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Repositioning CS

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Stories with holes, brain teasers. Computer Typing Game. Early Mac. Limited exposure ... Increased focus on humanities and extracurriculars (yearbook, literature) ... – PowerPoint PPT presentation

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Title: Repositioning CS


1
Repositioning CS
  • Increasing Diversity and Creativity
  • in Computer Science Education.

2
Why Im Here
  • John Nordlinger (MSR)
  • Kim Pallister (MS WGGT)
  • Chris Butcher (Bungie)
  • Casey Muratori (MollyRocket)

3
Why Im Here
  • John Nordlinger (MSR)
  • Kim Pallister (MS WGGT)
  • Chris Butcher (Bungie)
  • Casey Muratori (MollyRocket)
  • Passionate About Games!

4
What I Do
  • PhD in CS _at_ Northwestern University
  • Robotics
  • Art Technology
  • AI and Games
  • Thesis Dynamic Difficulty Adjustment

5
Also
  • GDC, IGDA, etc.
  • Study Games Game Development
  • Teach Game Design and Tuning
  • Conduct Academic Outreach

6
Goals
  • Confront technical problems
  • Consider the design perspective
  • Facilitate interdisciplinary dialog
  • Diversity, diversity, diversity

7
Making Another Me
  • Exposure
  • K-8, 9-12
  • Undergraduate
  • Graduate
  • Connections
  • New Directions

8
Repositioning CS
  • A foundation for procedural thinking
  • Extended via interdisciplinary work
  • Applied to real-world problems
  • Attract (and keep) new folks

9
The Wonder Years
10
1984
  • Dad Nuclear Engineer, TQM
  • Mom Historian, Basket Weaver
  • Brother Music, Sports
  • Me Cosmos and Cartoons

11
Mac Gyver Indiana Jones
  • Tinkering
  • Making new stuff
  • Taking apart stuff
  • Exploring
  • Climbing things
  • Getting lost
  • Archeology

12
Games!
  • ATARI
  • NES/SNES
  • SNES
  • M.U.L.E

13
Games!
  • ATARI
  • NES/SNES
  • SNES
  • M.U.L.E
  • Property of Your Brother!

14
Gifted
  • Separate course, once a week
  • Stories with holes, brain teasers
  • Computer Typing Game
  • Early Mac
  • Limited exposure
  • No notion of programming

15
Skidmore Summers
  • Make Stuff!
  • Use Computers to draw!
  • Again, limited access
  • Focus on special or gifted kids
  • Never tied to programming or math

16
Night and Day
  • Science
  • In school
  • Fixed
  • About them
  • Art
  • Outside
  • Flexible
  • About me!

17
The Life of the Mind
18
7-12 Ugh!
  • Aptitude in math and science
  • Increased focus on humanities and
    extracurriculars (yearbook, literature)
  • Decreased overall enthusiasm

19
Camp Saves the Day (Again)
  • Homerton College, Cambridge UK
  • Poetry and Creative Writing
  • Fine Art and Photography
  • William Blake
  • Computers!
  • Art vs. Liberal Arts

20
Programming as a Liberal Art
  • Bill Sterner Don Crabb
  • Aristotle, Turing, Turkle, Tversky
  • Ecologies and Architecture
  • Creating new artifacts

21
Choose Your Own Adventure
  • General Studies in the Humanities
  • Film
  • Fine Art
  • Oral/Historical Narrative
  • Womens Studies
  • Computer Programming
  • Focus Storytelling and memory

22
No CS Major
  • Take classes
  • Seek mentors
  • Experiment
  • This worked pretty well!

23
Lab Work
  • AI
  • Stories as memory (CBR)
  • Context/Remindings
  • Opportunism/Learning
  • Games
  • Graduate Studies?

24
Connections
25
Grad School?
  • Women in CS
  • Should I take the plunge?
  • Ellen Spertus
  • Math Lovers Only!

26
Grad School?
  • Women in CS
  • Should I take the plunge?
  • Ellen Spertus
  • Math Lovers Only!
  • I AM STUBBORN.

27
Grad School!
  • Day Basics
  • Traditional CS curriculum
  • Individual assignments
  • Night Projects
  • KR and IR systems
  • Pair-wise, often
  • Architecture and Interface Design
  • Games

28
Grad School II
  • New School
  • New Group
  • New Areas
  • Narrative Intelligence
  • Game Studies
  • Game AI

29
New Community
  • Opportunities to volunteer
  • Explore new ideas
  • Learn from each other
  • Make better games

30
New Resources
  • Indie Game Jam
  • Experimental Gameplay Workshop
  • Game Design Workshop

31
Familiar Challenges
  • IGDA
  • Education Committee
  • WomenDev
  • Student Mentoring

32
Theory and Practice
  • Working with people
  • Towards a common goal
  • Using procedural knowledge to communicate about
    hard problems
  • Improving the community as a whole

33
However
  • Publishing?
  • Funding?
  • Long-term value?

34
Repositioning CS
35
Enrollment
  • Why is it falling?
  • How to people think about CS?
  • What can we do about it?

36
Why CS?
  • Accessible?
  • Expressive?
  • Useful?
  • Enjoyable?
  • Profitable?

37
CS as a Discipline
  • Credibility, Specialization Focus
  • Common Languages Styles

38
CS as a Discipline
  • Credibility, Specialization Focus
  • Common Languages Styles
  • Boundaries and Inertia
  • Stereotypes
  • Dark room, screen full of code

39
CS as a Tool
  • Expertise is awesome but.
  • Teach tools first
  • Polish craft later
  • Start early
  • Stories with holes
  • Scientific method
  • Expand view of machines
  • Highlight procedural thinking

40
Expression and Impact
  • Project Choice
  • Art Class, Camp, etc.
  • What does your work say about you?
  • What you have to show it?
  • Real world applications?

41
Support
  • Trailblazing is nice
  • Bridges may be better
  • Journals and conferences
  • Web sites, mailing lists and student groups
  • Travel and internship programs

42
Integration
  • Core values

43
Integration
  • Core values
  • Community

44
Integration
  • Core values
  • Community
  • Projects

45
Integration
  • Core values
  • Community
  • Projects
  • Assess Problems
  • Share Knowledge
  • Create Solutions

46
Game Curriculums
  • Digipen
  • CMU
  • MIT
  • USC
  • IT Copenhagen
  • Others

47
Other Areas
  • Robotics
  • Biology
  • Chemistry
  • Environmental Science
  • Economics and Business
  • Design and Innovations Research

48
What about
  • Film
  • Fine Art
  • Music
  • Theatre and Performance
  • Gender and Cultural Studies
  • Critical Theory

49
Animate Arts
  • Bauhaus model
  • Scheme-based tools
  • Demystify procedural thinking
  • Reinforce creative drives
  • Service-oriented approach

50
Inspiration
  • New contributors
  • Cross-pollination
  • Long-term relationships
  • Groundbreaking work

51
Questions?
  • IGDA www.igda.org
  • GDC www.gdcon.com
  • EGW www.experimental-gameplay.com
  • IGJ www.indiegamejam.com
  • Or www.cs.northwestern.edu/hunicke

52
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