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332:437 Lecture 17 FSM Hardware Modification for Reliability

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Add input and output Holding Registers to eliminate glitches ... Need Glitch-Free State Change & Output Operation. Problem Finite State Machine transition ... – PowerPoint PPT presentation

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Title: 332:437 Lecture 17 FSM Hardware Modification for Reliability


1
332437 Lecture 17 FSM Hardware Modification
for Reliability
  • Glitch elimination with holding registers
  • Asynchronous inputs
  • Glitch suppression
  • Modified design procedures
  • Modified state assignment
  • Summary

Material from An Engineering Approach to Digital
Design, by William I. Fletcher, Englewood Cliffs,
NJ Prentice-Hall
2
System Controller Architecture Refinement
  • Add input and output Holding Registers to
    eliminate glitches
  • Use separate SYNCH STROBE clock to synchronize
    asynchronous inputs usually at higher frequency
    than system clock (2X or 4X)
  • Asynchronous input holding register
  • Use edge-triggered D flip-flops or SR latches
    (need asynchronous set/reset inputs)

3
Example of Unwanted Glitches
4
State Machine Without Holding Registers
5
State Machine with Input Output Holding
Registers
6
State Machine with Holding Async. Set/Reset
Registers
7
Need Glitch-Free State Change Output Operation
  • Problem Finite State Machine transition
  • 111-gt000

Six possible transitions between 111 000
8
Finite State Machine Transitions
  • Figure shows many possible transition paths in
    next state or output decoder outputs (which will
    be the next state or machine outputs)
  • Unavoidable problem with any decoder addressed
    with a sequence of non-unit Hamming distance
    inputs.

9
Caused by Heisenberg Uncertainty Principle
  • Bank of FFs triggered by same clock will not
    change state simultaneously
  • 2nd Problem -- Nearly impossible to assign states
    to Finite State Machine so that state transitions
    are one Hamming distance apart (i.e., there is
    only a single bit change)

10
Glitch-Suppression Methods
  • Fix output decoder
  • Disable O/P decoder prior to state change
  • Maintain disabled condition for some Dt after
    state change, to allow state change transient
    to settle out
  • Main Problem Outputs that must remain asserted
    through several clock cycles are not allowed

11
GlitchSuppression Methods (continued)
  • Use D-type Output Holding Register
  • Eliminates glitches in outputs allows holding
    of outputs during multiple state changes

12
Glitch-Free Timing with Output Holding Register
13
Output Holding Register
  • Uses special OUTSTROBE pulse to clock Holding
    Register some phase delay after clock goes high

14
Modified State Machine Design Procedure
  • Decide whether to minimize output decoder,
    flip-flops, or next state decoder
  • If not minimizing FFs use Moebius counter or
    One-Hot Design
  • Design tight Flow Diagrams lead to tight
    Mnemonic-Documented State Diagrams

15
Modified State Machine Design Procedure
(continued)
  • Use minimal locus reduced input dependency
    state assignment procedures

16
State Assignment Asynchronous Inputs
  • For reliable state changes follow this rule
  • Next states from a single state whose branching
    is controlled by an asynchronous variable must be
    given unit distance state assignments.
  • Obviously applies to states that loop back on
    themselves
  • Mark states controlled by asynchronous variables
    with

17
Two Corollaries
  • Branching conditions for a state must not be
    controlled by gt1 asynchronous variable
  • Only 1 state variable should be affected by any
    state change

18
Summary
  • Glitch elimination with holding registers
  • Asynchronous inputs
  • Glitch suppression
  • Modified design procedures
  • Modified state assignment
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