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Computer Graphics

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Cartography. Medical imaging. Manufacturing. Multimedia/Education. Entertainment. User interfaces ... Often include the ability to simulate real-life conditions ... – PowerPoint PPT presentation

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Title: Computer Graphics


1
Computer Graphics
  • Introduction

2
What is Computer Graphics?
  • Computer applications that create 2-dimensional
    (2D) images
  • 2D Images create using computers
  • Wait!!!
  • What about 3D?
  • 3D images are actually displayed as 2D projections

3
Uses of CG
  • User interfaces
  • Business graphics
  • Science
  • Cartography
  • Medical imaging
  • Manufacturing
  • Multimedia/Education
  • Entertainment

4
User interfaces
  • Interactive
  • Visual feedback
  • Graphical User Interface (GUI)
  • Windows
  • Buttons
  • Sliders
  • List boxes

5
Business
  • Turns data into information
  • Used to facilitate decision making
  • Charts and graphs
  • Pie
  • Bar
  • Scatter plots

6
Science
  • Scientific visualization
  • Allows users to access the information in very
    large data sets via visual cues
  • Visual cues
  • Color
  • Shape
  • Motion

7
Manufacturing
  • Computer-Aided Design (CAD)
  • Computer-Aided Manufacturing (CAM)
  • Drafting programs
  • Often include the ability to simulate real-life
    conditions in a virtual world

8
Multimedia/Education
  • Computer-Aided Instruction (CAI)
  • Computer-Mediated Instruction (CMI)
  • Uses visual tools to reinforce/supplement
    text-based content

9
Entertainment
10
History 1950s
  • Output via Teletypes, lineprinters, etc.
  • Cathode Ray Tube (CRT)
  • Whirlwind Computer, MIT (1950)

11
History 1960s
  • Vector graphics
  • Interactive graphics
  • Sketchpad, Ivan Sutherland (1963)
  • Doctoral thesis
  • Utilized lightpen for interaction

12
History 1960s
  • CAD/CAM
  • General Motors DAC system
  • Itek Digitek system

13
History 1980s
  • Personal computers
  • Raster graphics
  • Bitmap image - displayed as rows and columns of
    colored dots
  • Pixel (Pel) -
  • picture element
  • smallest directly addressable element in a raster

14
History 1980s
  • GUIs
  • Windowing systems
  • Interactive devices
  • trackball
  • mouse

15
Output devices
  • Mid-60s - Vector displays
  • random scan - draw lines point-to-point
  • refresh - image is redrawn 30 times per second
  • display buffer - holds drawing instruction data
  • Early-70s - Raster displays
  • scan lines - rows of pixels drawn in a specific
    order
  • frame buffer - holds pixel data

16
Standards
  • Graphical Kernel System (GKS)
  • Programmers Hierarchical Interactive Graphics
    System (PHIGS)
  • OpenGL

17
Overview
Application model
Application program
Graphics system
  • Application model - represents the data or
    objects to be rendered
  • Application program - creates, reads from and
    writes to the model
  • Graphics system - performs I/O transformations

18
Check-up!
  • State at least three uses of computer graphics
    mentioned in class.
  • What is a Pixel?
  • What is vector graphics? Raster graphics?
  • State at least two graphics standards mentioned
    in class.
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