Title: Using Chat, Whiteboard and Wiki to support knowledge building
1Using Chat, Whiteboard and Wiki to support
knowledge building
- Gerry STAHL
- Drexel University, USA
- Juan Dee WEE, Chee-Kit LOOI
- Nanyang Technological University, National
Institute of Education, Singapore
2KB in VMT
- Analyses of knowledge building in classrooms
often focus on the use of CSILE or its successor,
Knowledge Forum (Scardamalia Bereiter, 2006) - These are asynchronous discussion forums
- Discourse among students can be more engaging in
synchronous text chat, given the proper context. - Virtual Math Teams (VMT) environment has been
designed to foster collaborative knowledge
building by supporting chat in small groups of
students
3Flow of talk
- primarily report on trials using VMT in Singapore
- describe some trials with VMT in the USA
4Evolution of the VMT environment
- Simple text chat system (2003)
- Shared whiteboard (2006)
- Wiki (2007)
5(No Transcript)
6Shared Whiteboard
Chat line
7Shared Whiteboard and Chat line
- Posting of Maths Question by Teacher
- VMT Tools afford students to construct
mathematical representations
8Wiki Tab
Summary Tab
Workspace Tab
9Tabs
- Workspace Tab - Students to solve problem
- Summary Tab - Post-Session Individual Reflections
- Wiki Tab Community memory
10VMT in a Singapore Junior College (ages 16-17)
- Engage students actively in deep conceptual
mathematical activity - Construction of math knowledge collaboratively in
situations where students are not co-located.
11H2 mathematics - VMT Curriculum Framework
1
A
B
H2 Mathematics Lecture/ Tutorial Lessons
H2 Mathematics Assignments
2
C
4
3
VMT Chat Environment
12H2 mathematics - VMT Curriculum Framework
1
A
B
H2 Mathematics Lecture/ Tutorial Lessons
H2 Mathematics Assignments
2
Arrow 1 indicates students applying the
knowledge learned from the lectures/tutorials to
solve problems in the assignment prior to
attending the lesson Arrow 2 indicates students
clarifying doubts with the teacher/peers
mathematical concepts during the lecture/tutorial
lesson
13H2 mathematics - VMT Curriculum Framework
C
4
3
VMT Chat Environment
Arrow 3 indicates students applying mathematical
concepts to solve GCC designed questions in the
VMT environment. Arrow 4 A focus group session
is conducted by the teacher to review the
problem-solving process.
14Participants
- Junior college students from Singapore (age 17)
15During VMT Training Session
- Students explore the VMT-Chat
- Teacher brief students
163 Types of Problem Design
- Traditional closed-ended problem (TCEP) design
- Traditional opened-ended problem (TOEP) design
- Polyas problem-solving strategy design
17Traditional closed-ended problem (TCEP) design
- The sum of the first n terms of a series is given
by the expression - Show that the series is a geometric series.
18Traditional opened-ended problem (TOEP) design
19Polyas problem-solving strategy design
- First two stages of Polyas four stage
problem-solving model (Polya, 1952) - (1) understanding the problem
- (2) devising a plan to solve the problem
George Pólya 1887-1985
20Polyas problem-solving strategy design
21Polyas problem-solving strategy design
- Collaboratively explore mathematical concepts
- Justification of approaches to solve the problem
to develop mathematical reasoning
22Knowledge Building across the 3 problem designs
23Data not systematically analyzed but some
observations
24Data collected VMT Chat Transcript
25Pivotal Contributions
- Analysis of Chat Interaction using the
Collaboration Interaction Model - Pivotal Contributions exerted major effects upon
the progress of the student groups
26Polyas problem-solving strategy design
27VMT Chat Transcript
28Collaboration Interaction Model
Pivotal Contribution
Stage 1 How f(x) is a 1-1 function?
Pivotal Contribution
Stage 2 Using the knowledge of Composite
Functions to find range/domain.
29SUPPORTING EXTENDED KNOWLEDGE BUILDING IN VMT
- VMT environment is now expanded to include the
chat rooms, a wiki, multiple shared whiteboards,
browsers, a portal to the chat rooms and some
social networking supports - Used for a graduate online course on HCI in
Drexel University. - The course took place over ten weeks, with small
workgroups of students meeting online each week
to review academic papers and to accomplish
weekly design projects. - All the group work in chat rooms was summarized
by the groups and posted on the wiki for sharing
with the instructor and the other groups. - The class as a whole built up knowledge about the
course topic and documented its findings in the
wiki, where students in future courses can build
upon it further
30Structuring the entire experience
- the most important thing to do is to coordinate
the various aspects of the environment and
student experience - the design of the problems,
- the formation and preparation of the groups,
- the uses of the technology,
- the seeding of the wiki and of its
interconnections in the environment, the
instructions to the students, and - any feedback given to the students between
sessions
31VMT vs discussion forums
- Chat is typically more intense, focused on the
resolution of mathematics problems - Shared whiteboard provides a flexible area to
post drawings and textboxes that serve as
knowledge artifacts for the group memory - Wiki can supply a persistent memory store for the
community, allowing the outcomes of the chats to
be summarized onto web pages that support yet a
different kind of discourse.
32Supporting different levels of KB
- Intermixed digital media support a complex
process of knowledge building within different
collaborative groupingsindividual, team, class
and communityand across different
temporalitiessynchronous, quasi-synchronous and
asynchronous.
33Acknowledgements
- We will like to thank Jurong Junior College,
the NIE Learning Sciences Lab, the American
National Science Foundation, the Math Forum at
Drexel University and the VMT team for making
this research possible.