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rendered worlds

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details of requirements for virtual week are in the lecture ... procinematic devices: Thaumatrope. Phenakistiscope. archaeology of moving pictures. Zootrope ... – PowerPoint PPT presentation

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Title: rendered worlds


1
rendered worlds
  • animation indexicality
  • 04.11.18

2
virtual week duties
  • details of requirements for virtual week are in
    the lecture notes for the previous class. I will
    emphasize that they are requirements.

3
final project
  • http//dmedia.ucsc.edu/FDM20C-Fall-2004/assignment
    s.html

4
animating screen space
  • the pixel
  • (picture element)
  • the smallest addressable picture element
  • discrete, rectangular elements of a TV/computer
    screen
  • patterned in terms of color or shades of gray to
    produce an image

5
color RGB
  • red green
    blue color
  • 0 0
    0 black
  • 0 0
    1 blue
  • 0 1
    0 green
  • 0 1
    1 cyan
  • 1 0
    0 red
  • 1 0
    1 magenta
  • 1 1
    0 yellow
  • 1 1
    1 white

6
pixel bitmapped vector
  • bitmapped graphics
  • (really pixelmapped)
  • screen pixels (physical pixels) correspond
    directly to stored values (logical pixels)
  • a stored value for every displayed pixel
  • painting programs
  • vector graphics
  • image stored as mathematical equation of lines,
    curves
  • computation interprets model
  • generates display of pixels
  • extrapolating an line from end points

7
foundations
  • Ivan Sutherland
  • MIT, later NSA/DARPA, later Utah
  • Sketchpad (1963)
  • interactive graphical interface pen/screen
  • w/ Dave Evans UC Berkeley, pioneered computer
    animation

8
foundations
  • Bell Labs
  • early 1960s
  • innovations in computer graphics, animation,
    music
  • Ken Knowlton creates Beflix animation system
    (1963)

9
frame from Edward Zajac film (satellite orbit)
  • Bell Labs, 1961 (?) demonstrating satellite orbit

10
Michael Noll, Computer composition with lines
(Mondrian approximation)
  • Bell Labs, 1965

11
frame from Stan VanDerBeek/Ken Knowlton, Poem
Field film
  • Bell Labs, 1967

12
3-D Cartesian space

  • Y
  • Z
    X
  • convention for giving the illusion of realistic
    space

13
creating objects in Cartesian space
  • CAD (computer-aided design)
  • modeling
  • wire frames skeletal structures linear
    framework
  • polygons (polys) creating an outer shape 3-D
    volume
  • more polys, more complex shape
  • decorating
  • color
  • texture mapping
  • giving objects skins

14
creating objects in Cartesian space
  • lighting
  • shadows
  • reflections
  • animating
  • making objects move or behave
  • rendering
  • translation of information (modeling, decorating,
    lighting) into an actual image
  • time consuming for high-quality images

15
Turner Whitted, ray-traced ball
  • reflection of light off curved surface now a
    standard exercise

16
Turner Whitted, ray-traced ball
  • simulation of optical properties optical
    illusions

17
Lev Manovich
  • Digital image is no longer indexical
  • Cinema is the art of the index
  • points to something
  • pro-filmic event/reality
  • referential

18
Lev Manovich
  • Logic of the digital moving image
  • subordinates the photographic and the cinematic
    to the painterly and the graphic, destroying
    cinemas identity as a media art

19
Lev Manovich
  • implications of this
  • painting is key way to understand digital image
  • troubles idea of digital a progress toward the
    future
  • digital technology does not move us toward
    greater realism
  • (especially if realism means reference to
    external phenomena)

20
archaeology of moving pictures
  • procinematic devices Thaumatrope

21
archaeology of moving pictures
  • Phenakistiscope

22
archaeology of moving pictures
  • Zootrope

23
Lev Manovich
  • Digital
  • towards the painterly
  • increases plasticity
  • return of the repressed of graphic animation
  • yet still attempting to create realism (reality
    effect)

24
Lev Manovich
  • Digital cinema is not the same as digital video
  • cinema more of a complete practice and
    experience
  • video a specific element of digital cinema

25
The Making of Walking with Dinosaurs
  • BBC, 1999

26
screening
  • animation in action
  • illustration of the animation elements mentioned
    earlier as well as
  • laser scanning
  • motion capture
  • compositing
  • which we will address next time. . .

27
screening
  • the documentarys assumption/argument
  • science, animation technology, and creativity
    work together to develop a truer understanding
    and realistic representation of dinosaurs
  • its strategy
  • as if a camera crew were there to capture the
    truth and reality of dinosaurs indexical conceit

28
screening
  • formal tension between
  • indexical/cinematic elements locations,
    background shots
  • digital/animated elements dinosaurs
  • compounded by demands of scientific realism
  • resolved in jokes indexical gags
  • becomes a fact/fiction hybrid not unlike that
    last Lain layer
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