Title: Dan Hood Information Literacy Fellow
1Carnegie Mellon University Libraries
Dan HoodInformation Literacy Fellow LOEX of the
West 2008 Las Vegas, NV
2"..don't use force in training the children in
the subjects, but rather games.Plato, The
Republic (421 BCE)
3Why Games
Project Overview
Play!
4Why Games?
52 Distinct Uses
- Public Libraries
- Marketing
- Academic Libraries
- Teaching
6Other Library Gaming Projects
- UNC Greensboro
- The Information Literacy Game
- Arizona State
- Quarantined
- University of Calgary
- Hardplay (Future)
7Everyones a Gamer
33
Average Game Player Age is
25 -- 50 yrs. 44 -- 18-49 yrs. 31 --
under 18 yrs
From Entertainment Software Assocation, 2007.
8Is This Our Audience?
9Why (not) Edu-gaming?
- Cons
- Integration
- Traditional assessment is boring
- Development tools
- The "Lame Factor
- Pros
- Learning Fun?!
- No consequence for failure
- Master skills in demand by todays employers
- Games offer attributes important for learning
10Gaming Culture
- History
- Progress
- New Audiences
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18 19http//media.ds.ign.com/media/740/740437/img_34485
33.html
http//media.ds.ign.com/media/899/899492/img_48190
84.html
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25The Library Arcade Project
26The Grant
- 50,000
- to develop and promote engaging, web-based
information literacy tutorials for students
throughout Southwestern Pennsylvania and beyond - Build on momentum from Eden Hall 168,000 grant
- Stipulations
- Must be an Outreach Component
- Open Source/Customizable/Easily Modded
27The Team
- Librarians
- Biomedical, Chemical, Materials Engineering
- Software Engineering
- Information Literacy
- ETC Faculty Advisor
- ETC Students
- Computer Science
- Electronics/Communication
- Fine Art
- Psychology
- Journalism
28ETC
- Entertainment Technologies Center
- Masters of Entertainment Technology, 2 year
degree - Semester-long project
- Team is design firm
29Project Timeline
March 2006 to Present
Phase 1 Decide to make games/team forms
(March 2006 August 2006) Phase 2 Design
and Production of Games (September 2006
February 2007) Phase 3 Testing and Marketing
Begins (March 2007 August 2007)
30User Testing Feedback
- In Library and Student Union
- Assessment
- Survey Monkey
31Game One
32Game Two
33Game Three
34Game Four
35Problems
- Library Centricity!
- Working with an inexperienced team
- META Problem ACRL Standards
- Bandwidthhave some on hand
36Future Directions
- Get more
- Complete games 3 4
- Track players progress
- Add storyline (wrapper)
- Create a new team
- Marketing plan
37Recommendations
- Overestimate budget
- Overestimate time investment
- Have a champion (project manager, leader)
- If outsourcing, be strict with designers
- Learn Flash?!
38Our Sites
Library Arcade www.library.cmu.edu/Libraries/etc
- Play the games
- Learn about the developers
- Take the survey
39U Haz Questions?
40References
- Game Player Data- Fact Sheet, Entertainment
Software Association, http//www.theesa.com/facts/
gamer_data.php (Accessed November 5, 2007). - UNC Greensboro, The Information Literacy Game
(2004). - Arizona State, Quarantined (2005).
- University of Calgary, Hardplay (2007).
- Pong Screenshot, http//upload.wikimedia.org/wikip
edia/en/f/f8/Pong.png , (2007). - Pokemon Trading Card image taken from Ebay sale
reference, http//mollybol.50megs.com/Mollyweb/Boo
k/Diary20Pics/pokthur.JPG , (2007). - Big Brain Academy Screenshot, IGN.com,
http//wiimedia.ign.com/wii/image/article/795/7951
26/big-brain-academy-wii-degree-20070608011557637.
jpg , (Accessed 11/05/2007). - Flash Focus Screenshot, IGN.com,
http//media.ds.ign.com/media/899/899492/img_48190
84.html , (Accessed November 5, 2007). - Brain Age Screenshot, IGN.com, http//media.ds.ign
.com/media/740/740437/img_3448533.html ,
(Accessed November 5, 2007). - All other images taken from their respective
Wikipedia.com entries