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A conceptual captology design by

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Kara Blond and Dan Gilbert. Design Challenge ... Kara Blond and Dan Gilbert. Slide #5. The un-Commercial. Using this product, you will learn to: ... – PowerPoint PPT presentation

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Title: A conceptual captology design by


1
  • A conceptual captology design by
  • Kara Blond and Dan Gilbert

Design Challenge To design an interactive system
that changes how people react to ads on TV
Time limit 8 hours
2
  • Persuasive Purpose
  • Attitude change To convince teens to be
    skeptical about company motivations in producing
    advertisements on TV
  • Behavior change To persuade teens to make
    responsible, rational buying decisions
  • Success Teens will internalize and apply a
    process of deconstructing and critically
    evaluating ads on TV

Industrial Design
3
User Description
  • High School Students who
  • watch a lot of television
  • are making purchase decisions for the first
    time
  • are aggressively pursued by advertisers
  • are subject to significant peer pressure

4
The Storyboard
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4
5
8
7
6
5
  • Using this product, you will learn to
  • view TV ads with a critical eye
  • make responsible buying decisions

6
Click to play
Watch this commercial carefully
7
  • Think about it
  • Does this ad convince you to buy the product?
    What did you learn about the product from the
    ad?
  • What are some of the strategies that the company
    uses to persuade you?
  • How else could the advertisers convince you to
    buy their product?

8
  • Make your un-Commercial
  • On the next screen, click on the yellow stars to
    replace the actors, music, setting and slogan for
    this ad.
  • How might changing these options affect the ads
    message?
  • Challenge Can you design the least persuasive ad?

9
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12
actor
music
slogan
setting
13
Watch again still convinced?
14
  • Think about it
  • Would your new ad convince you to buy the
    product? Why or why not?
  • Can you now distinguish between the product and
    the strategies used to sell it?
  • What questions will you ask yourself the next
    time you see an ad?

15
Features/Functionality
  • Insert alternate stars, music, settings and
    slogans for those in the original ad
  • Replay commercial with variables changed
  • Runs on TV screen (DVD), operated with remote
    control
  • Pre- and post-activity reflection questions
  • Integrated with High School curriculum

16
Theoretical Justifications
  • Push teens to make decisions in central
    processing rather than peripheral processing
  • Seeing new commercial creates cognitive
    dissonance sexy jeans on a very unsexy guy
    students must rationalize this confict
  • Learn and apply lesson in the same context on a
    TV screen
  • Uses satire as a persuasive technique it
    exaggerates to make a point and uses humor to
    reinforce its message

17
Results of User Testing
  • Feedback from two STEP students currently
    teaching high school
  • Incorporated suggestions about
  • reflective questions
  • explicit instructions and goals
  • building activity in to larger curriculum

18
Additional Comments
Testimonial I would love to have this for my kid
s. I want my students thinking about why they
want things, not just wanting them.
-- STEP student
19
Shortcomings of Design
  • Potential to send mixed messages about body
    image
  • No built-in assessment
  • No instruction about powerful force of peer
    pressure (may be the strongest influence on
    purchase decisions for teens)
  • No specific process for applying skills in a
    real-world setting

20
Expansion - What else is possible?
  • Other form factors or ID possibilities
  • Cell phone or GameBoy-based interaction with
    reminder messages for buying decisions
  • Web-based program could offer
  • More kinds of commercials Kids compare
    techniques across genres and product lines
  • Most recent and popular commercials
  • Other features and interactions
  • Ask teens to keep journal charting purchases
  • Compare to ads from other countries (in foreign
    languages)
  • Create a role for parents or teachers to
    stimulate discussion

21
Next Steps in Design Process
  • User test prototype with teens
  • Hire developers to build program on DVD
  • Convene educator focus groups to assess learning
    potential
  • Consider (and dismiss!) competing models for our
    product

22
Evaluation of Captology Design Project
How well does the design idea fit into the realm
of captology? 0 1
2 3 4
5 6 7
How well does the design match the design brief?
0 1 2
3 4 5
6 7
How viable/convincing is the proposed solution?
0 1
2 3 4 5
6 7
23
Evaluation continued
How clever is the proposed solution?
0 1 2
3 4 5
6 7
How effectively did the presentation
communicate? 0 1
2 3 4
5 6 7
How well does the document communicate?
0 1
2 3 4 5
6 7
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