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Title: SEG7490 Project and Technology Management


1
SEG7490 Project and Technology Management
  • Part I Project Management
  • Overview.
  • Project screening and selection.
  • Multiple-criteria methods for evaluation.
  • Project structuring
  • Project scheduling
  • Budgeting and resource management.
  • Life-cycle costing.
  • Project control.
  • Computer support for project management.
  • Part II Technology Management
  • Strategic and operational considerations of
    technology
  • Forecasting of technology
  • Management of RD projects

2
Chapter 5. Project Scheduling
  • 5.1 Introduction
  • 5.2 Estimation of the duration of project
    activities
  • 5.3 CPM analysis The activity-on-arrow
    network
  • 5.4 CPM analysis The activity-on-node
    network
  • 5.5 CPM analysis The linear programming
    approach
  • 5.6 The PERT approach

3
5.1 Introduction
  • Project Scheduling is to determine the schedules
    to perform the various activities (tasks)
    required to complete the project, subject to all
    constraints such as the technological limits on
    the activities of the project, the availability
    of resources and budget, and the due date
    requirements.

4
5.1 Introduction
  • Project scheduling aims to obtain answers to the
    following questions
  • (1) If each of the activities goes according to
    plan, when will the
  • project be completed ?
  • (2) Which tasks are most critical to ensure the
    timely completion
  • of the project ?
  • (3) Which tasks can be delayed, if necessary,
    without delaying
  • project completion, and by how much ?
  • (4) Specifically, at what times should each
    activity begin and end ?
  • (5) At any given time during the project, what is
    the range of
  • dollars that should be spent ?
  • (6) Is it worthwhile to incur extra costs to
    accelerate some of the
  • activities ?

5
5.1 Introduction
  • Questions 1-4 relate to time, which will be
    dealt with in this chapter. Questions 5-6 relate
    to the possibility of trading off between time
    and money, which will be discussed in next
    chapter.

6
5.1 Introduction
  • Main approaches used for project scheduling
  • CPM (critical path method)
  • PERT (program evaluation and review technique)
  • CPM assumes that activity times are
    deterministic, while PERT views the time to
    complete a task as a random variable.
  • Both approaches work on a project network, which
    graphically portrays the activities of the
    project and their relationships.

7
5.1 Introduction
  • To use either CPM or PERT for project
    scheduling, we need to first perform
  • Estimation of activity duration
  • Development of the project to represent the
    relationships between all activities.

8
5.2 Estimation of the duration of project
activities
  • Two approaches
  • (1) The deterministic approach, which ignores
    uncertainty thus results in a point estimate
    (e.g. The duration of task 1 23 hours, etc.)
  • (2) The stochastic approach, which considers the
    uncertain nature of project activities by
    estimating the expected duration of each activity
    and its corresponding variance.
  • The stochastic approach To analyse the past
    data to construct the probabilistic distribution
    of a task.

9
5.2 Estimation of the duration of project
activities
  • Example An activity was performed 40 times in
    the past, requiring a time between 10 to 70
    hours. The figure below shows the frequency
    distribution.

10
5.2 Estimation of the duration of project
activities
  • The probability distribution of the activity is
    approximated by the frequency distribution.

11
5.2 Estimation of the duration of project
activities
  • In project scheduling, we usually use a beta
    distribution to represent the time needed for
    each activity.

12
5.2 Estimation of the duration of project
activities
  • Three key values we use in the time estimate for
    each activity
  • a optimistic time, which means that there is
    little chance
  • that the activity can be completed
    before this time
  • m most likely time, which will be required if
    the execution
  • is normal
  • b pessimistic time, which means that there is
    little chance
  • that the activity will take longer.

13
5.2 Estimation of the duration of project
activities
  • The expected or mean time is given by
  • D (a4mb)/6
  • The variance is
  • V2 (b-a) 2/36
  • For Figure 7-3, we have a10, b70, m35.
  • Therefore D36.6, and V2 100.

14
5.3 CPM analysis The activity-on-arrow network
  • A network approach, to model the activities and
    their precedence relationships, and to perform
    scheduling analysis based on the network.

15
5.3.1 Project network construction
  • A project network is created, where
  • An arc represents an activity of the project
  • A node represents an event that signifies the
    completion of an activity or the beginning of a
    new activity.

16
5.3.1 Project network construction
  • Examples
  • Figure 7-14a represents the activity (i, j).
  • Figure 7-14b represents three activities (1,3),
    (2,3), and (3,4). It also indicates that
    activity (3,4) cannot begin until activities
    (1,3) and (2,3) have been completed.

17
Rules to construct the project network
  • Rule 1. Each activity is represented by one and
    only one arrow (arc) in the network.
  • Rule 2. No two activities can be identified by
    the same head and tail events.

18
Rules to construct the project network
  • Example In Figure 7-15, the activities A and B
    run in parallel, which would all be identified by
    activity (1,3) if we simply use the network in
    7-15a. To get around this problem, we use dummy
    activity. See Figure 7-15b.

19
Rules to construct the project network
  • Dummy activity A dummy activity is not a real
    activity. It does not consume time or resources.
  • Dummy activities are very useful, which can also
    be used to establish the logical relationships
    that cannot otherwise be represented correctly.

20
Rules to construct the project network
  • Example Suppose in a project, activities A and
    B must precede C, while activity E must be
    preceded only by B. Figure 7-16a is not correct.
    The correct representation should be using a
    dummy activity D1 as in Figure 7-16b.

21
Rules to construct the project network
  • Rule 3. To ensure the correct representation in
    the project network, the following questions must
    be answered as each activity is added to the
    network
  • Which activities must be completed immediately
    before this activity can start ?
  • Which activities must immediately follow this
    activity?
  • Which activities must occur concurrently with
    this activity ?

22
Rules to construct the project network
  • Rule 4. All activities that have no predecessors
    should be connected to a common start node, while
    all activities that have no successors should
    have a common end node.
  • Rule 5. The nodes should be so numbered that,
    for each activity (i, j), i

23
Rules to construct the project network
  • Example

24
Rules to construct the project network
  • The process begins by identifying all activities
    that have no predecessors and joining them to a
    unique start node
  • Since activity C has only one predecessor A, it
    can
  • be added immediately to the network.

25
Rules to construct the project network
  • Activity D has both A and B as predecessors thus
    there is a need for an event that represents the
    completion of A and B. We add two dummy
    activities D1 and D2

26
Rules to construct the project network
  • Before starting activity F, activities C, E, and
    D must be completed. Therefore, an event should
    be introduced to represent the terminal point of
    these activities
  • Activity G has only F as its predecessor and
    thus can start
  • from the head of F.

27
Rules to construct the project network
  • Once all the activities and their precedence
    relations have been included in the network, we
    can check to eliminate redundant dummy
    activities.
  • A dummy activity is redundant if it is the only
    activity starting or ending at a given event.
  • For the example, we can find that D2 is redundant
    and can be eliminated as shown below.

28
Rules to construct the project network
29
Rules to construct the project network
  • Example Construct an AOA network for a project
    with activities A,B,C,, L, which have the
    following relationships
  • A, B, and C, the first activities of the project
    that can start simultaneously.
  • A and B precede D.
  • B precedes E, F, and H.
  • F and C precede G.
  • E and H precede I and J.
  • C, D, F, and J precede K.
  • K precedes L.
  • I, G, and L are the terminal activities of the
    project.

30
Rules to construct the project network
31
Rules to construct the project network
  • In general, once the nodes in a network are
    numbered, the network can be represented by a
    matrix whose respective rows and columns
    correspond to the start and end events of a
    particular activity. The matrix for the example
    of Fig 7-22 is as follows
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