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Carnivals and Chainsaws

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I'm so hungry, guys! Can't we get something to eat? ... his new burden around, bragging about his athletic skill to cute passersby. ... – PowerPoint PPT presentation

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Title: Carnivals and Chainsaws


1
Carnivals and Chainsaws
  • By Irin Mahaparn and Keighty Lautz

2
The Commencement of the Adventure
  • You and your best friends are spending a day at
    the Brownsfield County Fair. Its a scorching
    day, and the throngs of humanity only increase
    the heat more. Despite the hot weather, you plan
    on having a good time but no one can decide what
    to do first! Joe whips his map out of his fanny
    pack, studies it, and announces that the
    Botanical exhibit is closest. Jose groans and
    punches Joe in the arm. Joe says that he would
    much prefer to ride the Turbo Twister 3000 roller
    coaster. Joe rolls his eyes and reminds the group
    that the roller coaster had broken down. Joses
    eyes bugged out with the idea of investigating a
    broken coaster.
  • Juan plops down and whines. Im so hungry, guys!
    Cant we get something to eat? Joe was even more
    disgusted with the idea of the greasy food. That
    plan was vetoed.
  • Josephina pull back her dyed black hair, wipes
    her glistening brow, and complains about the
    heat. Her black attire is intolerant to the heat,
    so she votes for heading to the indoor plant
    exhibit.
  • John, always the agreeable one, says he will do
    whatever the rest of the group wants.
  • The group turns to you and asks for your input.
    Since you are the leader of the group, your
    friends will do whatever you want.
  • If you choose to go to the cool indoors to see
    the plants, go to slide 3
  • If you feel up to a bit of an adrenaline rush,
    ride the roller coaster with Jose on slide 4.

3
The Botanical Exhibit
  • The indoor misters of the exhibit soothes your
    burning skin. Cool, fluorescent fixtures above
    cast a white sheen upon everything. All was
    silent, save for the hushed murmurs of several
    well-dressed gentlemen hunched over a potted
    shrub. Joe leads the group and pauses now and
    then to cast a comment on an obscure. Jose
    follows absently, ripping handfuls of leaves from
    the plants as they passed. Juan whimpers as he
    caught the scent of corndogs wafting in from the
    streets, while Josephina sighs in relief as she
    bends over a mister. John brings up the rear,
    clinging on to every word Joe spoke. You gaze
    around, mildly interested in the surrounding
    plants. A sudden movement catches your eye as you
    see the slightest shimmer of blue light from
    behind the elaborate papyrus display. You look
    over at your friends, Joe was exclaiming over a
    rare speckled Peruvian daffodil, and the others
    seemed preoccupied. What do you do?
  • -Turn to slide 5 to follow the light
  • -Turn to slide 6 to ignore it

4
On the Way
  • Your curiosity of the rumored broken-down coaster
    overpowers you, and you lead the group to the
    Funland. You become a bit lost along the way
    because Jose keeps getting distracted by the
    games. He was lured into trying a basketball
    shooter game. Of course, he shot the ball
    perfectly into the hoop on his first try, winning
    a four foot tall teddy bear. He proudly carries
    his new burden around, bragging about his
    athletic skill to cute passersby. Soon, Joe spots
    the telltale orange loops that belong to the
    Turbo Twister 3000. Joe forgets his teddy bear
    and sprints to the ride. The ride isnt working,
    and there is an indignant crowd standing at the
    ticket-takers booth. You push your way to the
    front of the crowd because there is a toothless
    middle-aged carny. He is trying to speak above
    the din of the angry fairgoers.
  • The Turbo Twister 3000 will be running soon! We
    have had sometechnical difficulties. If you will
    kindly wait patiently, the ride will be working
    in about half an hour.
  • Josephina groaned at the thought of waiting in
    the blistering sun any longer, but she doesnt
    complain. Most of the other waiters decide to
    leave, and you wonder whether or not you should,
    too.
  • If you decide to wait in line, go to page 26
  • Youre growing too restless to stand around
    anymore. Go to page 27

5
Through the Veil
  • You follow the light eagerly, (botany just wasnt
    your thing). The eerie blue sheen seems to be
    coming from behind a group of papyrus plants.
    Brushing them aside, you see a curious,
    luminescent veil before you. Feeling brave, you
    slide through. You open your eyes, and see that
    you are in a study of some sort. But an odd study
    at that. Everything appeared to be crafted of
    fine glass, exotic looking plants sprouting from
    odd places in the furniture. You turn to face an
    odder looking group staring expectantly at you.
  • It took you long enough. A long-eared
    jackrabbit in Gucci boots and a dress-suit
    exclaimed impatiently. Her companions-a parakeet
    and a Koala both in designer clothing- nodded in
    agreement.
  • Er Im sorry? You stammer, catching a whiff
    of Chanel Number 5.
  • Hmp. And you should be. The rabbit replied and
    stood. Our designer awaits you.
  • -Turn to slide 7 to follow these classy critters
  • -Turn to slide 8 to run for it!

6
Joses Predicament
  • Deciding that the light was probably some exhibit
    prop, you continue, but not before hearing a
    startled yelp from Jose. Everyone spins around
    and gasps as they laid eyes upon Jose. Your
    friend made a loud gurgling sound, grasping his
    wrist. His hand was now swollen to twice its
    original size, angry, crimson welts rising before
    your eyes and popping with a wet crack within
    seconds. John yelps and leaps back as a welt
    popped, spraying him with yellow pus and speckles
    of blood. Jose whimpers and falls the ground.
    Quick! Has he been touching any of the plants in
    the room? Joe shouts. Josephina points
    wordlessly at the handful of leaves clenched in
    Joses fist. Joe pales. Hes touched the leaves
    of the Poisonous Brazilian Vine!Joe gasped.
    Quick! Someone run and get help! You know some
    techniques from a survival course years ago what
    should you do?
  • -Go to slide 9 to run for help
  • -Go to slide 10 to try heal Jose

7
Into the Mercedes
  • The group steps into a marble hall and the
    jackrabbit holds up one manicured paw. A silver
    object lay in her palm. She pressed it twice and
    a loud, familiar beep echoed throughout the hall.
    A sleek, silver Mercedes convertible roars up,
    headlights flashing. The rabbit snaps on a pair
    of diamond studded sunglasses and steps into the
    drivers seat, motioning for you to follow.
    Obediently, you slip into the back, the parakeet
    and the Koala following. The rabbit slams on the
    gas and the car lurches forward. You manage to
    glance out the window, seeing everything as a
    dark blur.The Mercedes gives another splurge of
    acceleration and the car flies from the ramp. You
    glance down, seeing the Fair below you. Im
    Foxy, by the way. The rabbit said, glancing
    back. Fred is expecting you.
  • You decide to tell the truth and say Er whos
    Fred? Slide 11
  • You decide to act smart and say Of course!-
    Slide 12

8
Turn Tail and Run!
  • Fearing that youd be stuck with a talking Easter
    Bunny and her perfumed Minions, you turn and run
    out the veil, only to find that youre now in a
    different environment. Youre on stage, a single
    spotlight on you. It seems to be some sort of
    fancy affair, for the dark audience were dressed
    formally and a grand orchestra pit stretched
    before you. You gulp, sweat beading your
    forehead. Um You begin, jumping as you heard
    your voice magnified across the room. The
    audience stares expectantly as you sweat. Your
    mind races, as you search for an explanation.
    Laughing nervously, glance around.
  • To do a Tap Dance or something! Turn to slide 15.
  • To run from the stage, turn to slide 16.

9
Medic!
  • Deciding that its best not to risk Joses life
    with your meager skills, you sprint out the door,
    giving your trembling friend one last glance. The
    packed streets were crammed as you fought
    through. Medic! You scream, but no one seems to
    hear. You begin to grow desperate as you wade
    through the sea of fair-goers. In a shady corner,
    a woman stood, her long raven hair shadowing her
    pale face, the type Josephina would like. She
    raised a luminescent, tattooed arm, pointed to a
    gap between two buildings, and disappeared into
    the crowd. You blink, not quite comprehending.
    What now?
  • To follow the mysterious womans directions, turn
    to page 17
  • To Run on, turn to page 23

10
Relying on Your Skills
  • Trusting your knowledge, you bend down with a
    fistful of aloe and try to heal your friend. But
    Joe grabs your shoulder. Its too late! The
    infection will release a gas soon and well all
    catch it if we dont run on! He hollers over
    Joses loud convulsions. John looks absolutely
    petrified, but John and Josephina have already
    begun running. You spare one last glance at your
    friend before Joe grabs you away. You run into
    the streets, closing the door behind you. From
    the glass, you watch as the plants shrivel within
    seconds. Your group wander on, dazed. But not
    before Josephina lets out a hiss. You turn just
    in time to see a hooded man run towards you.
    Josephina begins to run, but falls. You, the
    furthest of the group turns to see what happened.
    The man holds up chainsaw, malice in his darkly
    sparkling eyes. The blades blur and glisten with
    the lifeblood of your slain comrade. Frozen, you
    watch as the sounds of metal biting through flesh
    commence, mixed with the sobs and screams of your
    friends. The man turns to you
  • Turn to slide 19

11
Huh?
  • Deciding to be blunt, you ask the question youve
    been itching to ask. Whos Fred? You blurt.
    Screech the Mercedes pulls to a stop in midair,
    you note absently-. The look Foxy and the others
    gave you made you wish you havent asked such a
    question. What?! Foxy began slowly. Dont
    tell me you dont know who Fred is Foxy sighed,
    and held up a silver pen. I guess well just
    have to get rid of you then, wont we? She began
    as the tip of the pen glowed blue.
  • Oh! Fred! Yeah of course I know him Just
    playing with you guys.- Slide 13
  • Yeah Who is he anyways? Slide 25

12
Oh that Fred
  • Foxy relaxes with your confirmation and speeds up
    the car. Soon, you reach a tall building. Its
    reflective sides shone proudly under the sun, the
    company name too far up to read. Foxy checked in
    at a high-class lobby and you follow her up a
    glass elevator. At the very last floor, you enter
    a formal office, its plush, springy carpet giving
    you an extra bounce. Fred. Foxy announces and
    backs away. The spinning chair behind a large,
    mahogany spun around. In it, sat Josephina! You
    gasp, backing away.
  • -Turn to slide14

13
Fred yeah.
  • You laugh nervously, hoping theyd buy the lie.
    Foxys laser flared brilliantly, then dimmed.
    Ah She said and tucked it away. Welcome back,
    agent .0005467. She said and hands you a pair of
    dark glasses. You blink. Apparently, youve
    spoken in some code of their society. You clear
    your throat. Yeah er right. To your surprise,
    Foxy laughs. Youve been accepted as one of the
    crime fighting group Life with them tends to be
    on the dangerous side (not just because Foxy
    always gets to drive), but its comfortable, and
    pays well. You decide to stay with them forever.

14
The Real Josephina
  • Your friend smiles maliciously. No Not
    Josephina. She cackles and pulls away her human
    mask. A small, white lab mouse stares back at
    you, intelligent eyes twinkling. Welcome to the
    Testing facility, my dear friend. She whispers.

15
Tap Dancing with Chainsaws
  • Summoning what ever is left of your courage, you
    being to do a tap number the only thing you were
    really good at. The audience stirred. Sweating,
    you begin to sing. Oh I wish I were a
    lumberjack er sitting around all day. In any
    other circumstances, you knew youd die of
    embarrassment but the events of the day had left
    you with a light headed feeling and you
    immediately forget that you were even singing in
    front of an audience. The orchestra exchange
    glances, and struck up a tune to go along with
    your song. From the rafters, a buzz was heard.
    You look up, startled. A dozen whirring chainsaws
    were raining down on you. Was this a murder plan,
    or a prop? Screaming shrilly, you leap off the
    stage and into the audience.
  • -Turn to slide 18!

16
Run from the Stage!
  • There was no way you would willingly speak for
    these people. You conclude and sprint off the
    stage. It was dark behind the curtains, and
    quiet. You realize with a start that there were
    no stage hands. Sighing in relief, you emerge
    from the curtains and poke around. Old costume,
    ancient concert posters, and out-dated equipment
    was strewn around. You frown and realize that you
    must have gotten transported behind the old
    auditorium at the fair grounds. A soft shuffle
    distracts you and you spin around, surprised.
    What do you do?
  • -Explore of course, its that or go back on stage.
    slide 24
  • -Hide! You dont want to land in any more
    trouble! Slide22

17
The Fortune Teller
  • You follow the mysterious womans directions,
    which leads on to a narrow street between two
    buildings. At the end, a shadowed tent was
    propped up. You brush past the entrance flap and
    enter. The interior is dimly lit and smoky. You
    gag on the over powering incense. It is bare of
    any furnishings, but a single wooden table. A
    woman sat before the table, eyes closed. Her
    wild, black hair was tied back with a beaded
    handkerchief and she was clad in loose,
    shimmering robes of the deepest blue. She opened
    her eyes and you see that they are a peculiar
    shade of amethyst. She smiles slightly and
    beckons you to come forth. You sit down before
    her and she asks for your palm. You give it to
    her and she examines it closely, and before she
    tells you of your future, she asks you this
    question Do you believe in magic?
  • -Of course! slide 21
  • -Blah, shes just a fake fair employee NO.
    Slide 20

18
Political Chaos
  • Congratulations. It turns out that you had been
    dancing on the stage of the Political Convention.
    Youve proven more intelligent than all the
    candidates so far, (despite tap dancing and
    lumberjacks) and the nation decides to elect you
    as President.

19
Heaven
  • You mustve been a good kid in your life you
    decide. A moment of excruciating pain and ripped,
    bloodied flesh had led to a warm, peaceful
    afterlife. You kick back, and look down at your
    lifeless body it isnt so bad up here.

20
Revelation
  • No? The fortune teller raises her brow and
    clasped her hands, studying you for awhile with
    those piercing, violet eyes. After a length of
    time, she sighed. Your future success, dear
    child, lies within the downfall of your friends.
    They shall be your step ladder to wealth and
    fame Her words continue to echo in your mind,
    despite your blunt reply to her question.
  • You walk back to the Botanical Garden where your
    friends awaited you. Jose is now unconscious and
    breathed in slow, shallow breaths. John looks at
    you in relief. Thank goodness! Did you find a
    doctor? He asked, stepping towards you. You
    smile. Er are you ok? I mean um He pauses.
    Your grin widens insanely. By now the others are
    staring at you. Josephina pales and backs away.
    You step towards them, insanity plain on your
    face. You step closer, bringing forth a gleaming
    chainsaw. Its surface flashed in the light, the
    fortune tellers face reflected in your eyes.
  • Back in her tent, the fortune teller leaned back
    and sighed. She had pulled another trick on a
    non-believer.

21
Apprenticeship
  • The fortune teller flashes you a bright smile at
    your honest words. You are one of the gifted
    few. She commented solemnly. You become her
    apprentice and travel with her gypsy band. Her
    legacy is carried on through you and you become
    known as Znazeh the Seer.

22
Hide!
  • You slowly back away into the curtains, afraid to
    even breathe. You jump suddenly as your arm
    brushes something cold and skin-like. You turn,
    only to see the dim outline of John, who mustve
    come looking for you. Josephina is right behind
    him. How they ended up back stage, you do not
    know. They stare at you with wide , frightened
    eyes. John lets out a slight sob, while Josephina
    manages a quick eye roll, despite her petrified
    condition. The footsteps drew closer, heavy and
    slow. A beam of light sweeping the area. You
    shrink back, afraid to move. Dont say a thing.
    Josephina growls. No sooner than she had said
    that, John sneezes, the choking dust of the
    curtains getting the best of him. You suck in
    your breath and prepare to run. The curtain is
    drawn to the side, and you shrink away as the
    lights shine on you. A burly security guard
    stares down at you, scowling with displeasure.
  • You are permanently banned from ever returning to
    the County fair, and Josephina has held a grudge
    against John for years after the incident. Youve
    never really gotten over that fateful day either

23
Deadly Doctors
  • Rather than trust the womans directions, you
    decide to run on. Seeking out a medic was harder
    than it seemed, and you grew desperate. After one
    last holler, a voice answers. Here! Im a
    doctor! A fairgoer replies and runs up to you.
    The two of you run back to the Botanical Garden.
    (You notice that the old gentlemen there had done
    nothing to help Jose and were too busy mourning
    the destruction of the plant). After quick
    introductions, the doctor sets to work. So
    Juans sick? he muttered and sprayed Juan with
    an eerie blue chemical, (one that would be deadly
    on a human, but would undo the plants deadly
    effect). Juan slumps over, dead. Whoops not
    Juan, was it Josephina then? And before you can
    stop him, he turns to you friend and sprays over.
    Josephina collapses. Er.. no, who was it then?
    Ah! Joe! He turns swiftly to Joe, who received
    the same treatment. Then it must be John! The
    doctor turned to John, who died on the spot.
    Hmp. It must be Jose then! He turns to the
    already dead Jose. Whoops I let that one slip
    through my hands. He chuckled.
  • You decide to sue the doctor for murdering all
    your friends, and neglecting Juan. You win the
    case and despite having no more friends, youre
    now a multi millionaire.

24
Carl McBugger
  • Feeling brave, you decide to explore the noise.
    You soon come face to face with a familiar
    figure. The prowler was Carl McBugger, the newest
    rising star in pop culture! You never liked any
    of his albums, but was nevertheless awed by his
    presence. The pop star smelled heavily of
    cigarettes and bad cologne, and gives you an
    annoyed look. Kid, youre on the set of my
    newest music video are you the new extra? He
    asked and brushed aside without giving you a
    single glance. A team of 20 or so crew men and
    directors followed him onto the stage. The act
    required juggling chainsaws on stage, a stunt
    which Carl required you to do. You accidentally
    wreck the stage and earned Carls eternal grudge.
    Sucks for you.

25
Nooo!
  • Foxys face darkens in anger. Ladies, weve got
    the wrong kid. She whispers. The group threatens
    you with designed chainsaws and you are forced to
    jump from the plane. Luckily, you land on a soft
    tent. But unluckily, it was the fair
    entertainers dressing room. Luckily, you manage
    to disguise yourself. But Unluckily, you are
    found out. Luckily, the security guard that
    caught you was Juans dad. Unluckily, Juans mom
    was one of the entertainers terrorized by your
    fall. Luckily, Juan shows up and sorts things
    out. Unluckily, Josephina also shows up and
    blames Juan. Well, now its Juans problem. Lets
    leave it at that.

26
In Line
  • You and your friends are so eager to ride the
    Turbo Twister 3000 that you decide to wait in
    line as the coaster is repaired. Several
    technicians (all with beer bellies and long hair)
    tinker around with various hinges and buttons.
    Many of those in the crowd decide that the ride
    must not be worth the wait, so they leave. There
    is a young couple standing in front of you who
    look as if they will go insane if they do not
    ride the coaster soon. Seeing their excitement
    only increases yours. However, Josephina isnt
    looking well. She seems even paler than usual,
    and she has stopped perspiring because she has
    run out of sweat. She reports feeling a little
    woozy. At that moment, one of the technicians
    announces that the Turbo Twister 3000 is
    up-and-running, but Josephinas dehydrated scowl
    is desperate.
  • -If you accuse Josephina of being a drama queen
    and tell her to toughen up for the ride, jump to
    page 28.
  • -If you decide to move out of line so as to find
    some shade and water for your thirsty pal, go to
    slide 29.

27
Corndogs
  • Youve ridden a million roller coasters before,
    and the Turbo Twister 3000 doesnt look like
    anything special. Juan is famished and Josephina
    needs something to drink, so you decide to head
    over to the food court. The scent of barbequed
    meat and funnel cakes tantalizes your palate, but
    Joe frowns at the unhealthy food options.
    Josephina bought a bottle of water and thirstily
    gulped it down. Joe plunks down at a table next
    to her as the rest of you rush off to find proper
    munchies. The food lines are long, and you decide
    that you arent really so hungry after all.
    Instead, you have to use the restroom. There is a
    row of Port-a-Potties a near the food court, but
    they look strangely deserted. You really have to
    pee, but you feel a bit of apprehension about
    venturing off alone.
  • -If nature is simply calling too loudly and you
    decide to rush off to the bathroom, go to slide
    32.
  • -If you choose to look for a less-eerie restroom
    with your friends, go to slide 33.

28
Zooooooooom
  • You can tell that Josephina is up to her usual
    exaggeration and hop into the roller coaster car
    right behind her with the rest of your friends.
    Something doesnt feel quite right as the carnie
    casts a wild glance and tells you to hold on
    tightly. The rickety roller coaster lurches
    forward and begins accelerating. It zooms through
    loops and turns at top speed. To your horror, you
    notice that the track beneath the cars is
    creaking and bending. Suddenly, the track breaks!
    You can hear all five of your best friends
    screaming wildly as you sail through the air. You
    find it odd that gravity hasnt started to pull
    you down, but you are distracted by the fact that
    you are sailing through the air at 100 mph. Joe,
    the practical one, holds his spread-out
    sweatshirt above his head parachute-style and
    jumps out of the car. -If you decide to follow
    him, go to slide 30.
  • - If you prefer to remain in the relative safety
    of the roller coaster car, flip to slide 31.

29
Deadly Fiber
  • You decide that the Turbo Twister 3000 is less
    important than your friends health, so you
    decide to look for a bench on which to rest.
    Because of the huge crowd, you are forced to walk
    around for awhile before you can find a place to
    sit. By the time you are able to relax, Josephina
    is unable to stand up and must lean against John
    and Juan for support. As her eyes drift closed,
    her white make-up and black attire make her look
    like a zombie.
  • Wait a sec, you think. She IS a zombie! Josephina
    has obviously regained her stamina because she
    stands stiffly, like a soldier. She starts to
    mumble, but you cant determine what she is
    saying. Before you know it, she grabs a celery
    stick from her back pocket and brandishes it
    malevolently. She jabs Joe and Juan aggressively
    with her weapon, causing deep wounds. Josephina
    the Zombie starts to lumber away, but you and
    Jose capture her easily. She stabs you in the
    eyes with the celery stick and then shoves it
    down your throat, choking you. Your sane friends
    try to rescue you, but Josephina is too strong.
    Your face turns blue. You lose consciousness.
  • THE END

30
Parachute
  • Joe usually has the best ideas, so you follow him
    by jumping from the car. You plummet down for
    hours, sailing past birds, rainbows, clouds,
    hurricanes. You shout at Joe, who has not yet
    acknowledged your presence. He hears your call
    and turns around. Immediately, his expression
    changes to one of nausea and fury.
  • What are you doing here? You were supposed to
    die with the rest of them! he shrieked.
  • It becomes obvious to you that your friend was
    conspiring to kill you all along. Luckily, you
    have a candy apple in your pocket, so you whip
    that out and hit Joe over the head. He loses
    consciousness for a moment, then reopens his eyes
    and pulls your hair. The two of you struggle for
    a few minutes, but a proper fight is impossible
    given the setting. Just as you get used to the
    pit feeling in your stomach, you look down. Your
    mouth falls open as you see the Earth, the
    ground, the bottom. Kersplat. Youre dead.    
    The End

31
Black Holes and Chainsaws
  • You decide that your best bet is to stay strapped
    in. Although there is no track, the car loops and
    twirls up, up, up. It soars forever, past flocks
    of birds and cumulus clouds. You look around at
    the rest of your friends and they are all
    giggling with exhilaration. You cant see the
    ground below you, and it appears as though you
    are leaving the atmosphere. Suddenly, the air
    becomes very cold and you are floating in the
    middle of space. Your body bounces around because
    there is no gravity. All at once, the calm mood
    shifts because there is a lunatic with a chainsaw
    floating right behind you! You swim through the
    air and begin to get sucked in to a dark,
    swirling mass. The Black Hole is creepy at first,
    but then you get used to the compressed-tornado
    feeling. The Hole crushes the lunatic, and you
    and your friends live happily ever after
    exploring the depths of the Black Hole. THE END

32
Tinkle Tinkle
  • You pee. You make it out alive. However, there
    seemed to be a slight humming coming from the
    toilet paper dispenser. Oh well, you think.
    Stranger things have happened at the county fair.
    THE END

33
Toilet Fear
  • Normally, you arent afraid of toilets, but these
    Port-a-Potties seem a little creepy. You decide
    to go on a quest for a restroom that gives off a
    better vibe. However, you have to pee so badly
    that you simply cannot hold it in any longer. You
    wet your pants right in front of the most
    attractive looking person you have ever seen. You
    die a merciless death of embarrassment.   THE
    END 
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