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RealTime Cloth Simulation

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Challenges in cloth simulation. Model. Integrator. Collision handling. Goal ... approximated the Hessian matrix. Consider the angular momentum. 2006/10/26. 16 ... – PowerPoint PPT presentation

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Title: RealTime Cloth Simulation


1
Real-Time Cloth Simulation
  • Advisor??? ??
  • ???

2
outline
  • Introduction
  • Related work
  • Idea
  • Possible problem

3
Introduction
4
Introduction
  • Why we need ?
  • Challenges in cloth simulation
  • Model
  • Integrator
  • Collision handling
  • Goal
  • Stable
  • Fast
  • Good visual result

5
Related work
  • Model
  • Integrator
  • (Collision Handling)

6
Related work Modeling(1)
  • Particle-based methods
  • Breen 1992
  • energy-based model
  • Baraff, Witkin 1998

7
Related work Modeling(2)
  • Finite Element Model
  • Olaf, Michael, and Wolfgang2003
  • Not popular

8
Related work Modeling(3)
  • Discrete Models
  • Ko, Choi 2002

9
Related work Integrator(1)
  • Explicit Integrations
  • based on Taylor expansion of the previous
    equation
  • Euler (1st order), Mid-point (2nd order),
    Runge-Kutta (4th order)
  • Implicit Integrations
  • These methods reformulate the previous equation
    into a system of equations.
  • These methods are very stable but difficult to
    implement.

10
Related work Integrator(2)
  • Explicit Integrations
  • Strong points
  • low computational time
  • easy to implement
  • Weak points - small time
  • step
  • small spring constant
  • over-elongation problem

A B C
11
Related work Integrator(3)
  • Explicit Integrations
  • the over-elongation problem
  • Position correction
  • fails when too many collisions occur
  • between cloth and other objects
  • Velocity correction
  • not physically correct

12
Related work Integrator(4)
  • Verlet integration
  • Arnulph, Clemens, Volker 2003
  • increases the stability

13
Related work Integrator(5)
  • Implicit Integrations
  • Find matrix H to solve the v(n1)

because
14
Related work Integrator(6)
  • Implicit Integrations
  • Strong points
  • stable whatever the chosen time step
  • high spring constants allowed
  • Weak points
  • storing a big matrix
  • solving a linear system
  • real-time execution difficult to obtain

15
Related work Integrator(7)
  • Implicit Integrations
  • Desbrun 1999
  • approximated the Hessian matrix
  • Consider the angular momentum

16
Related work other method(8)
  • Force Propagation

17
Related work other method(9)
18
Idea
19
Idea
  • Motivation
  • To generate more delicate cloth, we usually
    increase mesh complexity
  • Also increase computational time
  • In game design, how to provide feature-preserved
    cloth model in real-time

20
Idea
  • Cloth animation with adaptively
  • refined meshes
  • ACM International Conference
  • Proceeding Series 2005

An efficient animation of wrinkled cloth with
approximate implicit integration The Visual
Computer Journal 2001
21
Idea
  • Proposed method
  • Create fine cloth mesh at the beginning
  • In each time step,
  • instead of computing position of each vertex, we
    clustering all the vertices
  • and interpolated positions of each vertex in the
    same cluster
  • Adjust the degree of clustering

22
Idea
  • Goal
  • Wish to generate fast and detail-preserved cloth
  • Increase stability
  • smooth the spring damping
  • Correct compressed spring
  • Control the variable at each frame rendering
  • View-dependent
  • Character priority

23
Possible problem
24
Possible problem
  • in each simulation
  • How to clustering, according to?
  • Curvature
  • How to interpolated?
  • Sampling
  • Performance
  • The most important!

25
  • Question?
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