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Using ICT to Support the

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Audio tapes for learning counting and multiplication facts ... Awards Ceremony is a program which is based on events at the Olympic Games. ... – PowerPoint PPT presentation

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Title: Using ICT to Support the


1
Using ICT to Support the Teaching and Learning of
Mathematics
BECTA
2
What constitutes ICT?
  • ICT includes calculators as well as computers and
    extends to the whole range of audio-visual aids.
    You might use
  • A digital camera to take pictures of shapes found
    around the school
  • A CD-ROM to research data on the heights of
    mountains
  • Calculators to convert fractions into decimals
  • Audio tapes for learning counting and
    multiplication facts
  • Number lines displayed on a large computer screen
    to look at number patterns
  • A television broadcast to focus on an aspect of
    mathematics
  • A video recorder to record data over a period of
    time
  • Data logging equipment to record changes in
    temperature over time
  • The Internet to access up-to-date weather data

3
What is the teachers role in all this?
  • The teachers role is to demonstrate, explain and
    question, to stimulate childrens interest,
    invite predictions and interpretations of what is
    displayed and ask individual children to respond.
  • ICT can be used effectively by the teacher with
    the whole class, a group, or one or two children
    working independently.
  • When children are working in groups or
    individually, the teacher should intervene
    occasionally to develop the childrens learning
    and to make sure they are all participating.
  • Teachers should organise ICT resources
    effectively to meet the mathematics learning
    objectives.

4
The planning for each lesson should take into
account whether ICT will
  • enhance the mathematics lesson
  • support good teaching in mathematics
  • directly relate to the mathematics objectives
  • improve the children's mathematics learning.

5
In other words
  • Planning should ensure that the lesson is focused
    on the mathematics, that the software program
    used is relevant to the teaching objectives, and
    that the program truly supports the teaching and
    learning.
  • It is important that ICT is an integral part of
    the daily mathematics lesson and is organised
    with the whole class in mind.

6
How can ICT support the teaching of mathematics?
  • ICT can make whole-class mathematics teaching
  • Easier Materials and resources can be quickly
    prepared, stored and retrieved. Work can be saved
    for later continuation or review. Work can be
    displayed or printed out at any stage and easily
    shared.
  • Better The medium allows the attractive
    presentation and flexible manipulation of
    resources. It engages pupil attention, enables
    differentiation and facilitates interaction.
  • Different It allows the presentation of a wide
    range of resources (e.g. CD-ROMs and Websites),
    which may not be accessible in any other way.

7
How can web-based resources support Mathematics?
  • Access to web-based resources can help teaching
    and learning of mathematics in several ways,
    including
  • exploring, describing and explaining number
    patterns
  • practising and consolidating number skills
  • exploring patterns in data
  • estimating and comparing measures of distance,
    angle, time and so on
  • experimenting with properties of shapes and
    geometric patterns
  • developing mathematical vocabulary, logical
    thinking and problem-solving skills.

8
Exploring, describing and explaining number
patterns
  • Numberlines are used all the time in the daily
    mathematics lesson. This one can be customised by
    the teacher to meet specific learning objectives.
  • Ducks Digits is a program which encourages
    children to identify and complete number
    sequences. The program can be used at three
    different levels, each increasing in complexity.

9
Practising and consolidating number skills
  • Spin to Win is a program which helps consolidate
    childrens understanding of place value. There
    game can be played at three levels, depending on
    the age/ability of the children.
  • Sorting Game - Numbers is a binary tree sorting
    program which encourages children to use their
    knowledge of numbers to distinguish one
    particular number from a set of numbers.

10
Exploring patterns in data
  • Archimedes Bath is a simulation of Archimedes
    taking a bath. The children can experiment with
    variables and see what happens as a results. The
    depth of water is continuously recorded at the
    bottom of the screen. In addition depth samples
    are recorded every ten seconds. The graphs can be
    printed out and the children can tell the story
    of the graph.
  • Amblegraph is a program which enables the
    construction of simple bar graphs. This allows
    simple surveys to be undertaken, graphed and
    explained.

11
Estimating and comparing measures of distance,
angle, time
  • Awards Ceremony is a program which is based on
    events at the Olympic Games. Depending on which
    event is selected, children have to order
    distances or times for events.
  • Whats My Angle? Helps children understand what
    an angle is and how it can be measured. It also
    encourages children to estimate an angle and then
    check their estimate for accuracy.

12
Experimenting with properties of shapes and
geometric patterns
  • Geoboard is a microworld for exploring the
    properties of shape. Children are encouraged to
    explore the relationship between the number of
    sides and the angle of turn in regular polygons.
  • Tangrams is a program which allows children to
    explore the properties, equivalent areas and
    orientation of shapes in order to build a series
    of pictures.

13
Developing mathematical vocabulary, logical
thinking and problem-solving skills
  • Edmo and Houdini is a program to help younger
    children understand positional language.
  • Frogs is a program to help children think
    logically to order frogs sequentially.
  • Toy Shop is a program where children play against
    each other, taking turns to use their knowledge
    of money to play the last coin, buy the toy and
    win the game.

14
Where can I find lesson plans for some of these
programs?
  • http//vtc.ngfl.gov.uk/numeracy
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