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_forms in formation

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'A computer database becomes a new metaphor that we use to conceptualize ... Immerse user in imaginary universe. Narratives and Databases ... – PowerPoint PPT presentation

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Title: _forms in formation


1
_forms in formation
  • Computers and English
  • Matt Barton

2
_database
  • A computer database becomes a new metaphor that
    we use to conceptualize individual and collective
    cultural memory, a collection of documents or
    objects, and other phenomena and experiences.
    (214)

3
_new media design
  • New media design can be reduced to only two
    principles
  • Constructing the right interface to a multimedia
    database
  • Provide access to information.
  • Defining navigation through spatialized
    representations.
  • Immerse user in imaginary universe.

4
Narratives and Databases
  • What is the relationship between the database and
    another form that has traditionally dominated
    human culturethe narrative? (218)
  • The database and narrative are natural enemies.
    (225)

5
_goin posty
  • If after
  • the death of God (Nietzsche)
  • the end of grand Narratives of Enlightenment
    (Lyotard)
  • and the arrival of the Web (Tim Berners-Lee),
  • the world appears to us as an endless and
    unstructured collection of images, texts, and
    other data records, it is only appropriate that
    we will be moved to model it as a database. (219)

6
_creating new media
  • Creating a work in new media can be understood
    as the construction of an interface to a
    database.
  • New media works, whether linear narratives or
    not, have databases under the hood.
  • Although databases can support narratives, there
    is nothing about them that would foster them.
    (228)

7
_narratives of new media
  • If the user simply accesses different elements,
    one after another, in a usually random order,
    there is no reason to assume that these elements
    will form a narrative at all. (228)

8
_navigable space
  • Instead of narration and description, we may be
    better off thinking about games in terms of
    narrative actions and exploration. (247)
  • Movement through space allows the player to
    progress through the narrative, but it is also
    valuable in itself. (247)

9
_space the final frontier
  • Spatial constructions in new media are
    fundamentally different in one respect. For the
    first time, space becomes a media type.
  • Just like audio, video, stills, text, now space
    can be instantly transmitted, stored, retrieved,
    compressedand interacted with.

10
_3D space myst and doom
11
Haptic and Optic
  • There are two ways of understanding space
  • Haptic isolates the object in the field as a
    discrete entity. (touch, aggregate)
  • Optic Unifies objects in a spatial continuum.
    (vision, systematic)

12
_space in cartoons
  • The total anthropomorphism of the cartoon
    universe breaks distinctions both between
    subjects and objects and objects and space.
  • The sprites of computer games can be thought of
    as reincarnated animation characters.

13
_final thoughts
  • In this book, I have chosen to emphasize the
    continuities between the new media and the old,
    the interplay between historical repetition and
    innovation.
  • I wanted to show how new media appropriate old
    forms and conventions of other media
  • I wanted to create trajectories through the space
    of cultural history that would pass through new
    media, thus grounding it in what came before.
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