Title: What You Really Need to Know about Game Development
1What You Really Need to Know about Game
Development Publishing
Neal Robison ATI Research
2What Well Talk About
- Who Is ATI?
- Game Dev Process
- The Business Side of Games
- Latest Issues in Development Publishing
- Questions
3Who Is ATI?
4ATI World Leader In Visual Processing
- GPUs Workstation Graphics
- 1 GPU Supplier
- 1 Notebook Supplier
- Handheld
- 2 Media Co-Processor Supplier
- Shipping in Over 35 Phones
- Game Consoles
- Xbox 360
- Ninteno Revolution Gamecube
- Integrated Graphics
- 1 3rd Party Supplier
- Digital TV
- 1 DTV Silicon Supplier
5Game Development Process
6Sources for Game Ideas
- Game Developers
- Dedicated Game Designers
- Employees of Game Publishers
- Film/ TV/ Music
7First...The Players
- Game Developers
- Game Publishers
- Retailers
- Gaming/Consumer Press
- Platform Holders Sony, MS Nintendo
8Software Licensing
- Whats A 3rd Party
- 1st Party vs. 3rd Party
- Why Cant Just Anyone Make Games?
- Console vs. PC
9Typical Production Timeline
10Stages of Development
11Stages of Development Concept
- Define Game Concept
- Define Core Game Features
- Find/Assign Developer
- Estimate Budget Due Date
12Concept Van Helsing
13Concept Van Helsing
14Concept Van Helsing
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15Concept Van Helsing
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16Prototype or 1st Playable
- GDD TDD The Bibles
- Production Budget Detailed Schedule
- Submit Concept to Sony, etc.
- Working Prototype, with Game Mechanics
- Focus Test
17Prototype Red Ninja
18Prototype Red Ninja
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19Red Ninja - Finished Version
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20Stages of Development Alpha
- Feature Complete
- Localization Begins
- Focus Test
- Play Testing
- Marketing Continues
21Alpha Crash Bandicoot
22Alpha Crash Bandicoot
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23Stages of Development Beta
- Polish, Polish, Polish
- Game Balancing
- Localization Continues
- Demo Versions
24Stages Final/GMC/Gold
- The Game is Done
- Testing, Testing, Testing
- Intense Pressure
- Submit to Sony
- Manufacturing Timing
25Ghost Recon 3 Advanced Warfighter
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26Ghost Recon 3 Advanced Warfighter
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27Stages Post-Mortem
- Analysis of PR, Marketing
- Analysis of Production, Source Code
- Archive All Assets
- Kick-off the Sequel!
28The Business of Games
29First...The Players
- Game Developers
- Game Publishers
- Retailers
- Platform Holders
30Game Business
Game Developers
Game Publishers
Actual Game
US 4-10 Million
31Game Business
Sony, Nintendo Microsoft
Game Publishers
US 7/unit
Invent Game System Marketing
32Game Business
Game Publishers
Retailers
Finished Product
Wholesale Price US 32/unit
33Game Business
Retailers
Consumers
Finished Product
Retail Price US 49.99
34Who Makes the ?
- Developers
- Get millions from Game Publisher
- Huge fixed variable costs
- Most fun, most pressure
- Dependent on Publishers
- Exceptions?
35Who Makes the ?
- Publishers
- Get 32/unit from Retailers
- Pours out millions to develop product
- Sales Marketing costs
- Inventory management returns
36Who Makes the ?
- Retailers
- Get approx. 17/unit
- Remember cost of store
- Marketing costs
- Some help from Publishers on inventory
- Hot vs. Not
37Who Makes the ?
- Platform Holders
- Get 7/unit licensing fee
- RD Cost to create system, including
anti-pirating costs - Marketing system to consumers
- 1st Party games
38Issues in Game Development Publishing
39Development Publishing Issues
- Advertising In-Game
- Cost To Develop for Next-Gen Systems
- U.S. Canadian Legislation Restricting Games
- Lack of Originality
40Questions?