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Title: Reading 3


1
Reading 3
  • Audio, Video Recording, and Video Editing

2
Audio
  • Television Sound
  • Microphones I
  • Microphones II
  • Wireless Microphones
  • Off-Camera Microphones
  • Stereo to 5.1
  • Digital Audio
  • Audio Control Devices
  • Audio Recording, Editing, Playback I
  • Audio Recording, Editing, Playback II

3
Television Sound
  • Two things that must be controlled are
  • Loudness and frequency.
  • Loudness (measured in decibels) has to do with
    pressure the threshold of pain 135
  • Frequency basic pitch of the sound measured in
    hz good hearing exists between 20 - 20000hz.
  • The weakest links in audio are microphone and
    speaker.

4
Microphones I
  • 6 common microphone designs
  • hand held - the type held by on-camera talent or
    used for on-location interviews
  • personal mic (lavaliere / clip-on mic) - Whether
    hung from a cord around the neck (lavaliere) or
    clipped to clothing, these are all referred to as
    personal mics.
  • shotgun- used for on-location production to pick
    up sounds a moderate distance from the camera
  • boundary effect microphone - also called PZ or
    PZM mics These rely primarily on reflected sounds
    from a hard surface such as a tabletop
  • contact mics - which pick up sound by being in
    direct physical contact with the sound source.
    These mics are generally mounted on musical
    instruments.
  • studio microphones- the largest category of
    microphone.
  • Types of Mics

5
  • 3 basic directional categories

Unidirectional mics have 4 categories -cardioid -
supercardioid -hypercardioid -parabolic
6
Microphones II
  • Best if handheld mics are held at 30 degrees.
  • Best used within a distance of 8-16
  • Windscreens and pop filters are used to reduce
    static, wind, and plosive speech.
  • Lavalieres (clip on mics) can be condenser or
    dynamic types.
  • Use within 14 (dont put near ear-rings,
    necklaces, etc.)
  • Proximity effect sound over a distance loses
    low frequencies (bass)
  • Sweetening phase adding audio embellishments
    during the editing phase.

7
Wireless Microphones
  • There are two types of wireless mics the
    self-contained (all-in-one) unit and the
    two-piece type.
  • Typically the two-piece type is better (smaller
    and audio is usually better, bc the transmitter
    has greater power.)
  • However, beware of things that might add
    interference.
  • Place the antenna where it wont be around any
    solid metal objects, especially when the talent
    is walking around.
  • Stay as close as you can to the antenna.
  • Note Most RF mics transmit on frequencies above
    the standard FM radio band in either the VHF
    (very high frequency) range, or UHF (ultra-high
    frequency) band. Since the UHF band is less
    crowded, audio engineers prefer it.

8
Off-Camera Microphones
  • When to use off-camera mics
  • because seeing a mic wouldn't be appropriate, as
    in the case of a dramatic production
  • when mic cords would restrict the movement of
    talent, such as in a dance number
  • when there are too many people in the scene to
    use multiple personal, handheld or RF mics, such
    as with a choir
  • Type to use
  • a supercardioid with a narrower pattern
  • shotgun mics can be used at distances of up to 25
    to 30 feet.
  • Mount these on fish poles (type of boom/ giraffe/
    perambulator) and or in a shock mount.
  • Phase cancellation happens when 2 or more mics
    pick up the same sound at different times
    (yikes.) So to fix this there is 4 things that
    can be done
  • place mics as close as possible to sound sources
  • use directional mics
  • turn down mics any time they are not needed
  • carefully check and vary distances between the
    sound sources and multiple mics to reduce or
    eliminate any cancellation effect (A speaker's
    mic should be placed at one-third or less the
    distance of the next nearest mic.)

9
Stereo to 5.1
  • In essence we hear in 3D - our brains convert the
    time lapse of when one sound hits one ear
    slighter behind when the other ear is hit (phase
    difference.)
  • Different ways to create stereo sound
  • 1. Synthesized stereo
  • 2. Multi-track recordings
  • 3. Stereo Mics
  • 4. X-Y and M-S Micing Techniques
  • Pan Plot used to make the L - R movement stereo
    effect
  • Stereo setup around a normal TV 3 feet on each
    side away from TV.
  • Quad mics mics that detect sounds in nearly a
    360-degree perspective have four mic elements
    within a single housing.
  • True surround sound has 5 speakers, but 6
    speakers are need to take advantage of HDTV
    capabilities.
  • Dolby 5.1 means 5 surround sound speakers and 1
    bass (bass is nondirectional so it doesnt matter
    where it is placed.)
  • To achieve the expanded effect, multi-channel
    audio recordings are digitized and fed into a
    computer during postproduction.

10
Digital Audio
  • Better than analog
  • Gets rid of feedback
  • Easier to copy - minimal loss.
  • Quantizing is the process to convert from analog
    to digital.
  • The optimum analog level needs to be a lot higher
    than the optimum digital level (there for harder
    to control issues of feedback etc. with analog.
  • Time coding is a lot easier.
  • Lipsync is a problem with digital (sometimes hard
    to match up.)

11
Audio Control Devices
  • Audio boards and consoles are designed to do five
    things.
  • amplify incoming signals
  • allow for switching and volume level adjustments
    for a variety of audio sources
  • allow for creatively mixing together and
    balancing multiple audio sources to achieve an
    optimum blend
  • route the combined effect to a transmission or
    recording device
  • Mixing board terminology
  • Cue is used for cueing up audio sources (finding
    the appropriate point for starting a musical
    selection on a CD, for example)
  • Audition allows an audio source to pass through
    an auxiliary VU meter to high quality speakers so
    levels can be set and audio quality evaluated.
  • Program sends the audio through the master gain
    control to be recorded or broadcast.
  • Mic-level inputs handle the extremely low
    voltages associated with microphones
  • Line-level inputs are associated with the outputs
    of amplified sources of audio, such as CD
    players.
  • Master gain control controls the levels of all
    inputs simultaneously.
  • Faders (volume controls)
  • Riding gain - maintaining optimum levels during
    production

12
Audio Recording, Editing, Playback
  • History of where audio is stored
  • Records to tapes to cart machines to CDs to DATS
    to computer HD.
  • So whats the difference?

13
Wrapping Up Audio
  • If the average audio level is low, an AGC
    (automatic gain control) circuit will raise it
    if the average level is too high, the circuit
    will bring it down.
  • These are now built into some cameras and mics.
  • Can be bad because can raise annoying background
    noises, or cancel out some voice that might be
    needed, etc.
  • Compressors control threshold and gain.
  • Limiters limits the audio levels.
  • Expanders increase range.
  • Audio Filters used to increase, add, and or
    bland out certain sounds/ noise.
  • IFB system used to talk with talent or others
    privately (ie. an ear piece, etc.)

14
Video Recording
  • Video Recording Media
  • Consumer Video Formats
  • Professional Video Formats
  • Video Recorder Operations

15
Video Recording Media
  • History of recording media
  • Tape video heads that travel across the surface
    of the tape and leave magnetic traces in the
    tape's coating. The magnetic imprints left in the
    surface of the tape induce magnetic changes in
    the video heads, which are then converted into
    minute voltages. These are amplified millions of
    times before being passed on to various pieces of
    video equipment.
  • DVD (digital versatile disk/ digital videodisk) -
    red or blue laser reads the compressed
    information (blue ray does so more efficiently).
    Some cameras record straight to disk.
  • Solid state memory this approach provides faster
    camera-to-computer transfer speeds. Plus, since
    there are no moving parts, camcorder maintenance
    costs are reduced to a fraction of what they are
    with videotape, or even videodisc.
  • Media/ Video servers store audio and video
    information on high-capacity computer disks.

16
Consumer Video Formats
  • Compression
  • You can go to a 201 ratio before actually seeing
    any major lost in video picture.
  • Different types of compression are called
    codecs.
  • Compression getting rid of redundant
    information and data.
  • Lossless nothing is eliminated during
    compression (hard to really effectively
    accomplish)
  • Lossy during compression some data is
    eliminated.

17
  • 5 Advantages of Digital Video recordings over
    analog
  • A digital videotape can be copied almost
    indefinitely without a loss of quality. This is
    an important consideration in postproduction
    sessions that require numerous generations of
    video effects.
  • Digital material can be directly uploaded to
    digital editing systems without the need of
    analog-to-digital conversion.
  • Error-correction circuitry associated with
    digital electronics reduces or eliminates
    problems such as dropouts (to be discussed in
    Module 49).
  • Digital videotapes are better suited for archival
    (long-term) storage.
  • The technical quality of digital recordings is
    significantly better than typical analog
    recordings.

18
Professional Video Formats
What this chart doesnt include are - disk
based recording, and tape less recording (such
as solid state cards, and or hard drives).
Therefore there are at least 7 accepted and
used Methods for video formates and capture right
now.
19
Video Editing
  • Continuity Editing
  • Continuity Techniques
  • Solving Continuity Problems
  • Technical Continuity
  • Editing Guidelines I
  • Editing Guidelines II
  • Linear/Nonlinear Editing
  • Making Use of Time-Code
  • On-Line/Off-Line Editing

20
Continuity Editing
  • Continuity editing refers to arranging the
    sequence of shots to suggest a progression of
    events.
  • Continuity editing primarily suggests guiding an
    audience through a sequence of events and, in the
    process, showing them what they want to see when
    they want to see it. In the end, you've told a
    story or logically traced a series of events to
    their conclusion.
  • Accelerated Editing condensing time putting a
    bunch of quick shots together to tell a story.
  • (ie. girl is blow drying her hair - instead of 10
    mins. - show it in 2 min.)
  • Expanding time drag out a happening beyond the
    actual time represented. (ie. creating suspense)
  • Causality suggests or explains why things
    happen.
  • Motivation also helps explain the why, but adds
    ingredients of the why.

21
Continuity Techniques
  • Insert shots close-up of something that exists
    within the basic scene.
  • Cutaways cut away from the main scene or action
    to add related material.
  • Relational editing putting scenes together that
    help build the story.
  • Thematic editing used not to tell a story - but
    rather create a mood (all shots are related to a
    central theme.)
  • Parallel cutting when the segments are cut
    together to follow the multiple (different) story
    lines, it's referred to as

22
Solving Continuity Problems
  • Jumpcuts when edits end up being confusing or
    unsettling.
  • What are some examples?
  • (These usually occur due to single camera
    filming)
  • Use some other footage (mix A and B roll.)
  • Use re-establishing shots - helps the audience
    get back on track.
  • Adjust similar shots to a minimum difference of
    30 degrees.
  • Dont break the 180 degree rule (crossing the
    line) Any time a new camera angle exceeds
    180-degrees

23
Technical Continuity
  • Technical Continuity Problem Any noticeable,
    abrupt, or undesirable change in audio or video
    during a production
  • Audio issues
  • background sound
  • sound ambiance (reverberation within a room, mic
    distance, etc.)
  • frequency response of mic or audio equipment
  • audio levels
  • Video issues
  • color balance
  • tonal balance
  • light levels exposure
  • camera optics sharpness
  • recording quality

24
Editing Guidelines I
  • 1 Edits work best when they are motivated.
  • Ie. If we hear a door open, or someone calls out
    from off-camera, we generally expect to see a
    shot of whoever it is.
  • 2 Whenever possible cut on subject movement.
  • 3 Maintaining Consistency in Action and Detail
  • 4 Use distractions in the scene to cover the
    slight mismatches
  • 5 Keep in Mind the Strengths and Limitations
    of the Medium.
  • Ie. Close-ups on individuals are appropriate for
    interviews and dramas, but not as appropriate for
    light comedy.
  • 6 Cut away from the scene the moment the
    visual statement is made.
  • Issue of New vs. Familiar Subject Matter
  • 7 Varying Tempo Through Editing
  • 8 Emphasize the B-Roll.
  • 9 The final editing guideline is If in doubt,
    leave It out.

25
  • 5 Rules for Editing News Broadcasts
  • 1. Select stories and content that will elicit an
    emotional reaction in viewers.
  • 2. If the piece has complex subject matter, buck
    the rapid-fire trend and make sure that neither
    the audio nor the video is paced too quickly.
  • 3. Try to make the audio and video of equal
    complexity. However, if the video is naturally
    complex, keep the audio simple to allow the video
    to be processed.
  • 4. Don't introduce important facts just before
    strong negative visual elements. By putting them
    afterwards the audience will have a better chance
    of remembering them.
  • 5. Edit the piece using a strong beginning,
    middle, and end structure. Keep the elements as
    concrete as possible.

26
Linear/Nonlinear Editing
  • Two types
  • Dedicated editor
  • Software based editor
  • Linear done on tape and or camera
  • Non-linear done on a program

27
Making Use of Time-Code
  • Time code (SMPTE/EDU) an eight-digit code that
    allows you to specify precise video and audio
    editing points.
  • The numbers refer to hours, min., sec., and
    frames.
  • Frames go from 0 - 29 (based on 30f/sec.)
  • What comes after (06433815)?

28
On-Line/Off-Line Editing
  • Off-Line Editing creating a list of edit
    decisions. - Its the rough cut stage, where you
    compile a list of time-code numbers.
  • On-Line Editing use original footage to create
    the final edited version of the program.

29
7 Quick tips for Editing(Prior to sending it to
a server where others will start really editing)
  • 1. Use a pencil and paper/ palm or whatever to
    makes notes as things are recorded - use them as
    a reference (a time log and shot sequence will
    help.)
  • 2. Restrain yourself from shooting everything you
    think you can possibly use - too much is too
    much.
  • 3. Look for connections between segments - get
    rid of everything else.
  • 4. Find appropriate cutways - they should add
    variety and contribute to visual pace.
  • 5. Use transition effects sparingly. Fancy
    transitions are just distracting - most
    professionals dont really use them.
  • 6. Use music creatively and appropriately.
    Silence is generally distracting - so find music
    that doesnt call attention to itself.
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