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Hypermedia

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Title: Hypermedia


1
Hypermedia
2
Hypermedia Development Fundamentals
  • What is hypermedia/Multimedia
  • Goals of hypermedia
  • Hypermedia development practice

3
Hypertext, Hypermedia MultimediaWhat are
the differences between them?
  • Digital Multimedia is the field concerned with
    the computer-controlled integration of various
    forms of media, i.e.. text, graphics, still and
    moving images, animation, sounds and any other
    medium where information can be represented
    stored, transmitted and processed digitally.

4
Multimedia has been described as
  • Vaughan (1994) any combination of text,
    graphic art, sound, animation and video delivered
    to you by computer or other electronic means,
    thus non-interactive applications are included in
    the definition.
  • Another definition however is Fetterman and Gupta
    (1993) multimedia is restricted to applications
    involving interactivity, colour and multisensory
    presentation, in other words is a participatory
    experience which takes place in an interactive
    computer environment.

5
HCI concerns
  • We can take it that multimedia can be either
    interactive or not but from the HCI point of view
    we are concerned with the problems encountered
    for the user while interacting with multiple
    channels of communication.
  • Hypermedia applications may provide the user with
    further cognitive difficulties.

6
Hypermedia an application which
  • combines various forms of media
  • contains nodes of information linked in a
    particular way (the prefix hyper refers to
    this)
  • can adapt themselves to the users needs (often
    called intelligent)
  • drastically changes the way documents or
    information look when presented to the user.

7
Two definitions
  • A technique for organising textual information in
    a complex, non-linear way... to facilitate rapid
    exploration or large bodies of knowledge.
  • A set of nodes of information and a mechanism for
    moving among them.

8
Structural Links
  • Typically information is broken into blocks
    commonly called nodes, may contain text, video
    images.
  • Nodes are inter-linked to create a structure to
    support navigation and browsing within the
    information space

9
Other Links
  • Associative
  • Represents relationships, but can exist
    independently of one another
  • Referential
  • Related to associative links, but provides a link
    between an item of information and an elaboration
    or explanation. Link exists because of the
    existence of the other. (e.g. from a word - to a
    definition).

10
Different information structures
Network
Hierarchical
Linear
11
Hypermedia functions
  • permits linking by association
  • supports dynamic display
  • allows the user to look at their chosen level of
    detail
  • provides a flexible interface to facilitate
    different exploration techniques

12
Weaknesses in Hypermedia systems
  • Cognitive load... purpose may be to provide user
    with and educational experience but cognitive
    load posed by navigating among various items may
    be so great that the user has little energy left
    for absorbing the content.

13
Lost in Hyperspace,why?
  • Our ability to navigate further is impeded if we
    are not familiar with the structure and dont
    know where we are.
  • User doesnt understand local context - new city
  • If catching a cab from (a) to (b) wouldnt need
    to know local context, if driving we would.
  • To navigate new regions in hyperspace effectively
    we need clues, maps or guides.
  • Important to note that distance is indicated by
    time it takes to travel, or thickness of a book,
    no concept of this in hyperspace.

14
  • Navigation...users tend to make heavy use of
    spatial metaphors they report feeling lost
    speak of going up and down between levels or
    going in or out of situations.
  • Spatial mental models...there is a lack of
    spatial mental models or mental maps in order
    to assist the easy movement from one context to
    another.

15
HCI problems associated with Hypermedia
  • Navigation and spatial disorientation
  • Distraction from goal directives
  • Complexity in the interface
  • Universal design
  • Different modalities of interaction

16
Navigation and spatial disorientation(problems
and symptoms)
  • Users get lost
  • Users may find it difficult to gain an overview
    of the material on the system
  • Finding specific information which they know is
    present.
  • Learners often ramble in an unmotivated and
    instructionally inefficient fashion
  • Getting to grips with the interface which
    controls the various facilities

17
Distraction from goal directives
  • Users can be distracted from goal directed
    activities by hypermedia stimulation
  • Lack of cognitive control structures means task
    take longer
  • Hypertext can require extensive decision-making
    skills on the part of users
  • Using spatial awareness can help with the
    cognition of such systems.

18
Effect of different tasks and users
  • Users having different tasks to perform use
    hypermedia systems in different ways (different
    mechanisms are needed to support different tasks)
  • Results support the view that the way in which
    tools are used in search and learning are highly
    task dependent
  • Tools can be effectively used with no apparent
    cost in terms of interface complexity
  • Performance on systems lacking such tools are
    likely to be degraded in a number of ways,
    notably in terms of efficiency in reaching new
    information.

19
Current WWW issues
  • Underlying ideas still being refined, debated and
    improved
  • Two major limitations
  • effective location of information (procurement)
  • information (utilisation).
  • Active annotation and restructuring of networks
    based on feedback

20
Usability
  • If Hypermedia applications lack quality
    classification of the contents then almost all
    other features are irrelevant and merely a
    distraction.
  • Style is no substitute for substance,
    hypermedias value is in its usability

21
Hypermedia Applications
  • Need to understand the problems of hypermedia
    development so that we improve current practice.
  • Largely on an ad hoc basis. Need encourage a more
    disciplined approach to deliver quality
    performance in complex systems
  • What aspects need to be considered during the
    development process?
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