Title: Helping All Students Learn Math in Inclusive Classrooms
1Helping All Students Learn Math in Inclusive
Classrooms
- Susan Smith and Cassy Gilchrist
2Measurement
- Measure real materials with real tools!!!
- Measure pipes, boards, or other building
materials - Measure things in the school environment
- Tables
- Doorways
- Gym floor
- Build real things
- Bird houses are great for cross curriculum
integration. - Model house
3Bird Houses
- Study the Bluebird in the Southeast.
- Discuss the blueprint of the bird house and make
notes to clarify directions. - Students measure boards using measuring tapes.
- Boards are cut by shop teachers, maintenance
staff, parent volunteers - Students assemble the bird box.
- Boxes can be painted, drawn on, or students can
use a wood burner to decorate their boxes.
4Model Houses
- Create the floor plan.
- Can be made out of shoe boxes or candy bar sales
boxes or more traditional materials - Figure the number of square inches, convert to
square feet. - Figure the quantity of paint needed for the walls
of the model and convert to the quantity of paint
needed if built full-size - Figure the number of square inches of carpet/tile
needed and convert to the number of square feet
of carpet needed if built full-size
5Measurement
- How to include students with significant
disabilities - Some students may do very well with a peer
assistant or accommodations. - Hold and stabilize items for students who are
measuring. - Measure to the nearest whole unit.
- Painting and decorating.
- Use a yard stick rather than a tape measure to
provide stability.
6Graphing
- Play Battleship to teach one quadrant graphing.
- Graph pictures on either one or four quadrants.
Graphiti - Scale drawings and models
- Allow students to bring in their own pictures and
recreate them as posters. - Build model cars
7Graphing and Scale Drawing
- How to include students with significant
- disabilities
- Use larger grid
- Limit the number of graph points
- Have points drawn so students do a connect the
dot. - Trace the picture.
- Different difficulty levels on models,
- graphs, or scale drawings.
8Hands On Equations
- Use in foundations classes, and pre-algebra.
- Takes students from concrete, to pictorial, to
abstract - Very good for students who learn best by
doingstrong in the bodily-kinesthetic
intelligence. - Also helpful for spatial learners
- Allows students to touch an x
- Use positive and negative numbers (integers)
9Hands On Equations
- How to include students with significant
- disabilities
- Use a limited number of pieces.
- Use whole numbers
- Use single variable
- Students count pieces to make equal
- Teach more and less
10Algebra Tiles
- Use with Foundations and Pre-Algebra
- Great to teach positive and negative numbers
- Introduce x and y
- Add like terms
- Introduce x2 and y2
- Solve equations
- Overhead sets are available
11Algeblocks
- Use with Foundations II and Algebra I
- Visually review integers and variables
- Review x2 and y2 and introduce xy
- Use good color schemes to visualize the blending
of x and y to create xy - Overhead sets are available
12Algebra Tiles and Algeblocks
- How to include students with significant
disabilities - Find like terms/match to same
- Identify pieces by color
- Identify pieces by size
- Work with a peer
13Critical and Logical Thinking
Consider having game days as rewards or after
weekly tests
- Chess, Checkers, Backgammon, Stratego
- Cribbage, Yahtzee, Rummikub
- Battleship, Monopoly, Stock Market, Life
- 24 games, Muggins
- Mindtrap
- Bingo (whole numbers, integers,
- fractions)
- Hands on brain teasers (horse-
- shoes, ropes and wooden
- puzzles)
14Critical and Logical Thinking Puzzles
- How to include students with significant
- disabilities
- Work with a peer
- Use a calculator for games with adding,
subtracting, multiplying, and dividing - Create a scoring system that levels the playing
field for games similar to that used in golf or
bowling. - Have students identify numbers, work on counting
spaces, or matching like objects. - Allow the student to be the scorekeeper,
- the judge, or other appropriate role.
- For games with multiple levels, allow
- students to work at different levels.
15Dice and Cards
- Dice
- Colored dice to represent positives and negatives
- Teach probability
- Dice with fractions on themuse to add, subtract,
multiply, or divide and/or greater than, less
than
16Dice and Cards
- Cards
- Flip two cards and reduce the fraction formed to
simplest terms - Fill three cards, each student create the highest
mixed number possible using the flipped cards - Integers (reds are negative, blacks are positive)
- Play Black Jack using positives and negatives
17Dice and Cards
- How to include students with significant
disabilities - Identify the numbers
- Greater than less than
- Color identification
- Match number rolled/drawn to like number on a
different card or die - Add numbers shown (possibly without considering
positives and negatives) - Use counters or other manipulative to assist in
adding or subtracting. - Appoint a peer tutor.
18Geometry Skills
- String Art for lines and angles
- Tangrams
- Origami
- Geometric Solids
- Paper folding activities
- Wooden or plastic solids
19Geometry Skills
- Projects
- Take pictures of things in the environment that
represent the various polygons and geometric
solids - Create a picture using only polygons
- Drawing with stencils
- Collage with colored paper
- Compass Art
20Geometry Skills
- How to include students with significant
disabilities - Prepare string art board for the student
- Use easier designs
- Use geometric solids to assist in identification,
focusing on most commonly discussed solids - Use geometric solids to assist students in
solving problems about number of side, planes,
and angles and/or for solving surface area
problems. - Use pictures taken to increase verbal vocabulary.
- Provide a compass art picture already drawn and
allow the student to color the design. - Provide pre-cut polygon shapes for the collage.
21Use Cooperative Learning Structures to Include
ALL Students!
- Mix and Match
- Find Someone Who
- Round table
- Rally table
- Inside-Outside Circle
- Rotating Review
- Mix, Freeze, Group
- Fan-N-Pick
- Mix, Music, Match
22Use Cooperative Learning Structures
- Fan N Pick
- Draw What I Say
- Student 1 fans the cards face down.
- Student 2 picks a card and reads it to student 3
- Student 3 draws a diagram of what was said,
correctly - labeling it.
- Student 4 checks student 3s work and praises, or
coaches then praises. - Cards are then passed to the next person in a
clockwise direction and steps 1-4 begin again
rotating roles one student in the clockwise
direction.
23Use Cooperative Learning Structures
- Fan N Pick
- Draw What I Say
- How to include students with significant
disabilities - Allow student to always be 1 and fan cards.
- Allow student to have a partner when reading or
drawing, as needed. - Allow the student to point to one of several
pre-drawn shapes to indicate what is described. - Include a specific card for the student to draw
based on his/her IEP goals - Allow student to be the class timekeeper.
- Allow student to be the team cheerleader or
encourager. - Have a student partner draw the shape lightly and
the student with a disability trace the shape.
24Use Cooperative Learning Structures
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- Fan N Pick
- Make What I Say
- Student 1 fans out the cards face down.
- Student 2 picks a card and reads it to Student 3,
allowing 5 seconds of think time. - Student 3 makes the figure on the geoboard using
a rubber band. -
- Student 4 checks student 3s figure and praises,
or coaches, then praises.
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Internet Files\Content.IE5\TW47XTKL\SN00723A1.wa
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25Use Cooperative Learning Structures
- Fan N Pick
- Make What I Say
- How to include students with significant
disabilities - Allow the student to be the card holder for all
activities and fan out the cards. - Provide a peer tutor to help with reading or
manipulating the rubber bands, as appropriate. - Allow the student to draw or point to the shape
described. - Allow the student to be the timekeeper,
cheerleader, or encourager.
Make What I Say Cards Set 3
26Mix-Music-Match
- Each student is given a card.
- Students mix around the room while the music
plays trading cards with peers. - When the music stops students stop and study the
card in their hands. - Students search and find their match.
- Students who have found their match move to the
perimeter of the room and stand together so that
the teacher or the class can check their answers.
27Mix-Music-Match
- How to include students with significant
disabilities - Allow the student to be the disc jockey and turn
music on and off. - Provide a partner
- Pre-teach one particular card, allow student to
keep the same card during the mix stage.
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Internet Files\Content.IE5\XNNFTDSA\BD00306_1.mi
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28Find Someone Who
- Draw and Label Polygons
- Students mix in the class, keeping a hand raised
until they find a new partner. They greet one
another with a gambit. - Student A asks student B a question from the
worksheet Student B explains how to draw and
label the figure. - Student B checks and initials the diagram.
- Students then trade roles and repeat steps 2 and
3. - Students mix again as described in the first step
and repeat the procedures. - When each student completes the worksheet he/she
can sit down and be used as a resource by
students still trying to complete the sheet. - When all students have completed the worksheet,
they form groups of two to four and check
answers.
29Find Someone Who
- Draw and Label Polygons
- Include some questions that the student can
answer on the sheet. - Provide a stamp of particular polygons for the
student to use. - Allow the student to mix with a partner.
30WEBSITES
- http//web.utk.edu/lre4life/(LRE for LIFE
Project) - http//regentsprep.org/Regents/math/teachres/Ttile
s.htm (Homemade Algebra tiles) - http//www.successlink.org/great/g233.html (Using
Algebra tiles) - http www.etacuisenaire.com/ (Algeblocks)
- http//www.cooperativelearning.com/ (Kagan)
- http//www.24game.com/ // (24 Game)