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Overview

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the design of the user-computer interaction at the automation boundary. ... An event may be constrained by a. guard a condition which must ... – PowerPoint PPT presentation

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Title: Overview


1
(No Transcript)
2
Overview
  • Applying the design principles of Chapter 11
    requires modeling the design of the
    user-computer interaction at the automation
    boundary.
  • Some of these models present the interface design
    to prospective users.
  • Others specify the interaction in sufficient
    detail for the interface to be constructed.

3
Overview (continued)
  • The external design of the user interface should
    be recorded in a written specification.
  • Testing the design of the user interface
    throughout the development process is critical to
    success.
  • There is no acceptable substitute for observing
    users as they interact with prototypes as well
    as with the completed system.

4
Overview (continued)
  • State transition diagrams effectively model the
    details of user-computer interaction at the
    automation boundary.
  • Window navigation diagrams model the navigation
    paths between the windows in a GUI or the pages
    of a Web site.
  • Simulations and prototypes facilitate
    communicating the interface design to users.

5
Overview (continued)
  • The Model-View Separation pattern guides the
    connection of the presentation layer and the
    business layer.
  • It enforces the design principle that objects in
    the application domain should have no direct
    knowledge of or be directly coupled to objects
    in the presentation layer.

6
Modeling the User-Computer Dialogue
  • The user-computer dialogue consists of messages
    across the automation boundary between two
    processors a human and a computer.

7
State Transition Diagrams
  • A state transition diagram (known in the UML as a
    statechart) is a useful model of user-computer
    interaction.
  • It models the actions of a finite state machine
    with no state memory.
  • This processor may be in only one state at a
    time. A transition to a different state is
    caused by the occurrence of an event or by a
    conditions becoming true.

8
State Transition Diagrams (continued)
  • Components of a state transition diagram are
  • State where the processor waits for an
    occurrence to cause a transition
  • Transition an instantaneous change to another
    state

9
State Transition Diagrams (continued)
  • Transitions are labeled to show
  • the event(s) which trigger them, and
  • the action(s) occurring during the transition.
  • An event may be constrained by a guard a
    condition which must be true for the transition
    to occur.

10
State Transition Diagrams (continued)
  • .

11
Modeling the Interface Dialogue with State
Transition Diagrams
  • Two state transition diagrams can be used to
    model the user-computer dialogue one diagram
    for the human processor and one for the computer.
  • The pair of diagrams shows the synchronization
    more clearly than a single diagram.
  • Actions of the user are the events which trigger
    transitions in the computer, and vice versa.

12
Real Use Case Narratives
  • Expanded real use case narratives may help in
    designing the interaction.
  • They record decisions about the details of the
    technology, which were deliberately omitted from
    the essential narratives developed during
    analysis.

13
Real Use Case Narratives (continued)
  • .

14
State Transition Diagramfor USER of ATM
  • .

15
State Transition Diagramfor ATM
16
State Transition Diagramfor withdrawal (ATM)
17
Navigation
  • Navigation is the process of moving through the
    windows of a graphical user interface (or the
    pages of a Web site).
  • A well-designed interface facilitates this
    navigation so that the user knows his or her
    current location along the navigation path.

18
Window Navigation Diagrams
  • A window navigation diagram models the windows
    and the navigation paths between them.
  • Figures 12.13 and 12.14 show one type of window
    navigation diagram.

19
Window Navigation Diagrams (continued)
  • .

20
Window Navigation Diagrams (continued)
  • .

21
Simulation of the Interface Design
  • A simulation is often the most effective way of
    communicating the design of the interface to
    users.

22
Outline for the external design specification of
GUI
  • .

23
Graphical User Interface for Submit Department
Class Schedule

24
Graphical User Interface for Register for Classes

25
Testing the User Interface Design
  • Evaluation criteria to test the quality of the
    user interface design.
  • Time to learn specific functions,
  • Speed of task performance
  • Rate of errors by users,
  • User retention of knowledge over time, and
  • Subjective user satisfaction.

26
Testing the User Interface Design
  • Careful testing of the interface design is
    critical.
  • Usability testing evaluates users satisfaction
    with the interface.
  • It requires a user.
  • It observes people doing tasks with the product
    being tested.
  • Interpreting the observations requires judgment
    and is therefore imprecise.

27
Methods of Observation in Usability Testing
  • Three methods of observation are used.
  • Cooperative observation The designer watches.
    The user and the designer may ask each other
    questions.
  • Observation in a controlled environment The user
    thinks out loud. The designer watches without
    interacting with the user.
  • Observation in a natural environment The user
    performs tasks where the product will be used.

28
Designing the Interface to the Presentation
Layer
  • How shall we connect the application layer to the
    presentation layer?
  • What kind of visibility should the objects in the
    GUI have to the business layer?
  • How should the objects in the business layer
    communicate with the user interface?
  • These questions are answered by the Model-View
    Separation pattern.
  • Model refers to objects of the application
    tier.
  • View refers to presentation objects such as
    windows, applets and reports.

29
The Model-View Separation Pattern (continued)
  • .

30
The Model-View Separation Pattern
  • The Model-View Separation pattern enforces the
    principle that the layers of the three-tier model
    should have minimum coupling.
  • It permits only indirect communication from the
    application layer to the presentation layer.

31
Model-View Separation An Example
  • .

32
Advantages of Model-View Separation
  • Minimizes the impact of interface changes on the
    application layer
  • Minimizes the impact of changes to the
    application logic on the user interface
  • Permits multiple views of the same application
    object, such as a spreadsheet and a chart

33
Advantages of Model-View Separation (continued)
  • Permits the application layer to be used with
    another kind of user interface
  • Allows parallel development of the user
    interface and the application layer and
  • Allows execution of the application logic apart
    from the normal user interface.

34
Summary
  • State transition diagrams effectively model the
    details of user-computer interaction at the
    automation boundary.
  • Window navigation diagrams model the navigation
    paths between the windows in a GUI or the pages
    of a Web site.
  • The Model-View Separation pattern allows only
    indirect communication from objects in the
    business layer to those in the presentation layer.
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