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J' David Smith

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Quake 2. Eye Tracking Games. Lunar Command. Eye Tracking Games. Neverwinter Nights ... Compared the eye tracker to the mouse. Participants played each game with ... – PowerPoint PPT presentation

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Title: J' David Smith


1
Use of Eye Movements for Video Game Control
  • J. David Smith
  • T.C. Nicholas Graham
  • EQUIS Lab
  • School of Computing
  • Queen's University

2
My How Things Have Changed!
http//www.easports.com
3
But Controllers Havent
www.premier-md.com
4
And Neither Has the Audience
5
We Want More!
6
We Want More!
7
We Want More!
8
We Want More!
9
So How Do We Get Them?
10
Nintendos Answer
www.nintendo.com.au
www.capecodwriterscenter.org
11
Nintendos Answer
www.nintendo.com
www.activeforever.com
12
Nintendos Answer
www.nintendo.com
13
How About Eye Movements?
14
Eye Movements are Very Natural
volokh.com
15
Eye Movements are Very Natural
www.psychology.uiowa.edu
16
Games Already Use the Eyes
The Legend of Zelda The Wind Waker
www.planetgamecube.com
17
Games Already Use the Eyes
Madden Football '06
www.planetgamecube.com
18
We can Use an Eye Tracker!
19
We've Tried an Eye TrackerWith a Few Games
20
Eye Tracking Games
Quake 2
21
Eye Tracking Games
Lunar Command
22
Eye Tracking Games
Neverwinter Nights
23
How Well Does It Work?
  • Performed an experiment
  • Compared the eye tracker to the mouse
  • Participants played each game with both devices
  • Recorded how well they did with each device
  • Completed a questionnaire after each game

24
What Does It Do Better?
  • Players felt much more immersed!
  • Continuous feedback
  • Game seems to know what you want to do

25
Thank You!
Videos and slides available from http//www.cs.
queensu.ca/smith
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