Dan Hood Information Literacy Fellow - PowerPoint PPT Presentation

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Dan Hood Information Literacy Fellow

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The 'Lame Factor' Pros. Learning = Fun?! No consequence for failure. Master skills in demand by today's employers. Games offer attributes important for learning ... – PowerPoint PPT presentation

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Title: Dan Hood Information Literacy Fellow


1
Carnegie Mellon University Libraries
Dan HoodInformation Literacy Fellow LOEX of the
West 2008 Las Vegas, NV
2
"..don't use force in training the children in
the subjects, but rather games.Plato, The
Republic (421 BCE)
3
Why Games
Project Overview
Play!
4
Why Games?
5
2 Distinct Uses
  • Public Libraries
  • Marketing
  • Academic Libraries
  • Teaching

6
Other Library Gaming Projects
  • UNC Greensboro
  • The Information Literacy Game
  • Arizona State
  • Quarantined
  • University of Calgary
  • Hardplay (Future)

7
Everyones a Gamer
33
Average Game Player Age is
25 -- 50 yrs. 44 -- 18-49 yrs. 31 --
under 18 yrs
From Entertainment Software Assocation, 2007.
8
Is This Our Audience?
9
Why (not) Edu-gaming?
  • Cons
  • Integration
  • Traditional assessment is boring
  • Development tools
  • The "Lame Factor
  • Pros
  • Learning Fun?!
  • No consequence for failure
  • Master skills in demand by todays employers
  • Games offer attributes important for learning

10
Gaming Culture
  • History
  • Progress
  • New Audiences

11
  • As Easy as Pong

12
(No Transcript)
13
  • World of Information

14
(No Transcript)
15
(No Transcript)
16
  • Virtually Physical

17
(No Transcript)
18
  • Mental Health

19
http//media.ds.ign.com/media/740/740437/img_34485
33.html
http//media.ds.ign.com/media/899/899492/img_48190
84.html
20
(No Transcript)
21
  • Arcade _at_ Home

22
(No Transcript)
23
  • What About the Web?

24
(No Transcript)
25
The Library Arcade Project
26
The Grant
  • 50,000
  • to develop and promote engaging, web-based
    information literacy tutorials for students
    throughout Southwestern Pennsylvania and beyond
  • Build on momentum from Eden Hall 168,000 grant
  • Stipulations
  • Must be an Outreach Component
  • Open Source/Customizable/Easily Modded

27
The Team
  • Librarians
  • Biomedical, Chemical, Materials Engineering
  • Software Engineering
  • Information Literacy
  • ETC Faculty Advisor
  • ETC Students
  • Computer Science
  • Electronics/Communication
  • Fine Art
  • Psychology
  • Journalism

28
ETC
  • Entertainment Technologies Center
  • Masters of Entertainment Technology, 2 year
    degree
  • Semester-long project
  • Team is design firm

29
Project Timeline
March 2006 to Present
Phase 1 Decide to make games/team forms
(March 2006 August 2006) Phase 2 Design
and Production of Games (September 2006
February 2007) Phase 3 Testing and Marketing
Begins (March 2007 August 2007)
30
User Testing Feedback
  • In Library and Student Union
  • Assessment
  • Survey Monkey

31
Game One
32
Game Two
33
Game Three
34
Game Four
35
Problems
  • Library Centricity!
  • Working with an inexperienced team
  • META Problem ACRL Standards
  • Bandwidthhave some on hand

36
Future Directions
  • Get more
  • Complete games 3 4
  • Track players progress
  • Add storyline (wrapper)
  • Create a new team
  • Marketing plan

37
Recommendations
  • Overestimate budget
  • Overestimate time investment
  • Have a champion (project manager, leader)
  • If outsourcing, be strict with designers
  • Learn Flash?!

38
Our Sites
Library Arcade www.library.cmu.edu/Libraries/etc
  • Play the games
  • Learn about the developers
  • Take the survey

39
U Haz Questions?
40
References
  • Game Player Data- Fact Sheet, Entertainment
    Software Association, http//www.theesa.com/facts/
    gamer_data.php (Accessed November 5, 2007).
  • UNC Greensboro, The Information Literacy Game
    (2004).
  • Arizona State, Quarantined (2005).
  • University of Calgary, Hardplay (2007).
  • Pong Screenshot, http//upload.wikimedia.org/wikip
    edia/en/f/f8/Pong.png , (2007).
  • Pokemon Trading Card image taken from Ebay sale
    reference, http//mollybol.50megs.com/Mollyweb/Boo
    k/Diary20Pics/pokthur.JPG , (2007).
  • Big Brain Academy Screenshot, IGN.com,
    http//wiimedia.ign.com/wii/image/article/795/7951
    26/big-brain-academy-wii-degree-20070608011557637.
    jpg , (Accessed 11/05/2007).
  • Flash Focus Screenshot, IGN.com,
    http//media.ds.ign.com/media/899/899492/img_48190
    84.html , (Accessed November 5, 2007).
  • Brain Age Screenshot, IGN.com, http//media.ds.ign
    .com/media/740/740437/img_3448533.html ,
    (Accessed November 5, 2007).
  • All other images taken from their respective
    Wikipedia.com entries
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