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Enrica Carbone UniBA

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Title: Enrica Carbone UniBA


1
Positional Learning with Noise
  • Enrica Carbone (UniBA)
  • Giovanni Ponti (UA-UniFE)

ESA-Luiss30/6/2007
2
Motivation
  • We deal with a standard model of positional
    learning
  • Like in a standard signaling game, the public
    message reveals players private information on
    the true state of the world
  • Unlike a standard signaling game, players have no
    incentive to manipulate their public message,
    since they all win a fixed price if they are able
    to guess the true state of the world
  • We modify the basic protocol by targeting a
    player in the sequence. This player will win with
    some probability (known in advance to all
    players) if she guess right
  • To which extent this will affect her behavior?
  • To which extent this will affect her followers
    behavior?

3
Related literature
4
Feri et al. (2006) the Chinos Game
  • Each player hides in her hands a of coins
  • In a pre-specified order players guess on the
    total of coins in the hands of all the players
  • Information of a player

Her own of coins
Predecessors guesses
  • Our setup ? simplified version
  • 3 players
  • of coins in the hands of a player either 0 or
    1
  • Outcome of an exogenous iid random mechanism
    (ps11.75)
  • Formally multistage game with incomplete
    information

5
Outcome function
  • All players who guess correctly win a prize
  • Players incentives do not conflict
  • Unique Perfect Bayesian Equilibrium Revelation
  • Perfect signal of the private information
  • After observing each players guess, any
    subsequent player can infer exactly the number of
    coins in the predecessors hands.

6
WPBE for the Chinos Game
  • Players i ? N ? 1, 2, 3
  • Signal (coins) si ? S ? 0, 1
  • Random mechanism P(si 1) ¾ (i.i.d.)
  • Guesses gi ? G ? 0, 1, 2, 3
  • Information sets
  • I1s1
  • I2(s2, g1)
  • I3(s3, g1, g2)

7
WPBE for the Chinos Game
Player 1s expectations
  • P(s2 s3 ) 0(1-p)20.0625
  • P(s2 s3 ) 12p(1-p)0.375
  • P(s2 s3 ) 2 p20.5625
  • P(s3 0)(1-p)0.25
  • P(s3 1) p0.75

8
CP Experimental design
  • Sessions 2 held in March 2007
  • Subjects 48 students (UA), 24 per session (1 and
    1/2 hour approx., 19 average earning)
  • Software z-Tree (Fischbacher, 2007)
  • Matching Fixed group, fixed player positions
  • Independent observations 2x(24/38)16
  • Information ex ante identity of the ELEGIDO
    and associated a (probability of winning if
    guessing right)
  • Information ex post after each round, agents
    where informed about everything (signal choices,
    outcome of the random shocks)
  • Random events selection of the ELEGIDO,
    deterministic (and aggregate), everything else
    iid.

9
The Computer Interface
10
Descriptive results Outcomes
  • Feri et al. (2006)
  • Carbone and Ponti (2007)

11
Descriptive results II Behavior (Player 1)
  • Feri et al. (2006)
  • Carbone and Ponti (2007)

12
Descriptive results II Behavior (player 1)
13
Descriptive results II Behavior (Player 2)
  • Feri et al. (2006)
  • Carbone and Ponti (2007)

14
Descriptive results II Behavior (Player 2)
  • Carbone and Ponti (2007) Player 1

15
(Logit) Quantal Response Equilibrium (QRE)
  • McKelvey Palfrey (GEB) propose a notion of
    equilibrium with noise
  • In a QRE, each pure strategy is selected with
    some positive probability, with this probability
    increasing in expected payoff

16
QRE when N2
  • In the (modified) Chinos Game, Player 1s
    expected payoff does not depend on Player 2s
    mixed strategy
  • As for h10, the corresponding QRE is as follows

17
Results 1 best-replies (for Player 1s
information set)
  • Let BR1 be 1 if player 1 is playing the best
    response and 0 otherwise.
  • H0 alpha_h_10alpha_h_11 REJECTED (p.0202)
  • Higher expected payoff when s10 (a.4 vs. a.36)

18
Results br2f(alpha1,alpha2) (PRELIMINARY)
19
Conclusions
  • Preliminary results
  • The introduction of a makes peoples choices less
    precise, both the first player and the other
    players play less the best strategy.
  • Error cascades persist in our noisy environment
  • Future research the following players play less
    the best strategy
  • Introducing heterogeneity through a (using
    questionnaire answers)
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