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User Experience Planning (UEP) for Online Courses

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Title: User Experience Planning (UEP) for Online Courses


1
User Experience Planning (UEP) for Online Courses
  • Laurie P. Dringus, Ph.D.
  • Maxine S. Cohen, Ph.D.
  • Graduate School of Computer Info Sciences
  • Nova Southeastern University
  • 3301 College Avenue
  • Ft. Lauderdale, FL, 33314
  • laurie_at_nsu.nova.edu cohenm_at_nsu.nova.edu

2
Abstract
  • How usable are our online courses and the tools
    instructors use to support effective online
    learning and interaction? This presentation
    addresses effective usability in the design and
    use of online courses. The presenters will
    discuss user experience planning (UEP) with
    specific usability attributes and adaptable
    heuristics to evaluate the user experience in
    online courses.

3
Objectives/Outline of Our Talk
  • What is good usability in online courses?
  • Some fundamental usability concepts
  • Common usability attributes and heuristics
    applied to online courses
  • User Experience Planning (UEP) process
  • UEP and adaptable heuristics to evaluate the user
    experience in an online course

4
What Makes An Interface Usable?
5
What is good usability in online courses?
  • Consider first usability versus learning in an
    online course what does it mean to experience
    the usability of an online course? Why does this
    matter?
  • The user experience of an online course from a
    human-computer interaction point-of-view is not a
    naturally occurring process it must be planned
    for.

6
What is good usability in online courses?
  • How we define usability in the context of the
    online learning experience
  • Good usability..
  • Facilitates learning by having the mechanics of
    the learning environment transparent to the user
  •  
  •  

7
What is good usability in online courses?
  • Easily engages the user in the instructional and
    communication process and provides easy
    communication with the instructor and other
    students
  •  Supports flexibility for creative endeavors as
    part of the learning process
  •  Promotes interactivity among students and
    between students and instructor

8
What is good usability in online courses?
  • The user experience must be evaluated in several
    dimensions, including how the online environment
    as an entity promotes a sense of presence of
    school or learning or other appropriate
    metaphors.
  • The online course is a learning space serving as
    an interface/mediator between participants and as
    an overall medium of instruction and interaction.

9
What is bad usability in online courses?
  • Bad usability translates to
  • Hindrances such as inconsistencies, unneeded
    complexities, and hard to find functionality
    (Shneiderman, 1998)
  • Where did you put that?
  • What does this icon represent?
  • Why do I have to click here twice to download
    the file?
  • I forgot to click on the submit button

10
What is bad usability in online courses?
  • Bad usability translates to
  • Functionality that requires an undesired decision
    or response drop box date controls such as
    assignment due dates and multiple submissions,
    extensions for individuals.
  • The pervasive one size fits all philosophy of
    most CMSs extensive development/programming
    needed to run dynamic courses.

11
What is bad usability in online courses?
  • Bad usability translates to
  • Functionality that only works part of the time
    lost email, lost postings, ..
  • Some to no flexibility forum postings cannot be
    edited.

12
What is good usability in online courses?
  • Good usability translates to these maxims
  • Clear organization of course information
  • Dynamic information provision versus info glut
  • Clear structure for organizing activities that
    involve interactivity (online discussion forums,
    chat, other)
  • Flexible mechanisms enabling learners to organize
    and manage their own course activities.

13
What is good usability in online courses?
  • Good usability translates to
  • Easy navigation throughout the system
  • "It was easy to find the instructor's note of the
    week."
  • "I knew exactly where to go, each time I entered
    the course web page."
  • "I hardly had to scroll."

14
What is good usability in online courses?
  • Good usability translates to
  • Meaningful and useful icons
  • "Most of the icons had clear meaning to me."
  • "Every time I went to the course web page, the
    icons were clear to me to tell me what to do
    next. Did I have new mail? Were there new forum
    postings? Had my grades been posted by the
    instructor?"

15
What is good usability in online courses?
  • Good usability translates to
  • Consistency within the system
  • "Anything I learned to do in the mail part of the
    system had similar functions and tasks in other
    parts of the system, for example, the forum
    postings."

16
What is good usability in online courses?
  • Good usability translates to
  • Minimize redundancy
  • "Submitting that assignment was easy and
    straightforward."

17
What is good usability in online courses?
  • Good usability translates to
  • Good Feedback and Learning Support
  • "The system offered me friendly reminders to help
    keep me on schedule. I liked the system
    reminders. It didn't make me feel the instructor
    was just picking on me."
  • "I knew when my instructor posted my grade and I
    could easily go directly to those comments."

18
Fundamental Usability Concepts
  • Characteristics of Usable Interfaces (Hackos
    Redish, 1998)
  • Design goals
  • Who is the Average User? Know Your Audience

19
Characteristics of Usable Interfaces(Hackos
Redish,1998)
  • They reflect the workflows that are familiar or
    comfortable
  • They support the users learning style
  • They are compatible in the users work
    environment.
  • They encompass a design concept (a metaphor or
    idiom) that is familiar to users.

20
Characteristics of Usable Interfaces(Hackos
Redish,1998)
  • They have a consistency of presentation (layout,
    icons, interactions) that makes them appear
    reliable and easy to learn
  • They use language and illustrations that are
    familiar to the users or easy to learn.

21
Design Goals
  • More than user friendliness move to
    user-centered
  • Know thy user
  • Average user different from programmer

22
Who is the Average User?Know Your Audience
  • Skill Level
  • Physical characteristics
  • Diversity/cross cultural differences
  • Perception
  • Cognitive memory, problem solving
  • Motivations

23
Common usability attributes and heuristics
applied to online courses
  • User control
  • Navigability
  • Usefulness
  • Utility
  • Ease of Use
  • Ease of Learning
  • Flexibility
  • Consistency
  • Readability
  • Review-ability
  • Visibility
  • Predictability
  • Memorability
  • Accessibility

24
Visibility
  • Awareness/perceptions of others in an online
    course
  • Meaningful learning metaphors
  • Visual representations of activities that match
    the learning tasks to be achieved

25
Functionality
  • Actions or selections are minimized to complete
    several discrete main tasks.
  • Sufficient shortcuts for navigating the activity,
    function or action.
  • Easy and dynamic adaptation to the online course
    environment

26
Flexibility
  • Personalization
  • Comprehensive communication and productivity
    tools
  • Functionality matches online practice
  • Reuse

27
Usability Heuristics (Nielsen,1993)
  • Provide simple and natural dialogue
  • Speak the users language
  • Be consistent
  • Provide feedback
  • Provide clearly marked exits
  • Provide shortcuts

28
Usability Heuristics (Nielsen,1993)
  • Provide good error messages
  • Prevent errors
  • Maintain user control of the system
  • Minimize memory load

29
User Experience Planning (UEP)
  • Planning ahead for good usability is essential to
    an online course
  • A standard UEP process enables instructors to
    optimize presentation and functionality of the
    course interface.
  • UEP is primarily a focus on heuristic usability
    evaluation in several specific categories of
    online course management

30
User Experience Planning (UEP)
  • Instructors can apply the UEP with measurable
    usability attributes and adaptive heuristics to
    evaluate the user experience in an online course
  • UEP can be useful to locate usability problems
    related to navigation, error recovery, locating
    information, and the selection of hyperlinks

31
User Experience Planning (UEP)
  • We conducted a heuristic evaluation of WebCT from
    the user perspective, including a faculty and
    student perspective. However, our resulting
    usability checklist is mainly intended for use by
    instructors to help them evaluate the usability
    of their online courses. We recommend an
    iterative process where usability evaluation
    occurs throughout the lifecycle of the online
    course. Student input is valuable to the process
    and is highly recommended.

32
13 Heuristic Categories
  • Visibility
  • Functionality
  • Aesthetics
  • Feedback and Help
  • Error Prevention
  • Memorability
  • 7. Course Management
  • 8. Interactivity
  • 9. User Flexibility
  • 10. Consistency
  • 11. Efficiency
  • 12. Reducing Redundancy
  • 13. Accessibility

33
Adaptable Usability Heuristic Checklist
  • The checklist will be presented and distributed
    at the conference.

34
References
  • Hackos, J.T. Redish, J.C. (1998). User and task
    analysis for interface design. New York John
    Wiley Publishers.
  • Nielsen, J. (1993). Usability engineering. San
    Diego, CA Academic Press.
  • Reeves, T.C., Benson, L., Elliott, D., Grant, M.,
    Holschuh, D., Kim, B., Kim, H., Lauber, E., Loh,
    S. (2002). Usability and instructional design
    heuristics for e-learning evaluation. World
    Conference on Educational Multimedia, Hypermedia
    and Telecommunications, 2002(1), 1615-1621.
  • Shneiderman, B. (1998). Designing the user
    interface. Strategies for effective
    human-computer interaction. Third Edition.
    Reading, MA Addison-Wesley.
  • Sullivan, T. (2004). A reader-friendliness
    checklist. Downloaded from All Things Web
    www.pantos.org/atw/35317.html
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