Title: New Technologies in Libraries
1New Technologies in Libraries
Library 2.0
- What This Stuff Is and How You Can Use It
2What Were Going to Cover
- All These Strange Words
- Better Professional Development
- New Services for New Customers
3Social Software Vocabulary
- Library 2.0
- Libraries will become an interactive experience
- Blog
- Online syndicated column
- RSS
- Like a very condensed online magazine
subscription - Podcasting
- RSS for people who talk instead of type
- Wikis
- Websites that are easy for multiple people to edit
4Thats Very Nice, and I Should Care Why?
- Users have come to expect information to be
convenient they will trade off quality for
convenience - Younger users expect to be able to customize and
help create the services and products that they
use - While younger users are comfortable using new
technologies, they usually dont have a clue how
these technologies work or how to judge the
quality of what they get from them
From the Pew Internet Survey
5Okay, but What Can My Library Do with It?
- Blogs
- Cheaper than Dirt
- Easy to disseminate large amounts of information
quickly and often - Not technically demanding for you or IT
- Very customizable
- Requirements
- Must have things to disseminate
- Must be very organized
- Content can be time consuming
- Best Ways to Use Blogs
- Promote programs and services
- More teacher-student than peer to peer unless
you let your patrons help run the blog!
6Blogging with a Captive Audience
- RSS Feeds
- Like a magazine subscription to a blog
- Users dont have to remember to look at your
website for new content, they just get it - Also easy to set up and very customizable
- Requirements
- If you have a blog, you can have a feed
- Best Uses
- Keeping up with your own professional development
- Anything you would want to say in a blog
7For Those of Us Who Cant Shut Up
- Podcasting
- Easy!
- Despite the name no iPod required!
- Can be done very, very cheaply
- Uses
- Poetry readings
- Oral book reviews by your users
- Storytelling
- News
8They Can be Good or Bad
- Wikis
- Avoid the bureaucracy of getting IT to change
your site - Can be dangerous if too many people can edit the
wiki - Uses
- Librarian edited wikis for quick web updates for
the public
9Gaming Vocabulary
- MMOG
- Massive Multiplayer Online Game
- Modding
- Changing the Game or Your Computer Yourself
- Machinima
- Game-based Cinema
- LAN Party
- Local Area Network Party
- Easter Egg
- Game Powerup
10Social Importance
- Whats the average game players age?
- 30
- What percentage of people over the age of 50 play
video games? - 21
- Who is a bigger part of the game playing
population women over 18 or boys between 6 and
17? - Women over 18 (28)
- Boys are 21
Numbers from the Entertainment Software
Associations 2005 Sale, Usage and Data Survey
11Significance of MMOGs
- Huge community 6,000,000 players of the three
most popular MMOGs - Lineage II would have the 77th largest GDP in the
real world between Russia and Bulgaria - Lineages Money trades higher than the Yen and
the Lira - From The Gaming Generation and Libraries
Intersections by Constance Steinkuehler
12One View of Lineage
13WOWC in Play
14Cinematic View
15Educational Value of Games
- MMOGs are intellectually rich environments
- Games arent in place of literary activities
they are a reading and writing activity - Promotes a variety of career skills
- Modding
- Teaching
- Positive social interaction
16Using Games to Teach
- Games are a good Way to Teach both Customers and
Staff - Lets them work at their own pace
- Makes Learning More fun
- Students with Certain Learning Styles will retain
the information better
17Waterloo
18Waterloo
19Even More Waterloo
20Some of the Things Other Libraries Are Doing
- DDR Competitions
- Competitions with family friendly Nintendo and
Playstation games (Mario or Madden) - A Computer Club which includes learning how to
write games and graphic design - Role-playing Games
- Readers Advisory Based on Games
21Why Should I Care?
- Games are another form of media just like books,
movies or audio - They are an incredibly popular media
- They draw in non-traditional library users
- The argument for and against games in libraries
today is very similar to the argument for and
against carrying movies in the seventies
22In Conclusion
- Users expect convenient, interactive services
- Think about new services you could provide that
incorporate these ideas - Ask your customers what they want and do your
best to give it to them
23For More Information
- Look at Those Handouts!
- Contact me if you need help or want more
information - Kathy
- kmakens_at_browardlibrary.org