Title: Graphic Design
1(No Transcript)
2SUMMARY
- Whats a logo?
- Characteristics
- Inspirations
- Your Media
- Forms
- Colors
- Fonts
- Finishes
- Your Tools
- Proportion
- Contrast
- Repetition
- Nuance
- Design Process
3WHATS A LOGO?
- According to Oxford Dictionary a logo is a
printed design or symbol that a company or an
organization uses as its special sign. - Corporate history has shown that a logo is much
more than that - A logo can transform the perception of the
company in peoples mind - A logo helps attaching adjectives to a
companyE.g. smart, fast, conventional, hip,
boring, - Logo changes ? people see the company
differently, rethink the company
4WHATS A LOGO?
- Which companys logo is blue and
- has a crosshatch design?
- Difficult to answer this question
- Weve got no information about the product or
service industry the company is in - We require answers to these questions before
guessing the company or do we?
5WHATS A LOGO?
- Which companys logo is red and
- resembles a tick mark (a) ?
- Its Nike!
- No specific info is needed
- Recall of a powerful logo ? company becomes
secondary to the logo - Thats why Nike maintains just the swoosh since
1995, it doesnt need to mention its name anymore
6CHARACTERISTICS
- Successful logos throughout the world
- have certain characteristics that make
- them popular and memorable
- Differentiation
- Distinctive
- Different than the rest
- Even the fonts of these logos are designed in a
custom manner - Creating new font
- Tweaking existing font
7CHARACTERISTICS
- Timelessness
- Successful logos stand the test of time
- Shelf life of an average logo /- 20 years
- Changes are mostly evolutionary (changing
business conditions) - Logos are the longest living identity an
organization enjoys - Coca Cola is a classic case in timelessness
- Designed in 1886 by companys book keeper
- Logo still looks fresh and attractive nowadays
8CHARACTERISTICS
- Able to evoke emotions
- Logos facilitate carrying the desired corporate
image to the consumer in the shortest possible
time - Type
- Graphic and colors
- The Michelin man logo/mascot of the French tyre
company develops an amiable feeling towards the
company with the use of a human character
9CHARACTERISTICS
- Malleability
- Good logos have to look good on billboards,
business cards, black and white fax copies, gold
embossed door plates and even mugs and t-shirts - The media over which the logo appears have to be
in the mind of the designer while designing - Simplicity
- Times are changing and so are logos
- Logos in earlier times used to be very detailed
- Nowadays simpler, minimalistic yet elegant and
attractive logos are used - Somewhat a sign of people not having the time to
look at detailed logos - Certain logos maintain their earlier look, but a
few companies changed their logo to reflect
changing times cultures
10CHARACTERISTICS
1908
1908
1914
1960
2000
11CHARACTERISTICS
- Exposure
- A good logo much like a good product has to be
advertised - Not many companies place a premium on their logo
as Nike, ATT, Apple,
12INSPIRATIONS
- Different and often weird situations have
inspired and - led to the creation of the worlds most famous
logos
Nike's swoosh was done by accounting class
teacher / freelancer at Nike called Caroline for
only 35!
The current Fiat logo has the letters F-I-A-T
written with a silver line between each of them.
The lines were added by the companys design
chief when one day passing under the factory, he
noticed the sky at the backdrop of the huge FIAT
letters on the top of the building. The lines
added are actually the spaces that he saw in the
name over the building and decided to keep it.
13INSPIRATIONS
Named after the founder Adolf (Adi) Dasler, the
Adidas logo has a triangle cut into three
pieces. The three pieces reportedly represent
his three sons!
The blue and white parts of a circle are present
in the BMWs logo which we see on its
automobiles. The origin of this dates back to
the first world war when, the fighter planes had
their propellers painted by the company in blue
and white so that the pilots could see through
them. This inspired the design that we see on
BMWs cars.
The American company Apple was the first computer
firm not to use its name as its corporate
identity. Even the word "Macintosh" is the name
of an apple variety. The motiv of an apple with a
bite taken out of it is a reference to the Bible
story of Adam and Eve, in which the apple
represents the fruit of the Tree of Knowledge.
14YOUR MEDIA FORMS
- World we live in is primarily a world of forms,
if color, shades and surface textures would be
missing ? objects around us still recognizable by
their forms -
- 1. Choose a visual shape
- 2. Real world objects
- 3. Abstract
- 4. Once you got something interesting, save
it!
15YOUR MEDIA FORMS
- 1. Choose a visual shape
- Naturally well be starting by exploring which
visual shape will dominate the logo - 2. Real world objects
- When starting you often have some clues what real
world objects it must allude toAgricultural
company a plantPublishing house a bookApple
an apple - Not always this straightforward
- Fine arts people are pleased by naturalness or
natural-looking fantasies - Logos people favor abstraction and simplicity
- Professional logos require some guesswork to
realize how the shape relates to the main idea
16YOUR MEDIA FORMS
- 3. Abstract
- Abstract is purified, cleared of non-essential
components - Abstract not always is simple
- Abstract never is boring, just a square or
circle wont do - Strive to find an unusual view, a peculiar
combination or a strange rendering of basic forms - A logo is perfect if a viewer can see its built
on a simple principle AND at the same time
realizes it would be difficult to reproduce
17YOUR MEDIA FORMS
- 4. Once you got something interesting, save it!
- But most important is realizing you got
something interesting and to guess how to profit
from it! - If you have a predefined idea, start from trying
to reproduce it with the geometric forms
available - If you have none, just go wild and play with the
forms like a child would play
18YOUR MEDIA FORMS
- Playing around with geometrical forms
Creating a form by moving things on purpose
Gravity problem when an idea is clear
L to R reading problem when its settled down
Et voila!
19YOUR MEDIA COLORS
- Dont use too many colors
- As with form, simplicity is very important
- What parallels/opposes this element?Can I choose
one of the colors I already used for other
elements? - Colors should help express the logic of the form,
not conflict with it - E.g. book logo
- So you can transform the colors usually
associated with objects, but dont totally
disregard them
20YOUR MEDIA FONTS
- Now, theres one thing missing the companys
name - Rather unusual to wait, normally the textual part
is given high priority - Often the form of the letters in the company
name, serves as the main graphic idea and defines
the shape - Dont be too decorative or too original
- Unusual script fonts my look cool, but require an
enormous amount of artistic skills and experience
to use them in a logo - Recommended is to choose one of the old,
time-proven typefaces (Baskerville, Schoolbook,
Futura, ) - Normally text in a logo is set in relatively
large size, so you need to manually kern the
letters. Default height/width ratio in most fonts
is chosen with the 10pt body text size in mind.
21YOUR MEDIA FINISHES
- Everything you do when both your graphics and
text are ready, on their proper place and the
colors are chosen - Surface textures
- Drop shadows
- Highlights
- Gradients
-
- Beware people often think cool finishes make
their graphics professional. Far from that! - No amount of drop shadows will improve a logo
which is designed poorly - Feel free, but once youve made a cool design,
youre likely to spoil it with the wrong finishes
22YOUR TOOLS PROPORTION
- According to Websters Dictionary proportion is a
comparative relation between things or magnitudes
as to size, quantity, number, - In the design field this definition is narrowed
down to relation in size and length - Proportion which parts are bigger than others
and why? - Most important principle regarding sizes of your
logos elements follow their natural sizes - The text must be easily readable, the visual
should be big enough for all its features to be
evident - Dont be afraid wasting time playing with sizes
and trying to find the best proportion
23YOUR TOOLS PROPORTION
- In (a) the circle looks less in diameter than the
square - In (b) the white disk on black background looks
bigger
24YOUR TOOLS PROPORTION
- Try to find relations which are simple yet not
immediately obvious - Try to make two objects the same size, or one
twice the size of the other, or - Experienced designers perceive this rule as if it
were a natural desire of things to behave that
way - Dont oversimplify a composition were all
levels with all will be plain boring - First go wild and seek a glimpse of originality
- Play with forms until you see something
interesting
25YOUR TOOLS CONTRAST
- While proportion is mostly about sizes, contrast
is about nearly anything - Color
- Size
- Shape
- Font
- Texture
- .
- Contrast is probably the most powerful concept
among design tools
26YOUR TOOLS CONTRAST
- Purest possible contrast, which is too
straightforward and even boring for a designer to
use - So we have to soften the contrast relation by
opposing multiple aspects of objects - Added contrast in size
- Added contrast in position
27YOUR TOOLS CONTRAST
- Contrasting background and foreground
- Contrasting font styles
-
28YOUR TOOLS REPETITION
- Repetition a way to animate otherwise dead
material - Allows to communicate much more information
- Two contrasting objects a message of
interaction - Pattern of repetition trend of development, a
line of motion, sequence of transformation - Any repetition
- implies a line
- can be an undirected line or a directed vector
29YOUR TOOLS REPETITION
- How many objects should we use in repetition?
- A pair is not enough perceived as symmetry or
contrast - The least number of steps that makes a stairway
is three
30YOUR TOOLS NUANCE
- One of the most important features that
differentiates a work of experienced designer
from a novice's exercise is the powerful use of
nuances - Applying nuance means using the same design
concepts, but with a difference - Nuance subtle, delicate degree
- Nuances can really make the difference in
perception - A well-nuanced design becomes warm, human and
attractively elegant - A design deprived of nuances only looks
interesting on first glance
31YOUR TOOLS NUANCE
- Some discoveries that can be made unconsciously
to illustrate nuance - Aha, this couple of lines are parallel
- This detail is the same color as that one
- These two lines continued, their point of
intersection is exactly in the center of that
disk - This letters serif is exactly on the level of
that horizontal bar - Our mind is pleasantly stimulated by this
background activity - Decorating a logo with nuances is a
time-consuming process - With inspiration the main shape and color
combination can be created in a wink - The subtleties to illuminate the soul requires
some time and effort - Before you roll out your finished work, always
ask yourself why you did it that way, why it has
that size or this angle?
32YOUR TOOLS NUANCE
- One nuance that deserves special mention is
kerning - Nothing is a more undeniable giveaway of an
amateur than a title left without kerning - Fonts are to be treated like any other graphic
resource and need to be adjusted where suited - Kerning always needs manual intervention
33DESIGN PROCESS
- The design process can be split into 6 stages
-
- 1. Identify
- 2. Research
- 3. Fonts
- 4. Emblem
- 5. Composition
- 6. Mock Up
34DESIGN PROCESS
- 1. Identify
- Always ask yourself whats the purpose of the
design - Artist just wants to express himself or his
feelings on society - Designer always has a specific purpose that
doesnt necessarily come from him - What do we mean by purpose?
- Target audience
- Competition
- Tone of voice
- Key messages
- Can be found by asking simple questions to the
client - What do you want to say?
- Who are you saying it to?
- Who else is trying to say the same thing?
- Where are you going to say it
35DESIGN PROCESS
- 2. Research
- Go scout the enemies camps
- Whats the competition doing?
- Whats the design standard of the particular
industry doing? - If its a global company, consider these things
in other countries and see what theyre doing - Whats the market leader doing?
- Understand the target audience
- Try to define your average target customer
- Build a profile of him (her name is Jane, she
lives in a suburb of a big city, she drives a
4x4, she is married and has three children, )
this may look bizarre but it helps to get in the
head of the audience - What color will be appropriate?
- Research can be a grand large scale Quality
Audience Research, but mostly the client will not
have the budget for this. In that case a couple
of hours on Google does the trick
36DESIGN PROCESS
- 3. Fonts
- When you start the design, the emphasis is on the
emblem - A logos tone of voice is primary defined by its
typeface - Always start by selecting potential fonts which
have a tone of voice which suit the research and
client discussions - If somebody wants to present a respectable,
classic feel ? choose a serif typeface
37DESIGN PROCESS
- 4. Emblem
- Make a logo recognizable, an emblem can be
anything from a shape to a physical illustration - If your typeface is strong enough or your logo is
not supposed to be imposing, an emblem is not
required - An emblem has to
- Complement the typeface
- Complement the key messages
- Be original and different from any of the
competition - There is no wrong or right when coming up with an
emblem - TIP design your emblems within the same file as
you have all - your potential typefaces. This way you can see if
a mark would - work or not with a certain emblem. Try at least
10 marks which - complement about 20 typefaces.
38DESIGN PROCESS
- 5. Composition
- Now come the practicality of a logo
- How will this logo fit the page?
- A logo with a straight edge is very difficult to
sit nicely on a page - If there are baselines or website addresses that
have to accompany the logo consider it at this
stage - 6. Mock Up
- Mock up a few letter heads, brochures, which
show the logo in context - A logo has to work along side other elements and
future problems can be ruled out at this point