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Dont let architecture astronauts scare you

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'Great thinkers' that build revolutionary ideas from multiple layers of abstraction. ... prototype to test a little feature takes insane amount of time is it worth it? ... – PowerPoint PPT presentation

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Title: Dont let architecture astronauts scare you


1
Dont let architecture astronauts scare you
  • Joel Spolsky
  • joelonsoftware.com

2
What?
  • Great thinkers that build revolutionary ideas
    from multiple layers of abstraction.
  • When they get too high abstraction-wise, they run
    out of oxygen.
  • Result we have new inventions with cool names
    and all, but no one knows whats the point.

3
An attempt to explain
  • Architecture astronauts might say Napster was
    cool thing, because it was peer-to-peer service,
    ignoring the fact that most people were just
    intrested in the functionality it provided.
  • Obsession evolves. Soon everything is about
    peer-to-peer. They have new great ideas based on
    peer-to-peer, even if those ideas dont provide
    anything new.

4
4th slide already...
  • They come to your house at night, and...claim
    that their new architecture solves something!
  • Fine architectures indeed, but not worth the
    millenial hype surrounding them.
  • So, did it cure the cancer?

5
Conclusions
  • They usually solve the problems they think they
    can solve, not the ones that are useful to solve.
  • Most of the people really just care about what
    they can do with the application, not why and how
    it works.

6
INTERMISSION
7
Paper prototyping
  • Joel Spolsky
  • joelonsoftware.com

8
Why prototypes?
  • To ease testing
  • To save time
  • So if making of the prototype to test a little
    feature takes insane amount of time is it worth
    it?
  • If prototype can do the same thing software is
    supposed to, it might as well be the software.
  • If not, whats the point of it?

9
Paper prototypes
  • Instead of time-consuming creation of
    software-based environment, we can use...
  • Paper. Just print some images representing
    interface elements and play with them ?

10
The last slide.
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