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Mathematica Revisited

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Redesigning a Math Education Museum Exhibit. Nancy Daniels, Karen Jia, ... Museum Observations. pictures. field notes & redesign brainstorm. Museum Observations ... – PowerPoint PPT presentation

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Title: Mathematica Revisited


1
Mathematica Revisited
  • Redesigning a Math Education Museum Exhibit
  • Nancy Daniels, Karen Jia, Nina Weber, Jim Vanides
  • Stanford University Learning Design and
    Technology
  • November 2001

2
(No Transcript)
3
Overview
  • Proposal
  • Museum Observations
  • Learning Theory
  • Exhibit Redesign and Extensions
  • User Feedback
  • Next Steps
  • Personal Reflections

4
Proposal
  • (describe initial proposal)
  • Modified Redesign one of the Mathematica
    exhibits to improve its appeal and learning
    impact

5
The Multiplication Cube
6
Museum Observations
  • pictures
  • field notes redesign brainstorm

7
Museum Observations
(Nancy describe an observation, add a
picturemake duplicate slides as you see fit)
8
Museum Observations
Only one child was observed reading the
surrounding notes
9
Learning Theory How do we get them to know?
Vbhl Is that all?
From the Mathematica exhibit
10
A Cybernetic Solution
  • Learning should be
  • interactive.
  • multi-sensory.
  • accessible.
  • built on prior experience.
  • conveyed through multiple representations.
  • beyond just knowing a formula.

11
The Challenge
  • Language of math can be confusing.
  • 2 35 but 1/2 1/3 5/6
  • So much of math, relies on a solid foundation.
    If you miss one part, you may not get the next
    point.
  • There are many constraints in the classroom
    (materials, time, of students, teaching
    philosophies of parents of teachers)
  • Assessment results are only estimates of what a
    person knows and can do.

12
My experience in the classroom
Learning entails the transformation of naïve
understanding into more complete and accurate
comprehension Knowing What Students Know, p4.
  • Some students just dont get what were teaching
  • Some students really get the essence of what
    were teaching
  • Some students get a little bit of what were
    teaching

13
How can we tell a student knows?
  • A variety of assessments
  • Observations
  • Confusion
  • Boredom
  • Extending the activities
  • Misbehavior

14
Inspiration Research and Theories
  • Not all children learn in the same way and
    follow the same paths to competence.
  • --Knowing What Students Know, p. 4.
  • Our knowledge cant be a representation of that
    real world, but only as a key that unlocks
    possible paths for us.
  • --Ernst von Glaserfeld, p.194.
  • Constructivist theories assume that knowledge is
    actively constructed and reconstructed by the
    learner out of his or her experiences in the
    world.
  • --Minds in Play, p.10.

15
Learning Theory Highlights
  • Ground the groundless. Make connections.
  • Build on what students know. Learning is
    recursive.
  • Vary the interactions by creating a multi-sensory
    experience touch, hear, and see.
  • Think clearly about the goals before getting
    started. What do you want them to know?

16
References
  • Knowing What Students Know The Science and
    Design of Educational Assessment, Washington,
    DC National Academy Press,2001.
  • Kafai, Yasmin, Minds in Play Computer Game
    Design as a Context for Childrens Learning, New
    Jersey Lawrence Erlbaum Associates, Publishers,
    1995.
  • Von Glaserfeld, Ernst, The Construction of
    Knowledge Contributions to Conceptural
    Semantics.
  • Seeing Fractions
  • www.exploratorium.edu

17
Exhibit Redesign The Multiplication Cube
  • Exhibit Layout
  • Control Panel UI
  • Museum and Classroom Extensions

18
New Exhibit Layout (Nancy)
  • (insert slides and pictures)
  • (include what were recommending and why)

19
New Control Panel UI - objectives
  • Provide the users with a clearer connection
    between the physical model and the math by adding
    an algebraic representation
  • Improve the users conceptual understanding of
    multiplication by changing the lighting sequence
    to match the algebraic operation
  • Clarify how the control panel is linked to the
    physical light array converting the user
    interface into a flat panel touch-screen display
    that includes a representation of the model

20
Current Control Panel
21
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
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START
22
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

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START
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  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

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24
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

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25
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

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Watch!
26
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
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27
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

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Watch!
28
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
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Watch!
29
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
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Watch!
30
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
8
7
7
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x
Watch!
31
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
8
7
7
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6
5
5
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3
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Watch!
32
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
8
7
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5
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x
Watch!
33
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
8
7
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6
5
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x
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Watch!
34
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
8
7
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x
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Watch!
35
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
8
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36
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
8
7
7
6
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5
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Watch!
37
  • Multiplication Machine
  • It will multiply the numbers you choose from
    these three dimensions of numbers.
  • press only one button in each direction
  • press the start button to multiply

8
8
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Watch!
38
Museum and Classroom Extensions
  • Cube City (classroom)
  • Multiplication Activities (touchscreen)
  • Multiplayer Multi-Cube
  • Online Fraction Game

39
Cube City (Nancy)
40
Multiplication Kiosks/Stations (Karen)
41
Multiplayer Multiplication Cube - Objectives
  • Increase Mathematical Discourse and collaboration
    at the exhibit
  • Increase the cognitive challenge by providing an
    alternative game that works backwards from a
    target number
  • Encourage mathematical inquiry

42
Multiplication Machine Player 1
It will multiply the numbers you and your
team-mates choose from these three dimensions of
numbers. Choose which game you would like to
play Free Explore or Find-a-Number Press
one button from your dimension, while your
team-mates pick their own numbers from their
dimensions.
1
2
3
4
5
6
Free Explore
7
8
Find-a-Number
x
x

43
Multiplication Machine Player 1
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
1
2
Make This Total
3
60
4
5
6
7
8
Find-a-Total
x
x

44
Multiplication Machine Player 1
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
1
2
Make This Total
3
60
4
5
6
7
8
Find-a-Total
4
4
1
1

x
x
45
Multiplication Machine Player 2
8
7
6
5
4
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
3
2
1
Make This Total
60
Find-a-Total
4
4
1
1

x
x
46
Multiplication Machine Player 2
8
7
6
5
4
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
3
2
1
Make This Total
60
Find-a-Total
4
12
3
1

x
x
47
Multiplication Machine Player 3
8
7
6
5
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
4
3
2
1
Make This Total
60
Find-a-Total
4
12
3
1

x
x
48
Multiplication Machine Player 3
8
7
6
5
Work with your team to find three numbers, that
when multiplied together, equal the Challenge
Number below
4
3
2
1
Congratulations !
60
Play Again!
4
60
3
5

x
x
49
Online Fraction Game - Objectives
  • Help users see that fractions are related to
    multiplication
  • Build a stronger conceptual understanding of the
    meaning of a fraction through multiple
    representations (grid, numeric, bar)
  • Model the simplification of fractions

50
Fraction Fun!
There are two ways to play. Choose one of the
buttons below
press buttons to build a fraction
choose numbers to build a fraction
64
51
Fraction Fun!
There are two ways to play. Choose one of the
buttons below
press buttons to build a fraction
choose numbers to build a fraction
64
52
Fraction Fun!
Move the hand up or down to select the numerator
0
64
Start Over
53
Fraction Fun!
Move the hand up or down to select the numerator
1
64
Start Over
54
Fraction Fun!
Move the hand up or down to select the numerator
12
3

64
16
Start Over
55
Fraction Fun!
Move the hand up or down to select the numerator
12
3

64
16
Start Over
56
Fraction Fun!
There are two ways to play. Choose one of the
buttons below
press buttons to build a fraction
choose numbers to build a fraction
64
57
Fraction Fun!
There are two ways to play. Choose one of the
buttons below
press buttons to build a fraction
choose numbers to build a fraction
64
58
Fraction Fun!
Press as many buttons as you would like, and see
how the pattern represents a fraction
0
of lights on
out of a total of
64
Start Over
59
Fraction Fun!
Press as many buttons as you would like, and see
how the pattern represents a fraction
1
of lights on
out of a total of
64
Start Over
60
Fraction Fun!
Press as many buttons as you would like, and see
how the pattern represents a fraction
2
of lights on
1

out of a total of
64
32
Start Over
61
Fraction Fun!
Press as many buttons as you would like, and see
how the pattern represents a fraction
3
of lights on
out of a total of
64
Start Over
62
Fraction Fun!
Press as many buttons as you would like, and see
how the pattern represents a fraction
4
of lights on
1

out of a total of
64
16
Start Over
63
User Feedback
  • comments from users
  • What we did with it

64
Next Steps
  • Incorporate Additional User Feedback (Students
    Teachers)
  • Debrief With Exploratorium

65
Personal Reflections
  • Karen .
  • Nancy
  • Jim Teamwork is great when it works like this
    we were all synchronized, speaking the same
    language of learning design
  • Nina ..
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