Title: Mathematica Revisited
1Mathematica Revisited
- Redesigning a Math Education Museum Exhibit
- Nancy Daniels, Karen Jia, Nina Weber, Jim Vanides
- Stanford University Learning Design and
Technology - November 2001
2(No Transcript)
3Overview
- Proposal
- Museum Observations
- Learning Theory
- Exhibit Redesign and Extensions
- User Feedback
- Next Steps
- Personal Reflections
4Proposal
- (describe initial proposal)
- Modified Redesign one of the Mathematica
exhibits to improve its appeal and learning
impact
5The Multiplication Cube
6Museum Observations
- pictures
- field notes redesign brainstorm
7Museum Observations
(Nancy describe an observation, add a
picturemake duplicate slides as you see fit)
8Museum Observations
Only one child was observed reading the
surrounding notes
9Learning Theory How do we get them to know?
Vbhl Is that all?
From the Mathematica exhibit
10A Cybernetic Solution
- Learning should be
- interactive.
- multi-sensory.
- accessible.
- built on prior experience.
- conveyed through multiple representations.
- beyond just knowing a formula.
11The Challenge
- Language of math can be confusing.
- 2 35 but 1/2 1/3 5/6
- So much of math, relies on a solid foundation.
If you miss one part, you may not get the next
point. - There are many constraints in the classroom
(materials, time, of students, teaching
philosophies of parents of teachers) - Assessment results are only estimates of what a
person knows and can do.
12My experience in the classroom
Learning entails the transformation of naïve
understanding into more complete and accurate
comprehension Knowing What Students Know, p4.
- Some students just dont get what were teaching
- Some students really get the essence of what
were teaching - Some students get a little bit of what were
teaching
13How can we tell a student knows?
- A variety of assessments
- Observations
- Confusion
- Boredom
- Extending the activities
- Misbehavior
14Inspiration Research and Theories
- Not all children learn in the same way and
follow the same paths to competence. - --Knowing What Students Know, p. 4.
- Our knowledge cant be a representation of that
real world, but only as a key that unlocks
possible paths for us. - --Ernst von Glaserfeld, p.194.
- Constructivist theories assume that knowledge is
actively constructed and reconstructed by the
learner out of his or her experiences in the
world. - --Minds in Play, p.10.
15Learning Theory Highlights
- Ground the groundless. Make connections.
- Build on what students know. Learning is
recursive. - Vary the interactions by creating a multi-sensory
experience touch, hear, and see. - Think clearly about the goals before getting
started. What do you want them to know?
16References
- Knowing What Students Know The Science and
Design of Educational Assessment, Washington,
DC National Academy Press,2001. - Kafai, Yasmin, Minds in Play Computer Game
Design as a Context for Childrens Learning, New
Jersey Lawrence Erlbaum Associates, Publishers,
1995. - Von Glaserfeld, Ernst, The Construction of
Knowledge Contributions to Conceptural
Semantics. - Seeing Fractions
- www.exploratorium.edu
17Exhibit Redesign The Multiplication Cube
- Exhibit Layout
- Control Panel UI
- Museum and Classroom Extensions
18New Exhibit Layout (Nancy)
- (insert slides and pictures)
- (include what were recommending and why)
19New Control Panel UI - objectives
- Provide the users with a clearer connection
between the physical model and the math by adding
an algebraic representation - Improve the users conceptual understanding of
multiplication by changing the lighting sequence
to match the algebraic operation - Clarify how the control panel is linked to the
physical light array converting the user
interface into a flat panel touch-screen display
that includes a representation of the model
20Current Control Panel
21- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
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START
22- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
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START
23- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
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24- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
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8
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25- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
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Watch!
26- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
7
6
6
5
5
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Watch!
27- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
7
6
6
5
5
4
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3
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Watch!
28- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
7
6
6
5
5
4
4
3
3
2
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Watch!
29- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
2
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4
Watch!
30- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
2
3
4
5
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7
8
4
4
1
x
Watch!
31- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
2
3
4
5
6
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8
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2
x
Watch!
32- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
2
3
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7
8
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12
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x
Watch!
33- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
2
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4
5
6
7
8
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12
3
1
x
x
Watch!
34- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
2
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24
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x
x
Watch!
35- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
7
6
6
5
5
4
4
3
3
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3
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x
x
Watch!
36- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
7
6
6
5
5
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Watch!
37- Multiplication Machine
- It will multiply the numbers you choose from
these three dimensions of numbers. - press only one button in each direction
- press the start button to multiply
8
8
7
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6
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5
5
4
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Watch!
38Museum and Classroom Extensions
- Cube City (classroom)
- Multiplication Activities (touchscreen)
- Multiplayer Multi-Cube
- Online Fraction Game
39Cube City (Nancy)
40Multiplication Kiosks/Stations (Karen)
41Multiplayer Multiplication Cube - Objectives
- Increase Mathematical Discourse and collaboration
at the exhibit - Increase the cognitive challenge by providing an
alternative game that works backwards from a
target number - Encourage mathematical inquiry
42Multiplication Machine Player 1
It will multiply the numbers you and your
team-mates choose from these three dimensions of
numbers. Choose which game you would like to
play Free Explore or Find-a-Number Press
one button from your dimension, while your
team-mates pick their own numbers from their
dimensions.
1
2
3
4
5
6
Free Explore
7
8
Find-a-Number
x
x
43Multiplication Machine Player 1
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
1
2
Make This Total
3
60
4
5
6
7
8
Find-a-Total
x
x
44Multiplication Machine Player 1
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
1
2
Make This Total
3
60
4
5
6
7
8
Find-a-Total
4
4
1
1
x
x
45Multiplication Machine Player 2
8
7
6
5
4
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
3
2
1
Make This Total
60
Find-a-Total
4
4
1
1
x
x
46Multiplication Machine Player 2
8
7
6
5
4
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
3
2
1
Make This Total
60
Find-a-Total
4
12
3
1
x
x
47Multiplication Machine Player 3
8
7
6
5
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
4
3
2
1
Make This Total
60
Find-a-Total
4
12
3
1
x
x
48Multiplication Machine Player 3
8
7
6
5
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
4
3
2
1
Congratulations !
60
Play Again!
4
60
3
5
x
x
49Online Fraction Game - Objectives
- Help users see that fractions are related to
multiplication - Build a stronger conceptual understanding of the
meaning of a fraction through multiple
representations (grid, numeric, bar) - Model the simplification of fractions
50Fraction Fun!
There are two ways to play. Choose one of the
buttons below
press buttons to build a fraction
choose numbers to build a fraction
64
51Fraction Fun!
There are two ways to play. Choose one of the
buttons below
press buttons to build a fraction
choose numbers to build a fraction
64
52Fraction Fun!
Move the hand up or down to select the numerator
0
64
Start Over
53Fraction Fun!
Move the hand up or down to select the numerator
1
64
Start Over
54Fraction Fun!
Move the hand up or down to select the numerator
12
3
64
16
Start Over
55Fraction Fun!
Move the hand up or down to select the numerator
12
3
64
16
Start Over
56Fraction Fun!
There are two ways to play. Choose one of the
buttons below
press buttons to build a fraction
choose numbers to build a fraction
64
57Fraction Fun!
There are two ways to play. Choose one of the
buttons below
press buttons to build a fraction
choose numbers to build a fraction
64
58Fraction Fun!
Press as many buttons as you would like, and see
how the pattern represents a fraction
0
of lights on
out of a total of
64
Start Over
59Fraction Fun!
Press as many buttons as you would like, and see
how the pattern represents a fraction
1
of lights on
out of a total of
64
Start Over
60Fraction Fun!
Press as many buttons as you would like, and see
how the pattern represents a fraction
2
of lights on
1
out of a total of
64
32
Start Over
61Fraction Fun!
Press as many buttons as you would like, and see
how the pattern represents a fraction
3
of lights on
out of a total of
64
Start Over
62Fraction Fun!
Press as many buttons as you would like, and see
how the pattern represents a fraction
4
of lights on
1
out of a total of
64
16
Start Over
63User Feedback
- comments from users
- What we did with it
64Next Steps
- Incorporate Additional User Feedback (Students
Teachers) - Debrief With Exploratorium
65Personal Reflections
- Karen .
- Nancy
- Jim Teamwork is great when it works like this
we were all synchronized, speaking the same
language of learning design - Nina ..