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Interdisciplinary Research Seminar

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IN-WORLD exploration. Preview of Next Week. Announcements. Blog ... World of Warcraft could net about a gold an hour, I'm guessing, based on current in-world ... – PowerPoint PPT presentation

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Title: Interdisciplinary Research Seminar


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Interdisciplinary Research Seminar
  • Class 2 Agenda
  • Announcements
  • Discussion about readings
  • Group Project Discussions
  • IN-WORLD exploration
  • Preview of Next Week

3
Announcements
  • Blog
  • Swamp invitations
  • Office hours
  • Emory Conference

4
SL Discussion
  • Any new resources found in world?
  • Any interesting or revealing experiences?
  • Ive heard and read the comment a lot lately that
    Second Life is a great place to learn? Why?
    What makes it better than FTF or other online
    learning places.? 

5
Discussion of Readings
  • Castranova, E. (2001) Virtual worlds A
    first-hand account of market and society on the
    Cyberian frontier. CESifo Working Paper No. 618.

6
Discussion of Readings
  • Doctorow, C. (2004) Andas game. Short story from
    Salon.Com. November 15, 2004.
  • Will the real virtual sweatshop please stand up?
  • From sweatshops to stateside corporations, some
    people are profiting off of MMO gold.
  • My low-level characters in World of Warcraft
    could net about a gold an hour, I'm guessing,
    based on current in-world prices for raw
    materials. I'm sure higher level characters could
    do more. Listings on eBay indicate that on my
    server, sellers are asking about 25-33 cents
    (US) per gold piece, suggesting a potential wage
    of at least 25 cents an hour, and perhaps as much
    as 2 or higher for dedicated high-level
    farming.
  • Edward Castronova

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Preview of Next Week
  • Yee, N. (2004). The Psychology of MMORPGs
    Emotional Investment, Motivations, Relationship
    Formation, and Problematic Usage. In R. Schroeder
    A. Axelsson (Eds.), Social Life of Avatars II.
    London Springer-Verlag. (in press).
  • Chou, T.J. and Ting, C. C. (2003). The role of
    flow experience in cyber-game addiction.
    Cyberpsychology and Behavior, 6(6) 663-676.
  • Develop questions to ask about readings
  • Spend at least three hours IN WORLD (in Second
    Life)
  • Meet with your group IN WORLD and be prepared to
    present your project ideas to the class.
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