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Flexible Automatic Motion Blending with Registration Curves

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Built automatically for arbitrarily many motions (compare with Rose et al. '98, Park et al. '02) ... timewarp curves and merge into a single curve. O(k2) ... – PowerPoint PPT presentation

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Title: Flexible Automatic Motion Blending with Registration Curves


1
Flexible Automatic Motion Blending with
Registration Curves
  • Lucas Kovar
  • Michael Gleicher
  • University of Wisconsin-Madison

2
Motion Blending
  • Blending combines input motions according to
    time-varying weights.

Interpolation
Transitions
Continuous Control
1
1
1
0
0
0
3
Automatic Motion Blending
  • The success of blending depends on the
    information given about the input motions.

What if were not given any information?
  • Registration Curves
  • Encapsulate timing, coordinate frame, and
    constraint relationships
  • Built automatically for arbitrarily many motions
    (compare with Rose et al. 98, Park et al. 02)

4
Outline
  1. Overview
  2. Building Registration Curves
  3. Blending with Registration Curves
  4. Results

5
Outline
  1. Overview
  2. Building Registration Curves
  3. Blending with Registration Curves
  4. Results

6
What is a Registration Curve?
  • A data structure composed of three elements

Timewarp Curve
Timing
Coordinate Frame (Root Blending)
Alignment Curve
Constraint Matches
Constraints
7
Registration Curves Overview
  • Straw man algorithm linear blending
  • ith blend frame combines ith frame of each input
  • Combine skeletal poses by averaging data values

8
Registration Curves Overview
9
Outline
  1. Overview
  2. Building Registration Curves
  3. Blending with Registration Curves
  4. Results

10
Building a Registration Curve
  • A registration curve is composed of three
    elements, built in order
  • Timewarp curve
  • Alignment curve
  • Constraint matches

11
Timewarp Curves
  • Each point is a set of corresponding frames
  • Smooth and strictly increasing a 1-1 mapping

12
Building Timewarp Curves Two Motions
  • Idea similar poses are more likely to correspond
  • Use the same distance metric as before

Make grid of distances dynamic programming finds
minimal-cost path
Motion 2 frames
Motion 1 frames
13
Dynamic Programming Details
  • Paths must be reasonable

valid
not strictly increasing
not continuous
degenerate
Can compute path incrementally for better
efficiency
14
Fitting the Timewarp Curve
  • We now have discrete frame correspondenes.
  • Almost a timewarp curve, but not quite.

Solution fit a strictly increasing spline
15
Building Timewarp CurvesMore Than Two Motions
  • Directly generalizing to more motions is costly.
  • For k motions, dynamic timewarping is O(nk)
  • Instead, create pairwise timewarp curves and
    merge into a single curve.
  • O(k2)
  • Storage is proportional to the number of input
    frames (not quadratic)

16
Alignment Curves
Each point on the timewarp curve gives a set of
frames
The alignment curve gives transformations that
align these frames. Align bodies are centered
at the same point and face the same direction.
17
Frame Alignment Example
18
Building Alignment Curves
  • Recall When computing the distance between two
    frames, we also found an aligning coordinate
    transformation.

Use these to build the alignment curve.
19
Constraint Matches
  • Each motion is labeled with constraints.

Constraint intervals
Motion 1
Motion 2
Motion 3
Goal find sets of logically related constraints.
20
Finding Constraint Matches
  • Timewarp the constraint intervals

Group overlapping constraints, dropping or
splitting constraints as needed
21
Outline
  1. Overview
  2. Building Registration Curves
  3. Blending with Registration Curves
  4. Results

22
Blending with Registration Curves
  • To create a frame of a blend
  • Select which input frames to combine
  • Position and orient these frames
  • Average skeletal parameters
  • Determine constraints

23
Choosing Frames to Combine
Blend frames are generated in order. For each, a
point is chosen on the timewarp curve.
Motion 2 Frame
Motion 1 Frame
  • Each motion votes on how fast to travel
  • Select speed so motion plays at natural rate
  • Average votes based on blend weights

24
Positioning and Orienting Frames
  • The alignment curve arranges frames into a
    coherent block that may be rigidly transformed.

25
Positioning and Orienting Frames
  • Each motion votes on a transformation based on
    the previous blend frames position/orientation



Intuitively, this is similar to blending root
velocities relative to the local coordinate frame.
26
Creating the Blend Frame
  • 1. Merge skeleton poses
  • Average skeletal parameters (averaging and
    normalizing quaternions works well in practice)
  • 2. Find Constraints
  • Average constraint intervals for each constraint
    match

Motion 2 frames
Motion 1 frames
27
Results
  • Building a registration curve for 18 motions (10s
    each 1800 frames total) took 3.3s.
  • Storage is 1-2 of original data.
  • Blends of 10 motions can be done at 1000fps.

28
Outline
  1. Overview
  2. Building Registration Curves
  3. Blending with Registration Curves
  4. Results

29
Results
30
Discussion
Blending is a powerful and general method. It
usually works when motions are reasonably
similar, but no guarantees.
  • Registration curves make it quick and easy to
    create and experiment with blends
  • From original data to creating blends in a few
    seconds
  • Essential for large data sets (see next topic)
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