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CIS 487 Pitch Early Draft

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... months have passed and the deadline for the surrender of the kingdom draws close. ... OS: Windows Vista Ultimate. CPU: 3.0Ghz Intel Core 2 Duo. Memory: 4GB ... – PowerPoint PPT presentation

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Title: CIS 487 Pitch Early Draft


1
Mage Wars
  • CIS 487 Pitch Early Draft
  • Paul Gruenke
  • Ed Malinowski

2
Executive Summary - Game Story Abstract
  • The Dark Magus has kidnapped the much Beloved
    Heir to the Kingdom and is holding the entire
    land at ransom for their continued safety. 
    Despite the valiant attempts by Knights and
    Wizards alike to scale the mountainous dark tower
    of the Evil Magus, none have succeeded in scaling
    its many floors and reaching the top to face off
    against the fiend and rescues the Heir.  Three
    months have passed and the deadline for the
    surrender of the kingdom draws close. A young
    mage approaches the tower gates.  He is armed
    with the mythic Medallion of Defense - a magic
    item that allows one to turn his opponents
    attacks back on them regardless of how powerful
    the foe may be.  Armed with the Medallion and his
    courage, the youth sets out to defeat the Master
    of the Dark Arts and save the kingdom.

3
Game Overview
  • This game is a significant modification to the
    traditional Breakout-type game, but it keeps
    these aspects the same
  • Player reflects balls into the playing field
  • The ball collides with objects in the field for
    level completion
  • Objects in the field are destroyed upon
    collision
  • More primitive 2D look and feel
  • Single player

4
Game Overview Cont.
  • Differences Mage Wars vs. Breakout
  • The players character will be on the top instead
    of the traditional bottom.
  • The paddle is replaced by reflecting spells
    from the left, right, or center from a keyboard
    action instead being a static bar.
  • Instead of just bricks to destroy, enemy sprites
    will be in the play field and destroying them
    will be the objective.
  • Bricks will still exist as barricades to the
    enemies
  • Balls will emanate from the enemy sprites, and
    there will be multiple balls on the screen at
    once.
  • Due to the addition of multiple balls, the
    players lose condition will be time based rather
    than keeping the ball from reaching behind the
    paddle.
  • If time permits, a player health system may also
    be implemented

5
Appearance
  • Playing field appearance
  • Standard one-screen tower floors
  • Character Sprites
  • The hero sprite will be on the top
    Hero
  • A row of bricks representing barricades will
    stand before you and the enemy sprites
  • Evil Mage Orc
  • Sprites may move around a bit on the screen (time
    pending)
  • All sprites in the final version may differ from
    these drafts

6
Players Roles and Actions
  • Your mage is the only person who can withstand
    the evil magic, so the player must reflect the
    evil magic back at the enemies.
  • Each stage consists of enemy sprites firing a
    barrage of balls into the playing field
  • Your mage must reflect these projectiles with his
    spells(paddle) back into the play field
  • The spells can reflect in multiple directions

7
Game Controls (pending)
  • Left/Right movement Arrow Keys
  • Swing wand left Z key
  • Swing wand middle X key
  • Swing wand right C

8
Strategies and Motivations
  • Motivations
  • The object of each level is to quickly reflect
    back the balls to knock out all of the enemy
    sprites.
  • All enemy sprites must be eliminated in the time
    allocated for that level
  • When the ball collides with a brick or enemy
    sprite, that object is destroyed (like in regular
    breakout)
  • Strategies
  • Balls that reach the bottom of the playing field
    behind the enemies are lost player should try
    different reflections and positions to hit the
    balls at the enemies
  • Balls that reach the top behind the hero do not
    cause the player to lose like in regular breakout
    player should not worry about hitting every
    ball back

9
Level Summary/Story Progression
  • Each level increases the number of sprites and
    bricks involved.
  • This concept represents your mages struggle
    taking on more and more of the tower.
  • Example
  • Level 1- One row of bricks and one enemy orc to
    eliminate
  • Level 2 Two rows of bricks and three enemy orcs
  • Level 3 Three rows of bricks, five enemy orcs
    and one evil mage enemy
  • Level 4 Four rows of bricks, five enemy orcs
    and three evil mage enemies
  • Level 5 - Formal boss type scenario (time pending)

10
Hardware
  • Development Hardware
  • OS Windows Vista Ultimate
  • CPU 3.0Ghz Intel Core 2 Duo
  • Memory 4GB
  • Video Card ATI Radeon HD 512MB
  • Recommended Hardware
  • OS Windows XP
  • CPU 1Ghz
  • Memory 1GB
  • Video Card 128 MB

11
Software
  • Visual Studio 2008 Professional
  • Microsoft Paint
  • DirectX 9
  • C coding language
  • Lamothe T3 Libraries

12
Algorithm Style
  • 2D 3rd Person arcade style
  • Sprite animations
  • One non-scrolling full screen per level
  • La Mothe code examples and libraries

13
References
  • Sprites CharasProject Online Resource
    Generators http//www.charas-project.net/
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