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Building Modular ObjectOriented Systems with Reusable Collaborations

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Title: Building Modular ObjectOriented Systems with Reusable Collaborations


1
Building Modular Object-Oriented Systems with
Reusable Collaborations
  • Karl Lieberherr, David Lorenz and Mira Mezini
  • (C) 2000 by the authors

2
Authors
  • Presenter Karl Lieberherr, Northeastern
    University, Boston and UBS AG, Zurich
    (lieber_at_ccs.neu.edu)
  • David Lorenz, Northeastern University, Boston
    (lorenz_at_ccs.neu.edu)
  • Mira Mezini, University of Siegen, Germany
    (mira_at_ccs.neu.edu)

3
Disclaimer
  • The material presented in this tutorial does not
    represent an official UBS process.

4
The Future of Software Engineering Editor A.
Finkelstein
  • Software Engineering a Roadmap by A. Finkelstein
    and Jeff Kramer Key Research Pointers
  • We need to be able to build systems that are more
    resilient or adaptive under change
  • We need to devise and support new structuring
    schemes and methods for separating concerns in
    software systems development.

5
Same book Tables
  • Software Maintenance and Evolution
  • 5.2 How can software be designed so that it can
    easily be evolved
  • 5.3 More effective tools and methods for program
    comprehension ...
  • Software Architecture
  • 6.3 Software Architecture that adapt themselves
    to their physical setting

6
Same book Tables
  • Object-oriented modeling
  • 7.1 To identify appropriate language means for
    modeling an aspect of a system

7
Overview
  • Tangling and Crosscutting in Object-Oriented
    Systems
  • Discussion of solution approaches Design
    patterns, AspectJ, Hyper/J, Demeter
  • Problems with structuring software - function
    versus object structuring
  • Reconciliation of both worlds Adaptive
    Plug-and-Play Components (APPC) as the component
    construct
  • APPC for generic higher-level collaborative
    behavior
  • Tools
  • Summary

8
Part 1 Contents
  • A quick introduction to collaborations
  • Idea
  • Program development view why adapters
  • Crosscutting and tangling
  • The goal
  • Some related approaches
  • Collaborations Booch, SAP
  • Examples synchronization, counting, flying
  • Definition of collaboration

9
From Crista Lopes PhD thesis (NU/Xerox)
Instead of writing this
10
Idea
  • How can we make enhancements (e.g., extension,
    evolution and adaptation) easier?
  • Localize enhancements!
  • But An enhancement might intrinsically influence
    many methods or classes. The code needed for the
    enhancement might be spread over a good fraction
    of the program.
  • Solution Allow programmer to refer to many
    points in execution of program in a localized
    manner. Allow additional actions to be executed
    at those points.

11
Two things are important!
  • Specify
  • additional or modified actions.
  • Actions come first!
  • when to call those actions.
  • Specification may cut across many methods.
    Crosscutting comes second.
  • We use separate constructs to specify crosscuts
    and actions on crosscuts.

12
Program development view
  • Start with simple program
  • Get to the desired program by applying a sequence
    of changes to the simple program
  • For example start with simple program P that can
    print application objects and extend it with
    behaviors B1, B2, Bn, and a synchronization
    policy S and a distribution policy D and a
    historization policy H.

13
Program development view
Synthesis (adapters)
Separation of concerns
Desired System
Implementation model
Use Cases system issues
Collaborations (Role models)
14
Program development view
  • Final program 1 P B1 B2 Bn S D
    H
  • Final program 2 P B1 B2 Bn S1 D1
    H1
  • Final program 3 P1 B1 B2 Bn S D
    H

15
Program development view
  • We want the individual changes to be generic and
    therefore they need to be instantiated.
  • Final program 1 P A1(B1) A2(B2)
    An1(Bn) An2(S) An3(D) An4(H)
  • The A functions are adapters that adapt the
    generic changes to the specific context.

16
Discussion of adapters
  • Adapters express the crosscutting.
  • Do they add complexity? They add complexity but
    they remove complexity elsewhere the
    enhancements become decoupled and reusable.

17
Constructs to use
  • UML collaborations (adapted) for expressing
    actions decoupled from adapters. New allow
    rewriting of methods.
  • Composite adapters to express the crosscutting
    that maps actions to execution points. May
    contain arbitrary Java code to implement required
    interface of collaboration with provided
    interfaces

18
Terminology
  • The collaboration-adapter language is also called
    the APPC (Adaptive Plug-and-Play Component)
    language based on terminology in our OOPSLA 98
    paper
  • In a later paper we also used the term
    aspectual component for APPC. No longer used.

19
Cross-cutting of aspects
better program
ordinary program
Basic classes structure
Aspect 1
Class A
Slice of functionality
Aspect 2
Class B
Slice of functionality
Aspect 3
Class C
20
The goal Tangling control
  • The goal is to separate program enhancements
    (each enhancement in a single place) and minimize
    dependencies between them (loose coupling)
  • less tangled code, more natural code, smaller
    code
  • enhancements are easier to reason about, debug
    and maintain
  • a large class of modifications in the definition
    of one enhancement has a minimum impact on the
    others
  • more reusable, can plug/unplug enhancements as
    needed

21
Rough correspondences
22
Example Write accesses AspectJ
application
class Point int _x 0 int _y 0 void
set(int x, int y) _x x _y y
void setX(int x) _x x void
setY(int y) _y y int getX()
return _x int getY() return
_y
aspect
aspect ShowAccesses static before Point.set,
Point.setX,
Point.setY System.out.println(W)
23
AOP example with collaboration
class Point int _x 0 int _y 0 void
set(int x, int y) _x x _y y
void setX(int x) _x x void
setY(int y) _y y int getX()
return _x int getY() return
_y
collaboration ShowWAccesses participant
Data-To-Access expect void writeOp()
replace void writeOp() System.out.println(W
) expected()
adapter AddShowWAccesses //connects appl,
ShowWAccesses ... Point is Data-To-Access
writeOp set ...
24
Quote by Grady Booch, Aug. 30, 1999
  • From the perspective of software architecture, we
    have found that collaborations are the soul of an
    architecture, meaning that they represent
    significant design decisions that shape the
    systems overall architecture.
  • We have been using collaborations to capture the
    semantics of e-business ...

25
SAP View of Components(www.sap.com/banking)
  • Quote A Business Component represents the
    functionality of a set of semantically related
    Business Objects and their standard business
    interfaces, the BAPIs (Business Application
    Programmer Interfaces).
  • In UML those components are called
    collaborations.

26
Example 1 outline
  • ReadersWriters pattern
  • Have a data structure with read and write methods
    that are used in a multi-threaded environment
  • Rule
  • no reader and at most one writer or
  • several readers and no writer

27
Example 1 plan
  • Describe synchronization pattern as a UML-style
    (Unified Modeling Language) collaboration.
  • Describe instantiation of pattern using an
    adapter.

28
Example 1 collaboration
  • collaboration ReadersWriters
  • protected int activeReaders_ 0 ...
  • participant DataToProtect
  • expect Object read(Object args)
  • expect void write(Object args)
  • replace Object read(Object args) // around
  • beforeRead() Object r expected(args)
  • afterRead() return r
  • replace write(Object args) // around
  • beforeWrite() expected(args)
  • afterWrite()

29
Example 1 collaboration
  • protected boolean allowReader()
  • return waitingWriters_ 0
  • activeWriters_ 0
  • protected boolean allowWriter()
  • return activeReaders_ 0
  • activeWriters_ 0
  • protected synchronized void beforeRead()
  • waitingReaders_
  • while (!allowReader())
  • try wait() catch (...)
  • -- waitingReaders_ activeReaders_
    ...

30
Example 1 adapter
  • adapter ReadersWritersUse
  • MyHashtable is ReadersWriters.DataToProtect
  • with
  • read clone(), get(Object),
  • contains(Object), elements(), isEmpty(),
  • ...
  • write clear(), put(Object,Object),
  • remove(Object), ... // remaining
    methods

31
Example 1 discussion
  • Simple case one class only. Typical case one
    collaboration affects many classes.
  • One collaboration may affect program at many
    different join points. Collaboration localizes
    many changes cutting across one or several
    classes.
  • Adapter describes the crosscutting.

32
Collaboration-adapter language
  • We find it to be very expressive for AOP in
    general
  • see OOPSLA 98 paper (Mezini/Lieberherr) and
    follow-on technical report with David Lorenz

33
Example 2 synchronization
  • collaboration BoundedDataStructure
  • participant D
  • expect void put (Object o)
  • expect Object take()
  • expect int used()
  • expect int length()
  • protected boolean fullfalse protected
    boolean emptytrue
  • replace synchronized void put (Object o)
  • while (full) try wait()
  • catch (InterruptedException e)
  • expected()
  • if (used()1) notifyall()
  • emptyfalse
  • if (used()length()) fulltrue

34
Example 2 continued
  • replace synchronized Object take (Object o)
  • while (empty) try wait()
  • catch (InterruptedException e)
  • Object r expected()
  • if (used()length() - 1) notifyall()
  • fullfalse
  • if (used()0) emptytrue return r
  • // end participant
  • // end collaboration

35
Example 2 Adapter 1 Use the coordinator with
basic Buffer
  • adapter BoundedDataStructureToBuffer
  • Buffer is BoundedDataStructure.D
  • with // adaptation body in Java
  • void put (Object o) in(o)
  • Object take() return out()
  • int used() return usedSlots
  • int length() return array.length

36
Example 2 Adapter 2 Use the coordinator with
basic BoundedStack
  • adapter BoundedDataStructureToMyStack
  • BoundedStack is BoundedDataStructure.D
  • with
  • void put (Object o) push(o)
  • Object take() return pop()
  • int used() return size()
  • int length() return limit()

37
Adapters
  • Implement required interface in terms of provided
    interface.
  • The adaptation bodies are written in terms of
    three self variables The environment of the
    participant, the base environment and the adapter
    environment.
  • Adapters express the crosscutting.

38
A simple multi-class collaboration
  • Solve simple counting problems
  • Define Count collaboration and use it twice
  • Demonstrates concept of adaptive programming used
    in Demeter.
  • Aaptive programming is good to express certain
    kinds of crosscuts in a robust way
  • Example of a functional aspect

39
Example 3 Count Collaboration
collaboration Counting participant
Source expect TraversalGraph getT()
// new TraversalGraph(classGraph, //
new Strategy(from Source to Target)) public
int count () // traversal/visitor weaving
getT().traverse(this, new Visitor() int r
public void before(Target host) r
public void start() r 0 ) //
ClassGraph classGraph new ClassGraph()
40
Example 3 Count Collaboration
participant Target
Use in Bus simulation example Source --
BusRoute Target -- Person
41
Use 1
Count all persons waiting at any bus stop on a
bus route
from BusRoute via BusStop to Person
busStops
BusRoute
BusStopList
buses
0..
BusStop
BusList
waiting
0..
passengers
Bus
PersonList
Person
0..
42
Use 2
count all persons waiting at any bus stop on a
bus route
from BusRoute via BusStop to Person
villages
BusRoute
BusStopList
buses
VillageList
busStops
0..
0..
BusStop
BusList
Village
waiting
0..
passengers
Bus
PersonList
Person
0..
43
Adapter 1
  • adapter CountingForBusRoute1
  • BusRoute is Counting.Source
  • with
  • TraversalGraph getT() return
  • new TraversalGraph(classGraph1,
  • new Strategy(from BusRoute via
    BusStop to Person))
  • Person is Counting.Target
  • // ClassGraph classGraph new ClassGraph()

44
Adapter 2
  • adapter CountingForBusRoute2
  • BusRoute is Counting.Source
  • with
  • TraversalGraph getT() return
  • new TraversalGraph(classGraph2,
  • new Strategy(from BusRoute via
    BusStop to Person))
  • Person is Counting.Target
  • // ClassGraph classGraph new ClassGraph()

45
Discussion
  • Program (collaboration and adapter) adapts to
    changing class graph
  • Collaborations work well both for non-functional
    aspects (like synchronization) as well as
    functional aspects (like counting)

46
Summary of three examples
  • Enhance sequential data structure with
    readers/writers synchronization policy add new
    data for collaboration activeReaders_, ...
  • Enhance sequential, bounded data structure with
    mutual exclusion synchronization policy add new
    data full, empty.
  • Enhance program with counting behavior

47
A special case of collaborationsPersonalities
  • Only one collaborator
  • We will use APPCs but personalities make a
    simple case very understandable

48
Popular Functions
49
Mapping Popular Functions
50
Personality - Concept
  • Encapsulate popular functions independent of any
    specific class hierarchy
  • Not abstract classes
  • Embody one, and only one role
  • Not interfaces (a-la Java)
  • More constrained
  • Contain behavior implementation

51
Personality - Architecture
52
Personality - Components
  • Provided interface
  • popular functions go here
  • Required interface
  • functions to be implemented by personifying class
  • Private functions
  • no visibility either upstream or downstream
  • Role-specific attributes
  • to keep the roles state
  • Constructor
  • to initialize the role-specific attributes

53
Personality - Definition Syntax
54
Personality as a collaboration
collaboration Flying participant
FlyingThing expect void takeOff(),
expect void ascend(), public void fly (int x,
int y,int altitude) takeOff()
ascend()
55
Personality - Usage Syntax
56
Usage expressed with adapter
adapter FlyingBat Bat is Flying.FlyingThing
with void takeOff()
void ascend()
57
Insertion
  • Based on feedback from teaching the material ...

58
Factoring out similarities that cut across
dominant decomposition
Adapters
Specific Behavior 1
s1
Generic Behavior
s2
Specific Behavior 2
AOP solution less redundancy, cheaper, requires
tool support
Traditional solution redundancy
59
Handling of Multiple Structures
Adapters
Specific Counting
s1
Generic Counting
s2
Specific Counting
AOP solution less redundancy, cheaper, requires
tool support
Traditional solution redundancy
60
Example The Publisher-Subscriber Protocol
  • Have two collaborating participants

61
Publisher
  • collaboration PublisherSubscriberProtocol
  • participant Publisher
  • expect void changeOp(Object args)
  • protected Vector subscribers new
    Vector()
  • public void attach(Subscriber subsc)
  • subscribers.addElement(subsc)
  • public void detach(Subscriber subsc)
  • subscribers.removeElement(subsc)
  • replace void changeOp()
  • expected()
  • for (int i 0 i lt subscribers.size()
    i)
  • ((Subscriber)subscribers.elementAt(i)
    ).
  • newUpdate(this)

62
Subscriber
  • participant Subscriber
  • expect void subUpdate(Publisher publ)
  • protected Publisher publ
  • public void newUpdate(Publisher aPubl)
  • publ aPubl
  • subUpdate(publ)

63
Classes for deployment
  • Class Point
  • void set()
  • class InterestedInPointChange
  • void public notifyChange()
  • System.out.println("CHANGE ...")

64
Deployment 1
  • adapter PubSubConn1
  • Point is Publisher with
  • changeOp set
  • InterestedInPointChange is Subscriber with
  • void subUpdate(Publisher publ)
  • notifyChange()
  • System.out.println(on Point object "
  • ((Point) publ).toString())

65
Deployment 1
Red expected replaced
Blue from adapter
Point
Publisher
changeOp calls newUpdate attach(Subscriber) deta
ch(Subscriber)
set
InterestedInPointChange
Subscriber
subUpdate(Publisher) newUpdate(Publisher)
subUpdate(Publisher) notifyChange()
66
Deployment 2
  • connector PubSubConn2
  • TicTacToe is Publisher with
  • changeOp startGame, newPlayer, putMark,
  • endGame
  • BoardDisplay, StatusDisplay is Subscriber
    with
  • void subUpdate(Publisher publ)
  • setGame((Game) publ)
  • repaint()

67
End insertion
68
What is a collaboration?
  • any identifiable slice of functionality that
    describes a meaningful service, involving, in
    general, several concepts,
  • with well-defined required and provided
    interfaces,
  • formulated for an ideal ontology - the required
    interface
  • subject to deployment into several concrete
    ontologies by 3rd parties (instantiation of
    collaboration)
  • subject to composition by 3rd parties
  • subject to refinement by 3rd parties

An ontology is, in simple terms, a collection of
concepts with relations among them plus
constraints on the relations.
69
Collaboration deployment/composition
  • Deployment is mapping idealized ontology to
    concrete ontology
  • specified by adapters separately from components
  • without mentioning irrelevant details of concrete
    ontology in map to keep deployment flexible
  • non-intrusive, parallel, and dynamic deployment
  • Composition is mapping the provided interface of
    (lower-level) components to the required
    interface of a (higher-level) component
  • deployment is a special case of composition,
    where the lower level
  • component is a concrete ontology (no
    required interface)

70
Using the required interface
  • Two basic possibilities
  • using them unchanged as subroutines calling
    functions in the required interface to build
    functions in the provided interface
  • modifying the functions in the required
    interface wrapping them with additional
    functionality and putting them into the provided
    interface

71
Similarity to hardware description languages
  • Hardware components
  • input/output signals
  • instantiated with actual parameters
  • connected by wires (statically)
  • primitive building blocks are gates (or, not) and
    memory elements
  • Software components
  • input/output methods
  • instantiated with actual parameters
  • connected by adapters (statically or dynamically)
  • primitive building blocks are basic classes with
    basic methods

72
Building Modular Object-Oriented Systems with
Reusable CollaborationsPart 2
  • Karl Lieberherr, David Lorenz and Mira Mezini

73
Part 2 Contents
  • Problems with software structuring
    data/functions
  • Reconciling data/functions
  • A closer look at collaborations with
    ShowReadAccess example
  • Inheritance between collaborations and adapters

74
Problems with Software Structuring
Software Data (Shapes)
Functions (Colors)
1st Generation Spaghetti-Code
2nd 3rd Generation functional decomposition
75
Problems with Functional Decomposition
  • Disadvantage Data spread around
  • integration of new data types gt
  • modification of several functions
  • functions tangled due to use of shared
  • data
  • Difficult to localize changes !

Advantage easy integration of new functions
76
Problems with Object Decomposition
  • Disadvantage functions spread around
  • integration of new functions gt
  • modification of several objects
  • objects tangled due to higher-level
  • functions involving several classes
  • Difficult to localize changes !

Advantage easy integration of new data
77
Problems with Object Decomposition
high-level behavior scattered around the
implementation of several classes
OOAD
Collab-1
Z
C1
C4
C2
C3
C5
Collab-4
Collab-2
Collab-3
C1
C4
C2
C3
Implementation
C5
78
Problems with Object Decomposition
During implementation separate higher-level functi
ons are mixed together
During maintenance/evolution individual
collaborations need to be factored out of
the tangled code
79
So what?
NO !
So, lets organize!! Lets have component
constructs that capture functions cross
cutting class boundaries !! Lets have APPC to
reconcile functions and objects
80
Reconciling objects and functionsthe intuition
behind collaborations/adapters
modification
result
required
provided
adapters
Concrete application
81
collaborations
82
definition
result
deployment
83
definition
deployment
result
84
CounterImpl
DataWithCounter
StackImpl
QueueImpl
LockImpl
DataWithLock
85
Weaved Code
Shapes
AutoReset
ShowReadWriteAccesses
Point
Line
NewInstanceLogging
Rectangle
86
DataWithCounter
DataWithLock
DataWithCounterLock
87
A closer look at collaborations
  • A slice of high-level, system/application level
    functionality. Slice not self-contained.
  • High-level three meanings
  • multi-party functionality involving several
    participants
  • one participant may be mapped to a set of
    otherwise not structurally related classes
  • two neighboring participants may be mapped to
    classes that are far apart (many intermediate
    classes)

88
Examples
  • Publisher-subscriber protocol it applies in
    general to multiple sets of classes in different
    places in a system's object structure.
  • Logging execution behavior
  • Synchronization

89
Informal collaboration descriptionShowReadAccess
  • For any data type in an application, say
    DataToAccess, any read access operation, AnyType
    readOp() defined for DataToAccess, and any
    invocation of this operation on an instance of
    DataToAccess called, dataInstance, display Read
    access on ltstring representation of
    dataInstancegt.

90
Example of a collaboration for ShowReadAccess
  • collaboration ShowReadAccess
  • participant DataToAccess
  • expect Object readOp()
  • replace Object readOp()
  • System.out.println("Read access on "
  • this.toString())
  • return expected() // this calls the
  • // expected version of readOp()

91
Concrete class graph in Java
  • class Point
  • private int x 0
  • private int y 0
  • void set(int x,int y) this.x xthis.y
    y
  • void setX(int x) this.x x
  • void setY(int y) this.y y
  • int getX() return this.x
  • int getY() return this.y
  • class Line ...
  • class Rectangle ...

92
Deployment
  • adapter ShowReadAccessConn1
  • Point is ShowReadAccess.DataToAccess
  • with readOp get
  • adapter ShowReadAccessConn3
  • Point, Line, Rectangle
  • is ShowReadAccess.DataToAccess
  • with readOp get

93
Inheritance between components
  • collaboration ShowReadWriteAccess extends
    ShowReadAccess
  • participant DataToAccess
  • expect void writeOp(Object args)
  • replace void writeOp(Object args)
  • System.out.println(
  • "Write access on "
  • this.toString())
  • expected(args)

94
Inheritance between adapters
  • adapter ShowReadWriteAccessConn2 extends
    ShowReadAccessConn3
  • Point,Line,Rectangle
  • is DataToAccess with
  • writeOp set

95
Collaborations have flavor of classes
  • Common
  • Have local data and function members
  • One collaboration can inherit from another
    collaboration
  • Different
  • collaboration/adapter separation. Adaptation code
    is a part of the instantiation of the
    collaboration.

96
What are collaborations?
  • Collaborations are language constructs that
    capture behaviour involving several classes
    (cross-cuts class boundaries)
  • the programmer uses classes to implement the
    primary data (object) structure
  • the programmer uses collaborations to implement
    higher-level behavior cross-cutting the primary
    structure in a modular way

97
What are collaborations?
  • Collaborations have provided and required
    interfaces
  • The required interface consists of an ideal class
    graph (Participant Graph, PG) to enable defining
    one aspect of the system with limited knowledge
    about the object model and/or other aspects
    defined by other collaborations
  • Collaborations can be deployed into PGs or
    concrete class graphs and/or composed/refined by
    3rd parties (reuse) by mapping interfaces via
    explicit adapters.

98
Collaborations (APPC)
minimal assumptions on application structure
Participant Graph
P1
P3
P2

required interfaces
Behavior Definition
P
P1
add new functionality enhance the required
provided everything declared public

...
written to the PG similar to an OO
program is written to a concrete class graph

P3
...
99
Collaboration Definition
  • A set of participants forming a graph called the
    participant graph (represented, e.g., by a UML
    class diagram). Participant
  • formal argument to be mapped
  • required function members (keyword expect)
  • reimplementations (keyword replace)
  • local data and function members

100
Definition (continued)
  • Local classes visibility collaboration
  • Collaboration-level data and function members.
    There is a single copy of each global data member
    for each deployment

101
Deployment/Composition of Collaborations
  • Specified by adapters separately from
    collaborations
  • Adapters use
  • regular-expressions to express sets of method
    names and class names and interface names
  • code where simple method name mapping is not
    enough
  • graphs and regular expression-like constructs for
    mapping graphs

102
Deploying/Composing APPCs
participant-to-class name map
Application
Participant Graph
P1
P3
required/provided adapters
P2
link-to-paths map
Behavior Definition
P1
...
APPC Compiler (CG-to-PG compatability?)
P1
executable Java code
103
Building Modular Object-Oriented Systems with
Reusable CollaborationsPart 3
  • Karl Lieberherr, David Lorenz and Mira Mezini

104
Part 3 Contents
  • Connection to Law of Demeter
  • Design issues with collaborations
  • Application in EJB and XML
  • Focus on adapters
  • use of traversal strategies
  • XPath (XML) and traversal strategies
  • UML and collaborations
  • Tools AP Library, DJ, Demeter/Java
  • Summary

105
Connection to Law of Demeter
  • Law of Demeter and knowledge about structural
    object model.

106
Participant Graph Where Have We Seen That
Before ?
  • Quote
  • Avoid traversing multiple links or methods. A
    method should have limited knowledge of an object
    model. A method must be able to traverse links to
    obtain its neighbors and must be able to call
    operations on them, but it should not traverse a
    second link from the neighbor to a third class.

Rumbaugh and the Law of Demeter (LoD)
107
Adaptive Following LoD
C
A
FRIENDS
a
S
X
c
b
  • are not accidentally friends
  • other classes exist for other reasons
  • participant graph makes some
  • far away classes into friends

B
aFrom S to A bFrom S to B cFrom S via X
to C
108
Design issues
  • What goes into collaborations and what goes into
    adapters?
  • Depends on reuse of collaboration C.
  • Consider n reuses of the same collaboration
    A1(C), A2(C), ,An(C)
  • The goal is to put enough information into
    collaboration C so that in the adapters there is
    minimal repetition.

109
Application to business modelling Analysis,
Design, Implementation
  • Motivation
  • How to eliminate redundancy from business
    processes and how to systematically translate
    them to implementations.
  • Technical problem/ Research question
  • How to express processes in terms of
    collaborations and adapters. How to add
    implementation details using collaborations and
    adapters.
  • The approach
  • Develop an ideal business model for each business
    process and describe process in that model. Use
    (cross-cutting) adapters to instantiate processes
    several times in big UML class graph.
  • Unanswered questions
  • Interactions between processes (composition), Can
    implementation be constructed using
    collaborations and adapters?

110
Aspect-oriented design
  • Requires good abstraction skills.
  • Find abstractions that
  • can be reused (in a crosscutting manner) several
    times so that the different reuses contain
    minimal redundancy
  • can be adapted easily and robustly to the
    changing contexts

111
Program development view
Synthesis (adapters)
Separation of concerns
Desired System
Implementation model
Use Cases system issues
Collaborations (Role models)
112
Are adapters really needed?
  • No, see AspectJ.
  • But limits reusability.

113
An application in Java technology
  • Separation of concerns an important issue in
    Enterprise Java Beans.
  • Later also discuss XML application

114
Enterprise Java Beans (EJB) and collaborations
and adapters
  • EJB a hot Java component technology from SUN/IBM
  • Collaborations and adapters a conceptual tool
    for the design of enterprise Java beans (and
    other components)

115
Enterprise JavaBeans (EJB)
  • Addresses aspectual decomposition.
  • An enterprise Bean provider usually does not
    program transactions, concurrency, security,
    distribution, persistence and other services into
    the enterprise Beans.
  • An enterprise Bean provider relies on an EJB
    container provider for these services.

116
EJB
  • Beans
  • Containers to manage and adapt the beans.
    Intercept messages sent to beans and can execute
    additional code. Similar to reimplementation of
    required interface in collaboration.

117
Collaborations for EJB design/implementation
  • Use collaborations to model transactions,
    concurrency, security, distribution and other
    system level issues. Translate collaborations and
    adapters to deployment descriptors (manually, or
    by tool).

118
Example Use APPC for EJB persistence
  • As an example we consider how persistence is
    handled by EJB containers. The deployment
    descriptor of a bean contains an instance
    variable ContainerManagedFields defining the
    instance variables that need to be read or
    written. This will be used to generate the
    database access code automatically and protects
    the bean from database specific code.

119
Collaboration Persistence
  • collaboration Persistence PerMem p
  • participant Source
  • expect Target targets
  • expect void writeOp()
  • // for all targets writeOp
  • participant Target
  • expect void writeOp()
  • replace void writeOp()
  • // write to persistent memory p
  • expected()

120
Deployment
  • adapter PersistenceConn1
  • ClassGraph g // from Company to
  • Company is Persistence.Source
  • Nodes(g) is Persistence.Target
  • with writeOp write
  • // must be the same writeOp for both
  • // Source and Target

121
Generate deployment descriptor
  • Adapter contains information about
    ContainerManagedFields
  • Adapter localizes information it is not spread
    through several classes

122
AOP idea in XML
  • Java server page contains
  • XML description (concern structure of info.)
  • Java code (concern how to compute info.)
  • XSL description (concern how to display
    information)
  • Three integrated concerns Structure, Retrieval,
    Display

123
Focus on adapters
  • Adapters map generic behavior to concrete
    behavior. It would be helpful if they could be
    made robust to structural changes
  • If the participant graph of a collaboration needs
    to be embedded into a complex application class
    graph, the adapter might be brittle with respect
    to changes in the class graph.

124
Earlier viewgraph Adapter 2
  • adapter CountingForBusRoute2
  • BusRoute is Counting.Source
  • with
  • TraversalGraph getT() return
  • new TraversalGraph(classGraph2,
  • new Strategy(from BusRoute via
    BusStop to Person))
  • Person is Counting.Target
  • // ClassGraph classGraph new ClassGraph()

125
Traversal Strategies
  • Specification and Efficient Implementation
  • (Graph Theory of OOP/OOD)

126
What they can do
  • Define subgraphs succinctly
  • Define path sets succinctly
  • Applications
  • define cross-cutting functions
  • writing adaptive programs
  • marshaling objects
  • storing objects persistently
  • etc.

127
Applications of Traversal Strategies
  • Defining mapping from high-level graph to a
    low-level graph without committing to all details
    of low-level graph in definition of mapping.
    Low-level graph is parameter to definition of
    mapping.
  • Exploit structure of low-level graph in
    definition of mapping.

128
S is a traversal strategy for G
Ft
F
D
D
E
E
B
B
C
C
S
G
A s
A
129
Other applications of traversal strategies
  • Specify mapping between graphs (adapters)
  • Advantage mapping does not have to refer to
    details of lower level graph ? robustness
  • Specify traversals through graphs
  • Specification does not have to refer to details
    of traversed graph ? robustness
  • Specify function compositions
  • without referring to detail of API ? robustness

130
Other applications of traversal strategies
  • Specify range of generic operations such as
    comparing, copying, printing, etc.
  • without referring to details of class graph ?
    robustness. Used in Demeter/Java. Used in
    distributed computing marshalling, D, AspectJ
    library (Xerox PARC)

131
Traversal strategy definitionembedded, positive
strategies
  • Given a graph G, a strategy graph S of G is any
    connected subgraph of the transitive closure of
    G.
  • The transitive closure of G(V,E) is the graph
    G(V,E), where E(v,w) there is a path from
    vertex v to vertex w in G.

132
S is a strategy for G
Ft
F
D
D
E
E
B
B
C
C
S
G
A s
A
133
Discussion
  • Seems strange define a strategy for a graph but
    strategy is independent of graph.
  • Many very different graphs can have the same
    strategy.
  • Better A graph G is an instance of a graph S, if
    S is a connected subgraph of the transitive
    closure of G. (call G concrete graph, S
    abstract graph).

134
Discussion important is concept of
instance/abstraction
  • A graph G is an instance of a graph S, if S is a
    connected subgraph of the transitive closure of
    G. (call G concrete graph, S abstract graph).
  • A graph S is an abstraction of graph G iff G is
    an instance of S.

135
Improved definition
  • Want a stronger form of instance called
    refinement. Based on experience.
  • Concept of graph refinement A graph G is a
    refinement of a graph S, if S is a connected
    subgraph of the pure transitive closure of G with
    respect to the node set of S.

136
Pure transitive closure
  • The pure transitive closure of G(V,E) with
    respect to a subset W of V is the graph
    G(V,E), where E(i,j) there is a W-pure
    path from vertex i to vertex j in G.
  • A W-pure path from i to j is a path where i and j
    are in W and none of the inner points of the path
    are in W.

137
G1 compatible G2
F
F
D
D
E
E
B
B
C
C
G2
Compatible connectivity of G2 is in G1
G1
A
A
138
G1 strong refinement G2
F
F
D
D
E
E
B
B
C
C
G2
refinement connectivity of G2 is in pure form in
G1 and G1 contains no new connections in terms
of nodes of G2
G1
A
A
139
G1 refinement G2
F
F
D
D
E
E
B
B
C
C
G2
refinement connectivity of G2 is in pure form in
G1 Allows extra connectivity.
G1
A
A
140
XPath navigation language of XML
  • A subset of the traversal strategies navigation
    language (for adaptive navigation) is contained
    in Xpath
  • Can write robust XML code using same techniques
    as in Demeter
  • //Chapter//Paragraph from Root via Chapter to
    Paragraph

141
Xpath capabilities for emulating traversal
strategies
  • The main way is by using //Target so the
    topology of the Class Graph can have the freedom
    to change while we are still able to get to the
    Target
  • used //Target1//Target2 to emulate Demeter's
    "via".
  • one can use //not Target1//Target2 to emulate
    Demeter's "bypass"
  • (for all these the source is the selected
    ELEMENT)

142
Xpath capabilities for emulating traversal
strategies
  • by using combinations of one or both ways within
    a path description ex //Node1/Node2//Target will
    emulate a Demeter "via -gtNode1,,Node2" (via
    edge).

143
XPath
  • Is both more powerful and less powerful than
    traversal strategy language
  • Traversal strategy language is more powerful
    because a traversal specification can be an
    arbitrary graph
  • Xpath is more powerful because it can express
    conditional traversals

144
Collaborations in UML 1.1
  • UML A collaboration consists of a set of
    ClassifierRoles and AssociationRoles. A
    ClassifierRole specifies one participant of a
    collaboration. A collaboration may be presented
    at two levels specification-level and instance-
    level.
  • APPC A collaboration consists of a set of
    participants and a participant graph. We use same
    terminology for specification and instance level.
  • Correspondences participant graphnodes
    ClassifierRoles, participant graphedges
    AssociationRoles

145
Collaborations in UML 1.1
  • UML Each participant specifies the required set
    of features a conforming instance must have. The
    collaboration also states which associations must
    exist between participants.
  • APPC Each participant has a required interface.
    The participant graph is part of the required
    interface.
  • Correspondences Both separate behavior from
    structure. Both use the UML class diagram
    notation to specify the associations between
    participants. ClassifierRole names start with a
    /.

146
Collaborations in UML 1.1
  • UML
  • The term of classifier role and classifier is
    strange. Why not use participant role and
    participant?
  • The base classifier must have a subset of the
    features required by the classifier role. With
    APPC we are more flexible we have an adapter
    that allows to implement the required features.
    The base classifier must only provide enough
    ingredients to implement the required
    interface.

147
Collaborations in UML 1.1
  • UML A collaboration may also reference needed
    for expressing structural requirements such as
    generalizations between the classifiers
  • APPC All structural requirements are
    represented by the participant graph.

148
Collaborations in UML 1.1
  • UML An interaction specifies the communication
    between a set of interacting instances performing
    a specific task. Not sufficient to generate code.
  • APPC Interactions are specified using Java code
    or Interaction Schemata, an improved form of
    interaction diagrams (see TOOLS 99 paper by
    Sangal, Farrel, Lieberherr, Lorenz).

149
Tools available from Demeter Group
  • AP Library very good implementation of traversal
    strategies based on automata theory for
    important kind of crosscutting
  • DJ For expressing visitor-style collaborations
    using only Java
  • No tool yet that supports all features of
    collaborations and adapters presented here

150
Tool Demeter/Java how can XML use OO/AOP?
Schema (similar to an XML schema) Object
descriptions (e.g., XML documents)
Demeter produces Java classes with basic
capabilities to process descriptions parser,
various kind of visitor classes for printing,
copying, comparing, etc. Java objects
e.g., produced by the parser from object
descriptions.
Behavior (Java with support for traversal/visitor
programming) Synchronization descriptions
(COOL) Remote invocation/data transfer
descriptions (RIDL)
151
Some Related Work
  • Other groups (see Demeter home page)
  • Xerox PARC influential AOP paper applies AOP to
    other areas than OO. AspectJ tool.
  • IBM Watson Research Lab. Subject-Oriented
    Programming. Multidimensional separation of
    concerns. Hyper/J tool.
  • University of Twente (Netherlands) Composition
    Filters
  • etc.

152
Summary of tutorial
  • Collaborations (an improved form of UML
    collaborations or role modeling collaborations)
    are suitable for expressing object-oriented
    systems in a more modular way following the ideas
    of aspect-oriented programming.
  • Traversal strategies are convenient to express
    common crosscutting robustly.

153
Summary
  • More information www.ccs.neu.edu/research/demeter
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