Title: User Experience Planning (UEP) for Online Courses
1User Experience Planning (UEP) for Online Courses
- Laurie P. Dringus, Ph.D.
- Maxine S. Cohen, Ph.D.
- Graduate School of Computer Info Sciences
- Nova Southeastern University
- 3301 College Avenue
- Ft. Lauderdale, FL, 33314
- laurie_at_nsu.nova.edu cohenm_at_nsu.nova.edu
2Abstract
- How usable are our online courses and the tools
instructors use to support effective online
learning and interaction? This presentation
addresses effective usability in the design and
use of online courses. The presenters will
discuss user experience planning (UEP) with
specific usability attributes and adaptable
heuristics to evaluate the user experience in
online courses.
3Objectives/Outline of Our Talk
- What is good usability in online courses?
- Some fundamental usability concepts
- Common usability attributes and heuristics
applied to online courses - User Experience Planning (UEP) process
- UEP and adaptable heuristics to evaluate the user
experience in an online course
4What Makes An Interface Usable?
5What is good usability in online courses?
- Consider first usability versus learning in an
online course what does it mean to experience
the usability of an online course? Why does this
matter? - The user experience of an online course from a
human-computer interaction point-of-view is not a
naturally occurring process it must be planned
for.
6What is good usability in online courses?
- How we define usability in the context of the
online learning experience - Good usability..
- Facilitates learning by having the mechanics of
the learning environment transparent to the user -
-
7What is good usability in online courses?
- Easily engages the user in the instructional and
communication process and provides easy
communication with the instructor and other
students - Supports flexibility for creative endeavors as
part of the learning process - Promotes interactivity among students and
between students and instructor
8What is good usability in online courses?
- The user experience must be evaluated in several
dimensions, including how the online environment
as an entity promotes a sense of presence of
school or learning or other appropriate
metaphors. - The online course is a learning space serving as
an interface/mediator between participants and as
an overall medium of instruction and interaction.
9What is bad usability in online courses?
- Bad usability translates to
- Hindrances such as inconsistencies, unneeded
complexities, and hard to find functionality
(Shneiderman, 1998) - Where did you put that?
- What does this icon represent?
- Why do I have to click here twice to download
the file? - I forgot to click on the submit button
10What is bad usability in online courses?
- Bad usability translates to
- Functionality that requires an undesired decision
or response drop box date controls such as
assignment due dates and multiple submissions,
extensions for individuals. - The pervasive one size fits all philosophy of
most CMSs extensive development/programming
needed to run dynamic courses.
11What is bad usability in online courses?
- Bad usability translates to
- Functionality that only works part of the time
lost email, lost postings, .. - Some to no flexibility forum postings cannot be
edited.
12What is good usability in online courses?
- Good usability translates to these maxims
- Clear organization of course information
- Dynamic information provision versus info glut
- Clear structure for organizing activities that
involve interactivity (online discussion forums,
chat, other) - Flexible mechanisms enabling learners to organize
and manage their own course activities.
13What is good usability in online courses?
- Good usability translates to
- Easy navigation throughout the system
- "It was easy to find the instructor's note of the
week." - "I knew exactly where to go, each time I entered
the course web page." - "I hardly had to scroll."
14What is good usability in online courses?
- Good usability translates to
- Meaningful and useful icons
- "Most of the icons had clear meaning to me."
- "Every time I went to the course web page, the
icons were clear to me to tell me what to do
next. Did I have new mail? Were there new forum
postings? Had my grades been posted by the
instructor?"
15What is good usability in online courses?
- Good usability translates to
- Consistency within the system
- "Anything I learned to do in the mail part of the
system had similar functions and tasks in other
parts of the system, for example, the forum
postings."
16What is good usability in online courses?
- Good usability translates to
- Minimize redundancy
- "Submitting that assignment was easy and
straightforward."
17What is good usability in online courses?
- Good usability translates to
- Good Feedback and Learning Support
- "The system offered me friendly reminders to help
keep me on schedule. I liked the system
reminders. It didn't make me feel the instructor
was just picking on me." - "I knew when my instructor posted my grade and I
could easily go directly to those comments."
18Fundamental Usability Concepts
- Characteristics of Usable Interfaces (Hackos
Redish, 1998) - Design goals
- Who is the Average User? Know Your Audience
19Characteristics of Usable Interfaces(Hackos
Redish,1998)
- They reflect the workflows that are familiar or
comfortable - They support the users learning style
- They are compatible in the users work
environment. - They encompass a design concept (a metaphor or
idiom) that is familiar to users.
20Characteristics of Usable Interfaces(Hackos
Redish,1998)
- They have a consistency of presentation (layout,
icons, interactions) that makes them appear
reliable and easy to learn - They use language and illustrations that are
familiar to the users or easy to learn.
21Design Goals
- More than user friendliness move to
user-centered - Know thy user
- Average user different from programmer
22Who is the Average User?Know Your Audience
- Skill Level
- Physical characteristics
- Diversity/cross cultural differences
- Perception
- Cognitive memory, problem solving
- Motivations
23Common usability attributes and heuristics
applied to online courses
- User control
- Navigability
- Usefulness
- Utility
- Ease of Use
- Ease of Learning
- Flexibility
- Consistency
- Readability
- Review-ability
- Visibility
- Predictability
- Memorability
- Accessibility
24Visibility
- Awareness/perceptions of others in an online
course - Meaningful learning metaphors
- Visual representations of activities that match
the learning tasks to be achieved
25Functionality
- Actions or selections are minimized to complete
several discrete main tasks. - Sufficient shortcuts for navigating the activity,
function or action. - Easy and dynamic adaptation to the online course
environment
26Flexibility
- Personalization
- Comprehensive communication and productivity
tools - Functionality matches online practice
- Reuse
27Usability Heuristics (Nielsen,1993)
- Provide simple and natural dialogue
- Speak the users language
- Be consistent
- Provide feedback
- Provide clearly marked exits
- Provide shortcuts
28Usability Heuristics (Nielsen,1993)
- Provide good error messages
- Prevent errors
- Maintain user control of the system
- Minimize memory load
29User Experience Planning (UEP)
- Planning ahead for good usability is essential to
an online course - A standard UEP process enables instructors to
optimize presentation and functionality of the
course interface. - UEP is primarily a focus on heuristic usability
evaluation in several specific categories of
online course management
30User Experience Planning (UEP)
- Instructors can apply the UEP with measurable
usability attributes and adaptive heuristics to
evaluate the user experience in an online course - UEP can be useful to locate usability problems
related to navigation, error recovery, locating
information, and the selection of hyperlinks
31User Experience Planning (UEP)
- We conducted a heuristic evaluation of WebCT from
the user perspective, including a faculty and
student perspective. However, our resulting
usability checklist is mainly intended for use by
instructors to help them evaluate the usability
of their online courses. We recommend an
iterative process where usability evaluation
occurs throughout the lifecycle of the online
course. Student input is valuable to the process
and is highly recommended.
3213 Heuristic Categories
- Visibility
- Functionality
- Aesthetics
- Feedback and Help
- Error Prevention
- Memorability
- 7. Course Management
- 8. Interactivity
- 9. User Flexibility
- 10. Consistency
- 11. Efficiency
- 12. Reducing Redundancy
- 13. Accessibility
33Adaptable Usability Heuristic Checklist
- The checklist will be presented and distributed
at the conference.
34References
- Hackos, J.T. Redish, J.C. (1998). User and task
analysis for interface design. New York John
Wiley Publishers. - Nielsen, J. (1993). Usability engineering. San
Diego, CA Academic Press. - Reeves, T.C., Benson, L., Elliott, D., Grant, M.,
Holschuh, D., Kim, B., Kim, H., Lauber, E., Loh,
S. (2002). Usability and instructional design
heuristics for e-learning evaluation. World
Conference on Educational Multimedia, Hypermedia
and Telecommunications, 2002(1), 1615-1621. - Shneiderman, B. (1998). Designing the user
interface. Strategies for effective
human-computer interaction. Third Edition.
Reading, MA Addison-Wesley. - Sullivan, T. (2004). A reader-friendliness
checklist. Downloaded from All Things Web
www.pantos.org/atw/35317.html