lev Manovich
- Digital
- towards the painterly
- increases plasticity
- return of the repressed of graphic animation
- yet still attempting to create realism (reality
effect)
24Lev Manovich
- Digital cinema is not the same as digital video
- cinema more of a complete practice and
experience - video a specific element of digital cinema
25The Making of Walking with Dinosaurs
26screening
- animation in action
- illustration of the animation elements mentioned
earlier as well as - laser scanning
- motion capture
- compositing
- which we will address next time. . .
27screening
- the documentarys assumption/argument
- science, animation technology, and creativity
work together to develop a truer understanding
and realistic representation of dinosaurs - its strategy
- as if a camera crew were there to capture the
truth and reality of dinosaurs indexical conceit
28screening
- formal tension between
- indexical/cinematic elements locations,
background shots - digital/animated elements dinosaurs
- compounded by demands of scientific realism
- resolved in jokes indexical gags
- becomes a fact/fiction hybrid not unlike that
last Lain layer