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Project 3

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Your launchers will then have up to 1 minute to launch up to 10 balls towards the target. The first 10 balls to exit the box will be considered the shots. ... – PowerPoint PPT presentation

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Title: Project 3


1
Project 3
  • Rapid Fire Racquetball Ball Launcher

2
Problem Statement
This project entails proposing, designing,
analyzing, constructing and reporting on a device
that will propel racquetballs. Each ball will be
required to remain in flight for any distance
from ten feet to a maximum of fifteen feet. The
target will be a 3 by 3 square with an 18
diameter hole cut in the center. It will be
inclined at a 45 degree angle from the horizontal
facing the shooter. Balls passing through the
hole without bouncing first score 4 points, balls
hitting the target without bouncing first score 2
point. Your device should be able to launch up
to 10 racquetballs within a 1 minute period
autonomously.
3
Illustration of Demonstration
4
General Requirements
  • Each team must submit a preliminary report,
    detailing your proposed solution to the problem.
  • You must construct your launcher and demonstrate
    its performance in class.
  • You must write a technical summary describing the
    project, your solution and any lessons learned
    from the experience.

5
General Requirements
  • Fair market value of all components used in your
    design must not exceed 50.00.
  • Your launcher must fit within a 15 x 12 x 10
    tall box. The box will have a 4 x 4 hole cut
    in each of the 4 vertical surfaces as shown

6
General Requirements
  • The balls must fly independently (i.e. one action
    by the user may not launch more than one ball)
  • The design must be able of operating without any
    user intervention other than initiating the
    firing. This allows for the user to cock the
    launcher before each shot, but this must be done
    without opening the box. Any design which does
    not require individual cocking actions will be
    awarded a 5 point bonus on their demonstration
    score.
  • All batteries used must be dry cell batteries.
    The total battery rating cannot exceed 10 Ahr.
    This is about 8AA, 5C, or 2D cell batteries,
    depending on type.
  • The maximum air pressure allowed in your launcher
    is 40 psig.
  • Your launcher must be fully contained within the
    box (with cover in place). To do this a wire or
    string can be extended out one of the 4 4 x 4
    holes, however nothing (i.e. air, water, other
    fluids, electrons) can be pumped into the box.
    Any batteries you use must be inside the box,
    with just a switch outside the box.

7
General Requirements
  • Components that may be disconnected from your
    design prior to placing the launcher in the box
    (bicycle pump, etc.) do not count towards the
    cost of your design, but must be included in your
    proposal. Those that are required for the launch
    (and therefore inside the box during launching,
    e.g. air tanks) MUST be included in the cost and
    in your budget.
  • No design that must be plugged into a wall
    socket, even briefly, will be accepted.
  • The ceiling height is guarantied to be at least 8
    feet.
  • Reaching your hand in through one of the holes
    immediately disqualifies your team for the
    demonstration.

8
Project Demonstration
  • The target will be placed a distance of between
    10 and 15 feet from the firing line.
  • A standard 8 x 8 x 16 cinder block will be
    placed 5 feet from the firing line standing
    upright.
  • Each team will have 1 minute to set up their
    launcher and place it in the box.
  • Your launchers will then have up to 1 minute to
    launch up to 10 balls towards the target.
  • The first 10 balls to exit the box will be
    considered the shots. Any ball that does not
    leave the box will not be counted as a shot.

9
Grading of the Project
  • Preliminary report - 30 points
  • Trial results - 40 points
  • Technical Summary - 30 points
  • Innovation 5 points

10
Basic Timeline
  • Problem ID, Preliminary Ideas, and Refinement,
    Analysis, Decision and Conclusion are due during
    Class 19.2
  • Project demonstrations will be held during Class
    22.1
  • Technical Summary is due on Class 23.2

11
Requirements for Preliminary Report
  • one cover page similar to the example shown in
    the plate book. This must include the column
    labeled participation
  • one copy of Problem Identification
  • one copy of Brainstorming
  • one copy per team member of description of best
    ideas and sketches
  • sketches are not just rough sketches, but
    should reflect a degree of professionalism.
  • They must be submitted on engineering paper

12
Requirements for Preliminary Report
  • 2 (or more) copies of Refinement
  • Scale drawings with a few critical dimensions
  • Verbal descriptions of the designs
  • 2 (or more) copies of Analysis, one for each
    Refinement
  • You may following the format in the workbook or
    determine categories that are appropriate to your
    design. All analyses must use the same
    categories.
  • 1 copy of Decision
  • Complete a decision table including each of your
    refinement ideas
  • 1 copy of Conclusion
  • A verbal statement of which idea you all are
    choosing to implement and why.

13
Demonstration
  • The demonstration will measure the accuracy of
    your launcher when the ping pong ball is
    launched.
  • The target will be placed a distance of 10-15
    feet from the firing line.
  • A standard 8 x 8 x 16 cinder block will be
    placed 5 feet from the firing line standing
    upright.
  • Each team will have 1 minute to set up their
    launcher and place it in the box.
  • Your launchers will then have up to 1 minute to
    launch up to 10 balls towards the target. The
    first 10 balls to exit the box will be considered
    the shots. Any ball that does not leave the box
    will not be counted as a shot.

14
Demonstration
  • During the demonstration any opening of the box
    will deduct 5 points from your score. You may
    not manually load any balls (or other things)
    through the holes during the launch. Any attempt
    to reach in through one of the holes will
    immediately disqualify your team and they will be
    awarded a grade of zero for the demonstration.
  • Points will be awarded as follows
  • 1 point for each ball which successfully leaves
    the box, up to a maximum of 10
  • An additional 2 points if the ball hits the
    target board, but does not go through the hole
  • An additional 4 points if the ball passes through
    the hole
  • These additional points are contingent on the
    ball not bouncing prior to reaching the target

15
Technical Summary Content I
  • Overall
  • is well-organized into logical, separate report
    sections
  • uses a clear system of highlighted headings to
    identify sections
  • clear and concise
  • Includes a Table of Contents which reference the
    sections

16
Technical Summary Content II
  • Content
  • begins with a clear introductory section
  • thoroughly reviews the methods by which the
    product (the launcher) was developed
  • documents the results of the test trials
  • discusses (analyzes) the product's (launcher's)
    performance, indicating strengths and weaknesses
    and comparing expected results to actual results
  • includes any conclusions or implications drawn
    from the work

17
Technical Summary Content III
  • Writing Style
  • uses clear sentences with active wording,
  • uses well-structured paragraphs
  • is consistent in style and flows well (doesn't
    sound like it was written by four different
    authors)
  • uses general audience terms where possible and
    appropriate (no unnecessarily complex writing)
  • no errors in grammar, spelling, and punctuation

18
Technical Summary Content IV
  • Graphics
  • must be titled and labeled (e.g. Figure 1
    Orthographic Views)
  • must be referenced in the text and explained as
    needed

19
Technical Summary Content V
  • Required Elements
  • measurements of horizontal range as a function of
    any variable launcher parameter(s)
  • a comparison of experimental data to theoretical
    predictions, as well as a discussion of error
    analysis
  • complete cost analysis for the construction of
    your design, including copies of ALL receipts
    included in an appendix
  • what did you learn and how could it have been
    made better

20
Innovation
  • Innovation is the quality of producing something
    which is new.
  • Many ideas have been tried over the years which
    are not innovative, to encourage thinking out
    side the box, 5 points will be awarded for
    innovative designs.
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