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Principles of Digital Audio

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Typical rates are 44.1 kHz (CD quality), 48 kHz (DAT) and 96 kHz (hard-disc recorders) ... to the Nyquist theory (named after Harry Nyquist), the highest reproducible ... – PowerPoint PPT presentation

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Title: Principles of Digital Audio


1
Principles of Digital Audio
2
  • The principles which underlie almost all
    digital audio applications, be they digital
    synthesis, sampling, digital recording or CD
    playback are based on the following concepts

3
Digital audio terms
  • sample sampling rate sample size (bit depth)
  • analogue-to-digital converter digital-to-analogue
    converter
  • Nyquist theorem
  • aliasing
  • jitter
  • dither
  • quantizing or digital noise
  • transient

4
The quality of digital sound
  • Is affected by -
  • Sample rate
  • Sample resolution
  • A/D and D/A converters
  • Quantization error
  • Jitter

5
Digitizing sound
  • Sounds from the real world can be recorded and
    digitized using an Analog-to-Digital Converter
    (A/DC).
  • This digital audio is simply sound represented
    with numbers. The sound is processed as binary
    data (i.e. 0s and 1s).

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  • The sample rate refers to the number of times the
    incoming sound is sampled by the A/D converter.
  • Typical rates are 44.1 kHz (CD quality), 48 kHz
    (DAT) and 96 kHz (hard-disc recorders).
  • E.G. when recording at 44.1 kHz the sound would
    be sampled 44,100 times per second.
  • This sounds like a lot except for a factor
    called the Nyquist frequency..

8
Nyquist theory
  • According to the Nyquist theory (named after
    Harry Nyquist), the highest reproducible
    frequency of a digital system is 1/2 the sampling
    rate, often called the Nyquist frequency.
  • E.G. if a sound is recorded at 44.1 kHz then the
    highest frequency that can be accurately
    represented is 22.05 kHz (about the top end of
    human hearing). Any frequencies above this will
    be cut off and be digitally represented at a much
    lower frequency than the original this process
    is called aliasing.

9
Aliasing
10
AMAZING FACT!
  • If you think this is all becoming a bit dry and
    boring WAKE UP!
  • All recent machines and devices that you probably
    use to play and listen to music i.e. CDs, DVDs,
    DATs, MP3s are built upon these principles of
    digital sound.
  • Now read on..

11
Sample Resolution
  • Sample resolution refers to the number of
    bits of digital information contained in each
    sample. The number of bits or bit depth -
    signifies the number of levels of gradation of
    sound within a single sample. An analogy can be
    seen with photos -

Graphic at 8 bits per pixel
Graphic at 4 bits per pixel
12
  • The CD standard is 16 bits, although most
    professional recorders handle 24 bits. Recording
    audio at 24 bits requires more hard-disc space
    than 16 bits (as more information about each
    sample of sound is recorded and needs storage
    space)
  • The sample rate is the number of "snapshots" of
    audio that are sampled every second. The
    continuous audio stream is digitally encoded in a
    similar way to a movie camera capturing motion by
    recording a frame of image many times per second.
  • The higher the sample rate (and bit depth), the
    closer one can come to accurately representing
    the original sound.

13
Sample Resolution Graph
14
A/D and D/A converters
  • The analogue-to-digital and digital-to-analogue
    converters do just that.
  • E.G. suppose you have a 24 bit converter and a 48
    kHz sample rate. When the A/D converter senses an
    audio signal it measures that signal 48,000 times
    a second. Each one of the 48,000 snapshots is
    given a value between -8,395,008 and 8,305,008
    (24 bit resolution has 16,790,016 possible
    levels). The digital recorder reads these
    numbers, and the D/A converters translates these
    numbers back into an analogue signal. Got that!?!

15
Quantization error
  • Even with 48,000 snapshots per second, some time
    still exists when the sound doesnt get sampled.
    Even with 16 million (24 bit) possible values
    theres still a point when those values may not
    accurately represent the signals position on the
    waveform graph, as the samples are rounded up or
    down to the nearest number.
  • This rounding is called the quantization error.

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17
Digital noise
  • The greater the quantization error the greater
    the amount of digital noise
  • The solution to reducing digital noise is to use
    larger sample sizes or bit depth

18
Jitter
  • Sound sampled at 44.1 kHz (CD quality) should
    take place once every 44,100th of a second. In
    reality there are small timing errors which occur
    known as jitter.
  • Does this make a big difference? Because its
    related to the timing of the snapshot of sound,
    it can change the recorded frequencies just a
    little.
  • Typical jitter times goes between 1.0 x 10 (-9)
    secs (a NANO second) and 1.0 x 10 (-7) secs
    its what makes the difference between a pro
    sound and a consumer sound.

19
Soundcards
  • The soundcard is set to the required
  • sample rate.
  • Sound is processed using
  • (i) low-pass filter (cuts off very
  • high frequencies which it cant handle)
  • (ii) anti-aliasing filter
  • After each sample the A/DC looks at
  • the filtered sound and sees how loud
  • it is at that exact moment in time and
  • transforms that loudness level into the nearest
    digital number

20
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