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eTwinning Professional Development Workshop "Arts

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Title: eTwinning Professional Development Workshop "Arts


1
Professional Development Workshop "Arts
Humanities" 6-8 April 2006, Athens, Greece
Twinning music learnersthrough technology
Spyros Raptis Institute for Language and Speech
Processing spy_at_ilsp.gr Evi Chrysaffidoy Ellinogerm
aniki Agogi evi_at_ea.gr
2
Contents
  • Intro Motivation
  • The Technology
  • The Scenario
  • The Benefits
  • The Message

3
Intro Motivation
  • Music is a universal language. It is something
    everybody understands and enjoys. It is thus one
    of the things that bind together people from
    different places, different backgrounds,
    different cultures!
  • Currently, music and technology have come very
    close mp3s, portable audio devices, online music
    exchange, But, technology has a very low
    penetration in music education.
  • Nevertheless, 88 of the students we asked did
    use computers at home and 69 believe that a
    computer could help in learning music things are
    now more mature than ever!

4
The TechnologyInitial approach
  • The work initially started aiming to develop an
    efficient environment for assisting beginner
    students when practising at home (project IMUTUS
    Interactive Music Tuition)
  • This was clearly intended as a complement to
    traditional music teaching.
  • Focused on the recorder.
  • Since its beginning, it established close
    contacts with music teachers

5
  • Video produced by YourIS.
  • www.youris.com

6
The TechnologyWorking with the system
  • The most important result of those first steps
    was a functional prototype of the basic concept
    and the first reactions from the teachers and
    students during validation

7
The TechnologyEvaluating a performance
  • Evaluate performance
  • Detect errors
  • Prioritize and select the ones to display
  • Show in appropriate form
  • Grade

8
The TechnologyField trials and validation
  • The approach provided strong evidence for its
    effectiveness students made faster progress and
    teachers revised their first doubts

9
Aiming higher!
  • 8 partners from 6 countries aiming to innovate
    music teaching through technology (project VEMUS
    Virtual European Music School)
  • More contexts and much more collaborationclassro
    om (real virtual), distance learning
  • More instruments and more featuresflute,
    saxophone, trumpet, clarinet
  • More involvement ofmusic teachers, students and
    schools

10
Aiming higher!Participating User Groups
11
ScenariosTwinning Music Learners
  • Linking remote music classes
  • Enabling a synchronous virtual music class
  • Supporting groups of young musicians
  • Supporting asynchronous music classes

12
Linking remote music classes
  • Select and exchange popular songs from each
    country
  • Students learn how to play the songs (helped by
    their teachers and the VEMUS software)
  • Classes periodically go online and children
    follow each others progress

13
Enabling a synchronousvirtual music class
  • Share a common workspace and a common view of the
    music score (and, possibly, video)
  • A student performs, while the teacher and the
    others can see his/her performance and watch
    information through their own screen
    (visualizations, page turning)
  • System evaluates performance and teachers uses
    graphics to explain hard-to-teach points.
    Teacher puts annotations and notes on the score
    which automatically appear to all the students
    screens
  • The performance and all material produced is
    automatically stored to all students computers

Student
Teacher
Student
Student
Student
14
Supporting groups of young musicians
  • Remote learners study the same song separately
  • They practice at their own time and pace (e.g.
    using the VEMUS practicing environment) and they
    regularly communicate (asynchronously)
  • Every time each makes progress, s/he uploads a
    new performance to a shared workplace online
  • The others can download and import that
    performance to their own environment and play on
    top of it (use it as accompanying music).
  • They can also provide feedback.
  • After enough iterations, the students meet and
    perform in front of their mates

Student
15
The Message
  • Participate in building a music community of
    people that appreciate the positive role that
    technology can play in
  • connecting and linking people and cultures,
  • assisting music tuition, and
  • in enhancing the music teaching and learning
    experience

16
How to Come Aboard
  • Get aware Visit our portal and keep coming back
    to follow closely its progress. Register to our
    mailing list to receive related information and
    the e-newsletters.
  • Get active Use collaborative scenarios, adapt
    them to your preferences and needs and build up
    on them to bring music twinning to its full
    potential.
  • Get involved Participate in the VEMUS community.
    Experiment with VEMUS technological components
    and prototypes, and use them in your music
    teaching.
  • Get ahead Join our evaluation, testing and
    validation activities be one of the first to try
    new tech concepts in music teaching and help to
    make them a reality.

17
Contact
Spyros Raptis
Institute for Language and Speech
Processing spy_at_ilsp.gr
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