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Digital GameBased Learning: Promise and Pitfalls

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Project Manager, Massachusetts Institute of Technology ... Surrender of control. The Mechanics of Learning. World of Warcraft, Blizzard Entertainment ... – PowerPoint PPT presentation

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Title: Digital GameBased Learning: Promise and Pitfalls


1
Digital Game-Based Learning Promise and Pitfalls
2
Presenters
  • Marleigh Norton
  • Project Manager, Massachusetts Institute of
    Technology
  • Zoo Scene Investigators, Columbus Zoo Aquarium
    and MIT
  • David Schaller
  • Principal, eduweb
  • WolfQuest, Minnesota Zoo and NSF
  • Walt Scacchi
  • Research Director, Game Culture and
    Technology Laboratory,
  • University of California Irvine
  • DinoQuest, Discovery Science Center and UCI

3
  • Mapping Content to the Game
  • The Mechanics of Learning in a Game
  • Evaluation

4
Mapping Content to the Game

Tactical Iraqi, Tactical Language and Training LLC
5
Mapping Content to the Game
  • Promise
  • Games are good for
  • Modeling systems
  • Situational learning
  • Abstract concepts and facts
  • Safe space

6
Mapping Content to the Game
  • Promise
  • Games are good for
  • Modeling systems
  • Situational learning
  • Abstract concepts and facts
  • Safe space
  • Pitfall
  • Misconceptions about the system
  • Not efficient for transmitting information?
  • Surrender of control

7
The Mechanics of Learning
World of Warcraft, Blizzard Entertainment
8
The Mechanics of Learning
  • Promise
  • Learning by doing
  • Education is the gameplay

9
The Mechanics of Learning
  • Promise
  • Learning by doing
  • Education is the gameplay
  • Pitfall
  • Going through the motions
  • Did they master the content or did they game the
    system?
  • Cheating

10
Evaluation
Dance Dance Revolution, Konami
11
Evaluation
  • Promise
  • We learn how students learn, what they learn, and
    why
  • Establish whether you met your goals

12
Evaluation
  • Promise
  • We learn how students learn, what they learn, and
    why
  • Establish whether you met your goals
  • Pitfall
  • How do you evaluate?
  • What do you do with the evaluation results?
  • If at first you do not succeed, do you give up?
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